Total War: SHOGUN 2

Total War: SHOGUN 2

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Reduced AI Combat Buffs
   
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Tags: mod, campaign
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82.697 KB
14 Apr @ 5:06am
5 Jul @ 6:12am
4 Change Notes ( view )

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Reduced AI Combat Buffs

Description
This Mod reduces the Buffs the AI gets in the campaign. Unfortunately, there is no way to remove them in custom/historical battles since the battle difficulty itself is hardcoded.

The estimated Buffs the AI got in Vanilla (credit to GameMnke: https://youtu.be/kJqWTw706hI):
Edit: The melee attack buffs seem to be invalid. Thus, i have decided to remove the debuffs.

Hard:
+3 Morale
+3 Melee Attack (Probably invalid)
+ 6 Accuracy
+ 12 (?) Reload

Very Hard:
+ 6 Morale
+ 6 Melee Attack (Probably invalid)
+ 12 Accuracy
+ 25 Reload

There is no such thing as Legendary Battle Difficulty.

Unfortunately, there is no way of completely removing the buffs, because some of them can only be modified percentage-wise in the pack-files, but seem to be flat numbers in the battle difficulty. As such, the debuffs are as follows:

Hard:
- 2 Morale
- 6 Accuracy
- 12% Reload

Very Hard:
- 4 Morale
- 12 Accuracy
- 25% Reload

This Mod should makes AI Archers no longer a complete nightmare to deal with. Do note however that the balance of power prediction on the campaign map is no longer accuracate, since these debuffs are applied BEFORE entering the battle. Only in battle the Buffs listed above are applied to the units. Autoresolve still does not favor the player, so be advised.
13 Comments
Smiley 19 Jul @ 11:11pm 
Great mod, I really love playing on Legendary because of the campaign difficulty, but I am not amazing at micro. If I could, I would play on Legendary Campaign difficulty and Normal Battle difficulty. Sadly there is no such option, so this mod is perfect for me. This also means I can finally play the Chosokabe and actually rely on ranged units. Thank you so much for making this!
Egalregent  [author] 5 Jul @ 6:09am 
@Arthillidan The info about melee attack buff seems to come from some old dev interviews. But you are correct, there is nothing to really back this up. I have thought about removing the melee attack debuffs since a while now and will probably do so in an update.

At any rate, thanks for bringing this to my attention.
Arthillidan 5 Jul @ 5:42am 
the AI does not get a melee attack buff, at least not a +6 melee buff at very hard. That's why people didn't notice they get a melee buff. it's really easy to test as well. just do custom games against the AI on the rice fields map. I did ashigaru vs ashigaru on vh (yari wall disabled). The AI seemed to have a slight edge that might be because of a combination of morale and RNG over small sample size. When I gave my ashigaru a single chevron they started clearly winning the combat, consistently having more men than the enemy unit, but would still be easier to rout becuase lower morale presumably. If the AI truly got +6 melee attack on vh, my ashigaru wouldn't be winning with a single chevron.

I can confirm that other battle difficulty buffs apply on custom battles as well, because when doing an archer duel between bow ashigaru, the AI shot a lot faster than me. I have literally no idea where Gamemnke got the melee attack buff from.
Egalregent  [author] 5 Jul @ 12:43am 
@Bug that is strange. I did not touch sounds in this mod at all. Have you tested that this is caused specifically by this mod? Because if it is, then i have no idea what causes it.
It would be great if you had some additional information for troubleshooting, as this kind of problem tends to be hard to narrow down
Bug 4 Jul @ 3:50pm 
Unfortunately on Mac this disables all game audio (other than video) for some reason.
Egalregent  [author] 22 Apr @ 1:11am 
Thanks for the info, I will try to do that soonish.
Orendiz 21 Apr @ 12:52pm 
Ah i see nice xd. Btw you can also rename the table (inside the folder) and then you can remove all the non changed items there.
Egalregent  [author] 21 Apr @ 12:50pm 
Just pushed an update that removes to unnecessary tables. I just forgot to get rid of them and procrastinated up until now lol
Orendiz 21 Apr @ 12:12pm 
Thanks! I see you found a workaround the hardcoded AI buffs, though looking at the mod files there's a lot tables that seem unnecessary? Like Uniforms_tables for example. Could you elaborate on that? Im very curios.
Schnell_Scheisse 20 Apr @ 7:01am 
Okay., thanks for the answer! Will give this mod a go for my next campaign.