Project Zomboid

Project Zomboid

Way More Cars
Showing 1-10 of 10 entries
Update: 18 Jul @ 1:12pm

Removed unnecessary overwriting.

Update: 17 Jul @ 9:05pm

More corpses in cars, read the mod description for how to remove them.

Car wrecks have been added across major roadways as a new obstacle to manage (you can disable them with the same vanilla sandbox setting that disables normal wrecks).

The setting for spawn rate has been combined with the vanilla one, set it to high for maximum, the default is low because of apocalypse settings, the default is balanced for the number of car wrecks I added.

SOME performance issues when loading in new cells is due to vanilla bugs, obviously we've all experienced this while driving, but SOME performance issues are still linked to KI5's cars (while loading in new areas). Be sure to allocate more ram to your system via the link in the description to help with this, the default is 3 (boo) and I've seen my system spike to at least 5-6.

Update: 14 Jul @ 10:19am

Several more zone adjustments!

Update: 13 Jul @ 10:21am

Adjusted Rosewood Spiffo's parking ONLY being Spiffo, set ~2/3rds of the parking to normal instead.

Update: 13 Jul @ 9:38am

I accidentally left fire trucks spawning at 100 while in testing. The original was 15, I was using it at 30, tested at 100, and meant to finally leave it at 50 (where it SHOULD be now).

Update: 13 Jul @ 9:10am

Vehicle Spawn Rebalancing:

Part 1 Vanilla & Modded Universal Adjustments:
VehicleZoneDistribution.police.chanceToSpawnNormal = 20
VehicleZoneDistribution.prison.chanceToSpawnNormal = 20
VehicleZoneDistribution.fire.chanceToSpawnNormal = 20
VehicleZoneDistribution.ambulance.chanceToSpawnNormal = 0
VehicleZoneDistribution.spiffo.chanceToSpawnNormal = 40
VehicleZoneDistribution.mccoy.chanceToSpawnNormal = 0
VehicleZoneDistribution.network3.chanceToSpawnNormal = 0

Part 2 Modded Adjustments (mostly KI5 + W900 trucks):
Not listing out in full, it's way too much, but here's a quick run down:
1. I lowered spawn rates for across the board for vehicles that do not belong in major parking lots like military.
2. Also, large vehicles will not be spawning in parking lots and normal houses similarly to military (adding zones for them specifically soon).
3. I fixed some issues with swats and ambulances swapping spawns/disproportionately spawning.
4. Fixed fire trucks being rare too rare, and more stuff like that.
Added New Required Mod (for more zones, adjusting zones, and creating my own zones in the future): https://steamproxy-script.pipiskins.com/workshop/filedetails/?id=3436499337

Part 3 Vanilla & Modded Vehicle Zone Type Adjustments:

Update: 9 Jul @ 5:04pm

Added brazilian portuguese translation for sandbox settings

Adição da tradução em português do Brasil para as configurações de sandbox

All thanks to SIMBAproduz

Update: 9 Jul @ 11:09am

Added multiple sandbox settings, made this mod more compatible, and immensely decreased the file size.

This should cover the basics for now and is currently a stable mod for B42.10 (well, as stable as B42 unstable gets).

Update: 8 Jul @ 11:59pm

Introduced random vehicle spawn direction to simulate chaos instead of orderly parking (ew), still all vanilla functions!

Update: 8 Jul @ 9:24pm

Hi