Project Zomboid

Project Zomboid

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Way More Cars
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3.487 MB
8 Jul @ 9:24pm
17 Jul @ 9:05pm
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Way More Cars

Description
[B42 Only] Ever wondered... Hey? Where did all these zombies come from? WELL WONDER NO LONGER. Cars, cars absolutely EVERYWHERE a car can be! Large zombie populations now have an excuse to exist!

This mod simultaneously attempts to fix and add vehicle zone across the map and contains many more rebalancing features. Including, but not limited to, adding wrecked vehicle events (traffic jams) across the entire map and revamping spawn rates with customization.

Can't enter a vehicle? Hold z! Seats are filled? Open the door! How? Hold v and then select the open door button! Drag and drop that corpse out of your brand new car.

SANDBOX SETTINGS ARE LOCATED UNDER VEHICLES AND DEPEND ON WHAT SUB-MOD IS CURRENTLY ENABLED!
Car spawn rate is determined by the vanilla vehicle spawn rate setting, high now means 100% and you can get a feel for the other values (default low).
Car wrecks are also determined by the vanilla setting named something like car wrecks, it's just a checkbox. Alternatively, if you're insane, you can set car spawn rate to none and this will also be disabled.

DO NOT use multiple of the sub-mods at the same time, only enable 1 per save (I gotta figure out how to restrict that).
Sub-mods within:
1. The normal, original mod, it's the one you came here for probably.
2. Burnt Edition - 99% of all vehicles are burnt. Runs AMAZINGLY if your device cannot handle the other 2 versions. Customization is available. It is recommended that you customize the settings OR install another mod to craft vehicle parts.
3. Wrecked Edition - 100% of all vehicles are trashed. Vehicles are not burnt, they are not wrecks, they are just barely drivable, *30% part condition maximum*, piles of driving junk.

Place BEFORE mods like no vanilla vehicles and AFTER any mod that adds vehicles/zones in the LOAD ORDER.

Kraz's "No Vanilla Vehicles (B42)" is required for most modded vehicles.
Kraz's No Vanilla Vehicles (B42):
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2535461640
LOAD ORDER: PLACE MINE ABOVE

Required Пуп�ич's mod for vehicle zones adjustments:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3436499337
LOAD ORDER: PLACE MINE BELOW

Recommended for Better Performance:
https://www.youtube.com/watch?v=CP3FN8X3ehk
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2969455858
LOAD ORDER: PLACE THIS MOD BELOW AS MANYY MODS AS POSSIBLE

And shoutout to KI5's amazing vehicle mods :)
https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=2490220997
LOAD ORDER: PLACE MINE BELOW

Known Incompatibilities:
[B42] Week One NPC - Week One despawns low condition vehicles. The fix? Set vehicles to very high condition. Not great for balance, but let's be honest, game balance is not what you're looking for with Week One.

Workshop ID: 3520758551
Mod ID: WayMoreCars
Mod ID: WayMoreCarsBurnt
Mod ID: WayMoreCarsWrecked
Popular Discussions View All (1)
1
9 Jul @ 5:05pm
TRANSLATIONS
SIMBAproduz
51 Comments
GamestaMechanic  [author] 9 hours ago 
Added a preview video to the mod page showcasing a small part of the update coming out at midnight (EST, so, just a 1.5 hours away)

The update will include many things. More corpses in cars. Car wrecks have been added across major roadways as a new obstacle to manage (you can disable them with the same vanilla sandbox setting that disables normal wrecks). The setting for spawn rate has been combined with the vanilla one, set it to high for maximum, the default is low because of apocalypse settings, the default is balanced for the number of car wrecks I added. SOME performance issues when loading in new cells is due to vanilla bugs, obviously we've all experienced this while driving, but SOME performance issues are still linked to KI5's cars (while loading in new areas). Be sure to allocate more ram to your system via the link in the description to help with this, the default is 3 (boo) and I've seen my system spike to at least 5-6.
GamestaMechanic  [author] 16 Jul @ 3:50pm 
I'm going to finish working on LV car wreck zones today and finish the rest of the map, which will be much easier because of the population density, later. DEAD zombies, or just corpses, will be a common occurance inside of vehicles that you will need to deal with.

MUST READ: If you did not know already, you can open and close doors from a vehicle by holding v inside of the green door box thing that shows up when you're near that door. This is the ONLY way to get a corpse outside of a vehicle, so you better figure out this mechanic that has existed for years. If a corpse is in the back seat of a 2 door vehicle, you must first enter the vehicle, THEN drag the corpse from the back seat to the other passenger seat DIRECTLY (do not attempt to put in your inventory, just drag and drop the corpse from seat to seat and obviously not the one you're sitting in), THEN you can take it out from the side.

I will put this all in the mod description when it releases.
GamestaMechanic  [author] 16 Jul @ 3:42pm 
Apparently, there are 2 different corpse types which is causing issues. Besides the obvious male and female, there is also a separation between the new and old corpses. The new one is obviously the most known one for B42, you kill and drag them around. However, the old one is still in the game only in the way that I'm using it, spawning in containers. Now the issue with this is when it comes to moving an old corpse. Once you have taken it out of the car and into your inventory, the tile you drop it on next is the tile it will stay on until it decomposes. If you try to pick it up, it will vanish like it never existed. The body will no longer exist and you will lose whatever was inside of it. Be careful! This ONLY applies to vehicle zombies fyi, all other are safe from this VANILLA bug (I can't fix it).
Planteas 16 Jul @ 10:13am 
Nice Mod. Never made sense to me why there are so few cars in the world of zomboid
GamestaMechanic  [author] 15 Jul @ 7:36pm 
If I had to give some numbers for what the next update would be... (based on some counting, very little testing or hard numbers)
none: No Normal Spawns
very low: 5-10%
low: 20-40%
normal: 50-90%
high: 100%
Remember, it's not a bug, it's a feature.
GamestaMechanic  [author] 15 Jul @ 6:50pm 
The next update will change a little. There will no longer be an exact number value for the spawn rate, instead, it has *accidentally* (but in a good way) fused with the vanilla option for car spawn rate.

This just means that the very high option from the vanilla option will now be spawning 100% instead of the 25% or whatever it was doing before.

The other options will not be changing, I will just be removing this one specifically so there is no confusion as to why it's not working correctly (since now the vanilla option affects it, the 2 settings for the same thing clash and may not function as expected).
GamestaMechanic  [author] 15 Jul @ 6:47pm 
I can try, no guarantees on that.
Doctor Groove 15 Jul @ 4:58pm 
Piggybacking off of a previous comment: increasing the odds of corpses/zombies in cars specifically on the road/in accidents would be awesome!
Doctor Groove 15 Jul @ 4:56pm 
There would it be too much to ask for a middle ground? So like, there are cars everywhere, but maybe it's randomized that some parking lots are just totally torched, and like maybe most cars on the road are fucked up in some way? Love the idea of having a realistic amount of cars, but that makes things a *smidge* too easy, and the fix of having the majority of them or all of them fucked up in some way or completely destroyed sort of takes away the realism, which for me is the entire point of the mod. Still gonna use it though lol thanks for the work, man!
GamestaMechanic  [author] 15 Jul @ 10:07am 
I'm halfway done with adding car wreck zones in LV. Keep in mind these can be disabled with the VANILLA sandbox setting checkbox that removes normal car wreck zones as well. If you don't know what I'm referring to, it's the burnt and wrecked cars that are placed in intersections and other areas, the most common one being the wreck zone on the bridge next to west point.