Conan Exiles

Conan Exiles

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Austerity - Loot Reduction Mod
   
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File Size
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4.740 MB
15 Jun @ 5:14pm
23 Jun @ 2:00pm
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Austerity - Loot Reduction Mod

In 1 collection by Sinathor
Sinathor's Hardcore Survival Mods
6 items
Description
Austerity - Loot Reduction Mod reduces loot received from chests and NPCs. Some items are removed completely from the loot tables while others have been drastically reduced. The purpose of the mod is to enhance the survival aspects of the game, and emphasize the importance of crafting by lowering the amount of "free" items received.

WHAT DOES IT DO EXACTLY?
The mod drastically reduces all loot received from NPCs and chests, including gear, materials, etc. Things like tools and most materials have been completely removed from NPCs and chests.

And no more taxidermy ;)

WHAT ABOUT GATHERING?
Because of how easy the gathering numbers are to change in game, I decided to not touch them in the mod. I recommend playing with at least -50% gathering amounts to fit the theme of the mod.

EMPTY CHESTS?
Due to the nature of the mod, some chests can spawn no loot. This is simply because of how chances work. This is not a bug and is working as intended.

COMPATIBILITY
The mod touches all loot and npc data tables but nothing else. If these same values are adjusted by another mod, they will likely conflict. Adding new entries to this tables should be okay.

SIPTAH?
The mod currently does not cover all of Siptah, as I don't really play Siptah myself and I'm not really in a hurry to update it in. If people want Siptah to be added, I'll update it at a later date.

KNOWN ISSUES
- Sometimes some enemies or chests might spawn loot that isn't supposed to be there. I am working on tracking these down and seeing what I can do about them. Some can be quite elusive.
- Falcata can still drop from low level enemies. There is something special with this weapon and I don't understand what causes it. I'm still trying to figure it out, but for now, there is a chance that you will run into this weapon at low levels.

PLEASE NOTE
The mod touches a vast number of things, and as such, I have been unable to extensively test it, which is why feedback is important. I will keep updating the mod for the foreseeable future with fixes and additions based on my own findings, and your feedback.

Have fun! :)
Popular Discussions View All (2)
5
23 Jun @ 4:33pm
Feedback on Version 0.2.1
Onii-ChanFL
3
20 Jun @ 1:59pm
Feedback on Version 0.1.0
Onii-ChanFL
22 Comments
Sinathor  [author] 11 Jul @ 9:46am 
@Griimm. Thanks for the comment! Glad you're enjoying it! I'm currently working on 2 more survival mods, the other one overhauling the progression, and the other one making modifications to the Exiled Lands to emphasize survival.

I plan to create a series of mods that together create the ultimate Conan survival experience!
Griimm 11 Jul @ 5:34am 
@Sinathor This is an excellent mod, I like the approach. I run a cluster of 5 maps each one using your "....Hardcore Survival Mods" and a few other mods which add great survival challenges, along with great reward. Of course great rewards just makes the world more unforgiving : )

Keep it up!
Sinathor  [author] 23 Jun @ 11:12am 
@Draugheru. Lockpicking is an interesting idea! I'd like to implement something like that if I can find a way to do it. As for poison, I would like to do something about that but it'll be in another mod. This mod is strictly about loot!
Draugheru 23 Jun @ 5:07am 
Maybe you could look at it but poison from things like spiders and such seem pretty weak nearly no damage at high levels, easy to simply shrug it off.

Also just a thought on chests maybe the ones with loot are locked most of the time, it would make more sense that way and mods that add lock picking or tools will have more use.
Arresvay 21 Jun @ 4:28pm 
THANK YOU! Funcom needs to address the survival aspect of its game, it's starting to get ridiculous
Onii-ChanFL 20 Jun @ 11:05am 
@Sinathor do you got a Discord for providing feedback?
Think its easier than comments😅
Sinathor  [author] 20 Jun @ 7:14am 
@Moonsdown. I am planning on making a separate mod that addresses food and water. What you suggested is something I would absolutely want to implement but I'm not yet certain how easy it would be to do, but I am absolutely going to look into it. Other things I will change will be food buff balance, and the ease of getting food, etc.
Moonsdown 20 Jun @ 4:27am 
Oh this is awesome! Talking about food and such, no way would the water be safe to drink AT ALL. It has to be salt water, not to mention the nasty swamp muck you can also drink. It wouldn't have to be a complex system to keep the game feeling 'arcade' and fun. Just a couple simple changes, abstract, of cooking or preparing the food/water before you consume it. Make getting a container or pottery useful for something lol.
Sinathor  [author] 20 Jun @ 3:43am 
@Everyone. Thank you all so much for the nice comments and solid feedback! I'm glad you've been enjoying the mod! I'll be releasing a new update hopefully today, addressing all of the issues found! Keep the feedback coming! :DerketoMask:
Sinathor  [author] 20 Jun @ 3:26am 
@Lawrence. I lowered them so that more emphasis would be on capturing thralls (Again, no free items/thralls was the design), but I never thought about the bartenders... I'll see what I can do about that. I'd like to find a balance for that. Thank you for the feedback! :DerketoMask: