MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another Revamped Mech Upgrades
   
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3 Dec, 2024 @ 12:01pm
20 Mar @ 11:35pm
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Yet Another Revamped Mech Upgrades

Description
Complete re-work of the mech upgrades with the goal of re-balancing any weak or overpowered upgrades and to replace redundant upgrades with completely new ones. Additionally, this mod has Mod-Options support, which allows users to adjust the strength of the upgrades with a slider.

The Nexus page will have more info and resources.
Nexus Page link: https://www.nexusmods.com/mechwarrior5mercenaries/mods/1213
Mod Options link (Mod is mandatory): https://www.nexusmods.com/mechwarrior5mercenaries/mods/537


[Important Info]
If the upgrades have bonkers stats: Firstly, adjust the sliders, apply then reset to default or to what multipliers you'd like. No idea why this sometimes occurs or not, but it's an easy fix. (meant to have this up earlier)
Since the upgrade tree still uses the same vanilla assets, some of the upgrades have been moved around so to speak. This may cause issues in current play-throughs if the mech upgrades are not fully unlocked. Either a new playthrough, or one that has earned all of the upgrades is recommended.
YARMU includes some QOL changes such as reducing the install time of many of the upgrades. Install time is based on price of upgrade/10. Uninstall times is around 1/3 of the install time.
-Equipment Collector: Focuses mostly on cooling and energy upgrades.
-Mech Collector: Focuses on Sensor and Missile upgrades.
-Mech Hunter: Focuses on Weaponry and Ballistic upgrades.
-Treasure Hunter: Focuses on mobility and 1 cooling upgrade
-Wardog: Focuses on Defense and weapon upgrades.

[Overview]
The mech upgrade system is less than ideal, especially when considering it cannot be tuned to whatever settings an individual has changed for their playthrough. Yet Another Revamped Mech Upgrades (YARMU) fixes this aspect entirely with the Mod-Option integration, which allows users to set different multipliers for some of the different mech upgrade types.

While intended to be balanced, YARMU can be used as an increased difficulty or cheat mod, depending on a user's settings both with and outside of YARMU. A good example: Tier-1 only weapons being used as an option can be a bit restrictive, and potentially a significant difficulty increaser. This is because higher tiered-AI Enemies have more damage reduction, so a lack of damage boosted high tier weapons will make such enemies "tanky-er". Mech upgrades can compensate for this, but it's often at the cost of any other Mech upgrades and it's still not as powerful as Tier-5 weapons. YARMU can set weapon quirk upgrades to a much higher multiplier than default, allowing for significant weapon buffs while keeping the Tier-1 only weapons.
*Please Note: more sliders for the individual weapon quirk types are planned, but just not released yet.

New Upgrade Types! A lot of the "fat" (AKA, the ridiculous amount of weapon upgrades) were condensed and/or replaced with entirely new quirks. So, most of the other upgrade categories have received more variety of upgrades. Some completely new upgrades include Melee based buffs, reduced min-range and the Improved jam ratio upgrade. Some merged upgrades include the various mobility upgrades, such as responsive movement buffing Deceleration, Turn Speed and Torso Twist speed vs just Turn speed.

Some of y'all may notice this mod is similar to my old mod, Giga-Upgrades. YARMU is somewhat built off of that old mod and has many of the same goals.


[Compatibility and Requirements]
Mod Options needs to be installed.
This should come as no surprise, but other mech upgrade mods are NOT compatible with YARMU.
Make sure to have Mod-Options installed.
Any issues/comments posted that ignore the requirements will be ignored.
4 Comments
Evilbookworm 22 Apr @ 4:26pm 
I can't seem to adjust any sliders- when I go to mod options and YARMU no options come up?
Coggernaut 19 Dec, 2024 @ 8:00am 
LittleTex is a hero to the modding community of MW5 :steamhappy:
DrakoMT 5 Dec, 2024 @ 5:21am 
From where do you us the upgrades , From the Normal Upgrade menu?
GrungleFunkBunk 3 Dec, 2024 @ 2:29pm 
Nice, the mobility condensement is the most intriguing to me, hated having to expend 3-5 slots to make heavy+ mechs move with any form of haste/grace.