Total War: SHOGUN 2

Total War: SHOGUN 2

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Items (33)
Starting Units (As They Should Be)
Created by pOganpAgan
This mod changes the starting armies (getting that Yari Samurais out) to fit more of the theme of all the starting clans. I wait input from all of you the mod is a subject to change for balancing and what it makes sense for a faction, if you have recommend...
1 Turn Research (Player Only) All DLC's
Created by Darnold
This will reduce the turn count to 1 turn for any tech you want, the AI is left with the standard length of time it takes to research anything. Should work for the DLC's too. This will work on any difficulty level too. Updated with custom effect so should ...
Cheaper Castles
Created by Cereal with Oatmeal
(Note: This mod is for vanilla Shogun 2 only) This mod decreases the cost of all castles in the castle chain by about one third. This allows the player to build better castles faster and provide better defense for their territory. The changes are as follow...
50% Less Construction Times (Player Only)
Created by Darnold
Fixed version, will perform as advertised, tested with saved games too. This will reduce the players construction times for all buildings by 50%, the AI will not benefit. Can only risk reducing the amount by 50% max as you already receive perks and buffs t...
Unofficial Shogun 2 Patch 1.7
Created by Tricosis
NOTE: DUE TO MANY REQUESTS, VERSION 1.8 SHOULD BE RELEASED LATE NOVEMBER / EARLY DECEMBER. IT SHOULD HOPEFULLY ADDRESS ALL MAJOR ISSUES IN THE GAME AS OF NOW. THE UPDATE WILL ALSO COME WITH A SEPARATE LITE VERSION OF THE PATCH, WHICH AIMS TO ONLY ADDRESS I...
Matchlock Navy
Created by EoNightcore
"Why are the only matchlock naval units the Siege Tower Bune and the Matchlock Kobaya?" A question that has never been answered... til now.... Beholding.... The Matchlock Navy mod! Containing the following units: Medium Matchlock Bune These ships are good ...
Nanban trade & christianity option unlocked all factions
Created by Jupsto
Enables factions to go gunpowder/christian early who cannot normally (date/hojo/tokugawa/oda), giving unique/challenging campaign options! Changes + Removes event requirement to build nanban trade port for all factions on campaign start + Removed shogun ad...
Real Armies
Created by Frodo45127
What is this mod? - When you move an unit in the campaign map without a general, the "representative unit" of that army is always the same soldier. This mod change that. Now, if you only have a levy in that army, the "representative unit" is a levy. If you...
Jaki's Unique Factions NO MOBS & NO RETAINERS
Created by SolidB_
Many players enjoyed Jaki's awesome "Unique Factions" mod but disliked the addition of the mob and retainer units since they tend to be spammed by the AI. A modder by the name of Beans created a set of mods which removed these units from the unit table. Ho...
actually useful Fire Projecting Mangonel
Created by Winterwind
Advertised as a siege engine capable of inflicting damage across castle walls, Mangonels completely fail in that regard. They can't hit anything, barely reach the first gatehouse in a siege and not even that on some maps. They slow their army down, increas...
Arrowcannon_sound_fix
Created by English Bob
This will sort out any unwanted bows sounding like cannon bugs you have with mods. Thanks to izzi from twcenter for finding and sharing his work. ------------------------------------------------------------------------------ Here's a new Sound fix here on ...
Balanced Taxes
Created by Qirn
Ever wanted to have to actually think about managing taxes strategically in your Shogun 2 campaign? Well now you can! In the vanilla game, no matter what your economic strategy is, going back and forth between Normal taxes and Very High taxes every other t...
Bleu's Blacksmith Mod
Created by Bleu
This mod slightly changes the provincial blacksmith building chain so that it follows the same pattern as other provincial specialty buildings. Buildings like the craft shop/fletchter or naval tradition present two branching construction paths. Choosing ei...
BTweaks - Increased Zone of Control for Armies
Created by nobubblegums
Increases zone of control of armies (land) by 33%, from 3 to 4. Allows you to make better use of strategic placement, reduces the headache caused by fidgety AI armies. This indirectly applies to zone of control of garrisoned units, bringing that up to 4.5 ...
BTweaks - Increased Zone of Control for Navies
Created by nobubblegums
Increases zone of control of navies by 25%, from 6 to 7.5. This was done on a request, I haven't personally used it yet. Very small tweak that changes only one entry, should compatible with anything else, unless they change the very same entry. General cam...
Buffed Encampments
Created by The0
Encampments: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province (increased from 10%) Armoury: 15% to the cost of recruiting land units in this province +15% to the replenishment rate in this province +...
Custom general skill tree set
Created by luckymonkey
This is a new general skill set for sengoku Shogun 2 game. Many diverse set of skills to make your own unique generals to be specialized in different skills. Also the skill points are increased to fit the new skill tree. Enjoy thank you very much It is the...
Elven Sage's Firearm Range Rework
Created by Elven Sage
Increases the range of most firearms in the game for a more realistic experience. All guns have also had increase in their shot dispersion so as to more effectively balance them for long range engagements. Base Matchlocks: 100 -> 180 Shimazu Gunners: 100 -...
Leased Land Demolishable
Created by DojślandPL
Have you ever been annoyed by the fact that you can't demolish Leased Land once Otomo spams it in every of its provinces, making one slot in each practically useless for the remainder of the game? Have you ever wondered why, as a rightful ruler of Japan, y...
[S2TW] Double Resources from Trade Nodes
Created by KardaKAX
Please read before inquiring about an issue. What does this mod do? Doubles the amount of resources generated by trade nodes. What is the mod's file name? "KAA_S2TW_DoubleTradeNodeIncome.pack" What time periods does this apply to? Sengoku Jidai (Main game)...
Unlimited Tier 4 Buildings
Created by EoNightcore
This mod removes all limits on Tier 4 Sengoku buildings (not including the drydock, which didn't have any limits). This means that any one clan can build as many Tier 4 buildings as they want. Barbaric Nanban traders in every single port? Why not? Infamous...
Stronger European Cannons
Created by Radscorpion
This mod makes european cannons have explosive shell impact similar to the armstrong guns (with bouncing shot) And also makes the Hojo variant have more accuracy, reload, and ammo. File name: "@ShogunCannonAntiInfantry"...
Reduced Food Consumption for Market Upgrades
Created by nobubblegums
This version only reduces food consumption, no changes are made to costs or growth bonuses. Here's the version that does The mod changes very little and should be compatible with other mods. Changes, with original values in brackets Market : no food consum...
3 Skill Points per General Level
Created by The Mall of America
This gives you 3 skill points for each general level for a total of 15 instead of 12 at max level. In an un-modded game you receive 3 skill points at level 5 and 6 but only 2 skill points at levels 2, 3, and 4. In fall of the samurai, due to skill trees re...
3 Skill Points Per Level for Agents
Created by The Mall of America
This mod gives 3 skill points for every level for every agent type in ROTS and Vanilla campaigns (15 instead of 12 for ROTS and 10 for vanilla at max level). For FOTS, due to skill trees requiring fewer skill points, two skill points are allocated at ranks...
Ashina's Extra Character Clan Names(Major Clans)
Created by Ashina
A mod that gives the Major clan more names for their Retainers(General, Metsuke, Wives). Not working for Hattori and Otomo due to them using the Japanese_names tables....
More Wealth Per Turn (Player Only) Extra Light Version All DLC's
Created by Darnold
Does exactly the same as the original version just reduces the % amount to only + 25% income per turn. This was made by request to be set at just 25%. As it is only + 25% it will not appear to be much at all. It is suitable for players that just want a sma...
Main Menu Replacer - Sky Version
Created by Frodo45127
What is this mod? This mod replace the main menu map with an empty map and the sky, for those who want more fps in the main menu. Is this mod incompatible with another mod? Yes, with Sekigahara Campaing. I didn't see any other mod incompatible. Some recome...
Holy Sites give XP to Ikko monks
Created by Lord Butters I
The Holy Site region specialization gives bonus XP to Buddhist monks, but not Ikko monks (or Christian missionaries) This gives Ikko monks the same bonus. Missionaries are unaffected. Expanded compatible, Darthmod/Radious untested. building_effects_junctio...
Remove "Eye For the Ladies" trait
Created by The Mall of America
This mod prevents agents and generals from acquiring the the Eye For the Ladies/Womanizer trait (-7% movement range). It will not remove existing cases of womanizer in a saved campaign, but it will prevent any further generals or agents from acquiring it. ...
100% Faster Research
Created by AirOregon
Are you tired of those pesky AI getting unfair research advantage? Building the legendary buildings few turns before you, and reaping all of the rewards? Well look no further, this mod adds a 100% research bonus to all research, and it only applies to you,...
Realistic Red seal ships
Created by Ahlys
According to some historical data, the historical Red seal ships was not as weak as in Shogun 2, they r merchant ship issued by the Shogunate, equipped with a large number of cannons and matchlocks, so I tried my best to restore its power in history. Becau...
12 turns per Year - For Shogun 2 and RotS
Created by AndreaM
This very simple mod change the number of turns per year for Shogun 2 and Rise of the Samurai DLC from 4 to 12 (3 turns for every season). Nothing more. It work also on Multiplayer Campaign. Total number of turns for Shogun 2 : 660 Total number of turns fo...