Gothic II: Gold Classic

Gothic II: Gold Classic

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zComboFix
   
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Type: Addon
Category: Utility
Tags: Ninja
File Size
Posted
Updated
22.842 KB
13 Dec, 2024 @ 7:29am
13 Dec, 2024 @ 8:48am
2 Change Notes ( view )

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zComboFix

Description
The patch to Ninja, which allows NPCs to do combos.

The combos we could have since 2001, if few lines of a code would be written differently. In case of Gothic 1, a combo is assigned to a master fight style, but is not used by NPCs. In Gothic 2 was even not assigned.

The patch uses a code from AFSP[github.com].

Download also by GitHub[github.com].
5 Comments
BroVuda 15 Apr @ 7:13pm 
It would make the game a bit harder but more fun to play I guess.
Damianut  [author] 29 Dec, 2024 @ 12:43pm 
@Rangar: Byłem zaskoczony, że to możliwe. I że już w 2001 r. NPCe mogły robić komba, wystarczyło zmienić kilka linijek kodu.
Rangar 🕈 29 Dec, 2024 @ 9:56am 
To będzie najbardziej przeklęta rzecz jaką zobaczę, niemal 25 lat (to 1/4 stulecia) bez kombinacji i jeb, koniec świata
Damianut  [author] 24 Dec, 2024 @ 1:32pm 
@Gi-Go: Yes, player can use them, because can click an up arrow key in the proper moments, and continue a combo. In Gothic 1 and in result in Gothic 2 the engine doesn't allow it for NPCs because of a mistake.

So one thing is, that this patch enables this ability for NPCs. Second is that in Gothic 1, the combos are scripted for NPCs dependly on their fight tactics. And thanks to this patch, they do combos.

In case of Gothic 2 it is not scripted, because since it didn't work for Gothic 1, Gothic creators even didn't script it. And in this patch, I scripted combo for a one scenario, where it looks, that the Gothic authors wanted to immitate a combo.
Gi-Go 24 Dec, 2024 @ 1:24pm 
if i understood it correctly, you are saying that those are actual combos from the game, that aren't used due to oversights in coding?