MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Yet Another Revamped Mech Upgrades
Showing 1-7 of 7 entries
Update: 20 Mar @ 11:35pm

Version 1.2
Changelog: Update-1.2

Bug Fixes:
-

Mod Changes:
Changed or overhauled any traits so that most/all traits will display in the UI. Keep in mind, that regardless of if they displayed, they still would work in mission.
Over-hauled Heat Sinks removed. Replaces with respective heat capacity II and cooling rate II upgrades

Flat Buffs:
-

Flat Nerfs:
Cooling Rate upgrade set to +6.25% vs 7.5% buff.

Version notes:
-

Known issues not fixed on this version:
Upgrade stats may not display correctly at first. Mess with the sliders, save the slider settings, check upgrade stats, then reset sliders to default/preferred values.

Any Display glitches are due to the Mech Upgrade system just being very janky in general. Not much can be done about this.

Update: 20 Feb @ 12:48am

Changelog: Update-1.1

Bug Fixes:
Overhauled and added sanity checks to traits. Should prevent any max integer value issues.

Mod Changes:
Removed traits from overriding vanilla traits used in YAML just to be on the safe side. Affected upgrades wont display their stat % improvement, but they still work.
At least for now, this is the best that can be done for a more stable build. Mech upgrades already had issues due to certain traits being used in YAML, which
prevented the display stat % from working anyways.

Flat Buffs:
-

Flat Nerfs:
-

Version notes:
-

Known issues not fixed on this version:
Upgrade stats may not display correctly at first. Mess with the sliders, save the slider settings, check upgrade stats, then reset sliders to default/preferred values.

Any Display glitches are due to the Mech Upgrade system just being very janky in general. Not much can be done about this.


Update: 21 Dec, 2024 @ 9:30am

Update: 11 Dec, 2024 @ 11:56am

Changelog: Update-1.0

Bug Fixes:
Fixed increased strength myomers being unlockable twice and Missile damage upgrade being replaced.
Reduced projectile spread no longer affects laser range (This was likely a visual glitch due to how poorly set up the Mech Upgrade UI is)
Jam ratio set to display with a 0.01 multiplier (This was just a visual annoyance due to how poorly set up the Mech Upgrade UI is)
Some top speed buffs will display at least the default stats in the UI. Can't seem to fix the issues beyond this due to the jankiness of the upgrade system.
Enhanced Mobility takes 2 slots now which was always intended.
Fixed Jump Jets to now be adjustable via sliders
Pricing for certain upgrades set to match Upgrade tree in this spreadsheet.


Mod Changes:
Added proper descriptions to certain upgrades using temporary ones.
Jump Jets now have their own slider.

Flat Buffs:
Torso twist upgrades that are combined with other buffs now = +6.7% vs 5%.
+5% Acceleration buffs added to responsive movement I & II

Flat Nerfs:
-

Version notes:
-

Known issues not fixed on this version:
Upgrade stats may not display correctly at first. Mess with the sliders, save the slider settings, check upgrade stats, then reset sliders to default/prefered multipliers.

Any Display glitches are due to the Mech Upgrade system just being very janky in general. Not much can be done about this.


Update: 3 Dec, 2024 @ 12:22pm

Changelogs
Version 0.9
Changelog: Update-0.9

Bug Fixes:
-

Mod Changes:
-

Flat Buffs:
-

Flat Nerfs:
-

Version notes:
Release!

Known issues not fixed on this version:
Upgrade stats may not display correctly at first. Mess with the sliders, save the slider settings, check upgrade stats, then reset sliders to default/prefered multipliers.

Update: 3 Dec, 2024 @ 12:01pm

Update: 3 Dec, 2024 @ 12:01pm