tModLoader

tModLoader

Biome Extractors Mod
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Update: 29 May @ 11:33am

v1.4.1

  • Updated the vanilla upgrade kit sprites
  • Calamity: Greatly increased Auric Ore yield
  • Calamity: Added Ashes of Annihilation to Crags post-Supreme Calamitas

Update: 9 Jan @ 1:16pm

v1.4

  • Fixed Underground Corruption, Crimson and Hallow not being recognized until Cavern Layer
  • Fixed Biome Extractor icons sometimes disappearing (by making them reappear during the next biome scan)
  • Added Oyster in the Desert surface
  • Reworked Ethereal Upgrade Kit recipe to avoid confusion
  • Calamity: Added Solar Veil to Graveyards built in the Forest biome
  • Calamity: Added Mollusk Husk to the Sunken Sea in Hardmode
  • Calamity: Doubled Cryonic Ore yield
  • Calamity: Having Calamity enabled removes Hallowed Bars from the Hallow and adds Hallowed Ore in the Hallow's Cavern layer

Update: 10 Dec, 2024 @ 9:34am

v1.3.1.1

  • Added ui details regarding dryness of abyss extractors

Update: 10 Dec, 2024 @ 7:25am

v1.3.1

  • Added Effulgent Feathers to post-moonlord jungle surface.
  • Increased Reaper Tooth yield.
  • Now abyss extractors start working again by themselves when submerged.
  • Minor bug: Extractor UI daily preview now accounts for Amount multiplier.
  • Major Bug: fixed Spectral Upgrade Kits turning Ethereal Extractors into Pressurized Extractors when applied directly.

Update: 9 Dec, 2024 @ 4:22pm

v1.3

  • Added Calamity Support
  • Added settings to increase the amount of simultaneous extractions.

Update: 27 Nov, 2024 @ 5:50pm

v1.2

  • Added Remix World support (don't dig up).
  • Added output filtering: left click an item in an extractor's ui to toggle it. This will not make the other items more likely to appear.
  • Modded biomes will not count as surface/underground/cavern anymore, unless close enough to said biomes.
  • Fix: evil and hallow now properly override tyhe ocean biome.
  • Fix: the extractor ui does not reset its position for no reason anymore if kept open for too long.

Update: 23 Oct, 2024 @ 5:50pm

Version 1.1 has been published to Stable tModLoader v2024.8

  • Extractors now try to deposit in different chests if their primary output is full
  • Despite this, Extractors will never look for a new output if their primary one is a Magic Storage system
  • The Dungeon can no longer be extracted from before defeating Skeletron
  • Extractors can now speed up production if the day cycle speeds up, like when sleeping.
  • A new settings called Follow Day Rate governs this feature
  • Fixed a bug where Graveyards erroneously required 6 tombstones to be extracted from instead of 5

Update: 9 Oct, 2024 @ 5:02am

Version 1.0 has been published to Stable tModLoader v2024.8.