Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

32 ratings
Modern Protective Gear
   
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Gamemode (Multiplayer): Gamemode
File Size
Posted
Updated
189.478 MB
10 Jul @ 7:30am
13 Jul @ 8:44am
3 Change Notes ( view )

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Modern Protective Gear

Description
What's in the mod:

13x Helmets
13x Body Armors
5x Chest Rigs
4x Sets of arm armor
Bonus: M250 LMG and its .277 Fury cartridge


Features

1. All gear base on real-life protection levels and materials. Armors may break after taking several shots, possibility depends on the material. The protective ability drops significantly after damaged.
2. Different armor parts have separate armor values. Armor thickness of goggles can be much lower.

Levels of protection:
NIJ IIA: Stop handguns
NIJ II: Stop SMGs
NIJ IIIA: Stop some carbines and assault rifles
NIJ III: Stop lead core rifle rounds
NIJ IV: Stop rifle AP rounds
NIJ IV+: Stop 50cal from long range

Materials:
Steel: Wont break but no high level protection.
Ceramic: Provides high level protection, very fragile. Used by most top tier armors.
PE/Aramid: Can take more shots, used by most helmets and intermediate armors.


Notes

1. Where to find: in editor, press U to open the inventory manager, search "mpg" for armors, search "m250" to find the LMG and search "277" to find bullets.
2. This mod base on scripts. If you want to merge this with other mods, make sure you copy my codes in set\interaction_entity\construction\sandbag.inc.


Update
Added a script to spawn items in campaign.
How to get: (A bit of cheating)
1. Find a ammo crate (eg. buy one on the first day of conquest).
2. Find a throwing knife (eg. snipers have one)
3. Throw a knife to the ammo box, it will turn into another box containing random MPG items.
4. Hope you enjoy the lottery :)

Should be compatible with MACE.


All models from Delta Force
15 Comments
Jafran 17 Jul @ 9:46pm 
load order: hotmod (restart) west 81 and ultrahot (restart) then this gear

Exception
Program will be terminated. APP_ERROR: define not found
(C:\WORK\PROJECT_2\goh\GEM\source_work\eSDLReader.cpp
:455)
RIP=7fff1fedb699 [main_loop]
RAX=00000000 RBX=04daf140 RCX=00000000 RDX=00000000 RSI=12362a1c0 RDI=0bad0001 RSP=04daef50 RBP=04daf199 >>>>>>>>> gui.cmd.exec_all >>>>>>>> gui.cmd.exec(generic) >>>>>>> gui:cmd:exec_generic
>>>>>>
gui.sdp.procq(<F(POBEDA)S(27)B+C(FAEACB)E(SHADOW)>CON
FIRMAR)
>>>>> gui.mmd.onModApply >>>> mmd.apply
>>> mod.s_apply
>> file "/set/interaction_entity/entity.set
> file "dummy.inc
1400:
1401:
1402:
1403:
1404:
("spawn"<<)
("para_tags_remove")
{bone show "para"} {with_linked_entity "attach" {tags remove
"heli_paradrop0"}
CALL TO ARMS - GATES OF HELL Editor - v1.053.0 - editor x64 2025.07.09 14:03 -x64-78fa3dbdc-0x0144EBE4
Aceptar
X
Enoki Sachi  [author] 17 Jul @ 8:48pm 
@Jafran
Why? It overwrites sandbag.inc or you cant find ammo crate in it?
Jafran 17 Jul @ 12:07pm 
but no compatible with hotmod-west81-ultrahot :(:missing::missing:
Jafran 17 Jul @ 11:58am 
danm i was waiting so hard for something like this:steamhappy:
Charmen 16 Jul @ 6:41am 
Очень забавная штука для редактора:Cadet_hoi:
Windgloss 13 Jul @ 9:54pm 
your idea(the way of spawn items) is amazing. love from Windgloss
Enoki Sachi  [author] 13 Jul @ 9:17am 
@Windgloss
I need to find a way to make LODs before adding more weapons. Weapon's poly count is insane. By the way, my spawning script is completed, you can give it a try:)
Windgloss 12 Jul @ 9:52pm 
could you add m14 with full accessory? please, i will do anything XD
Enoki Sachi  [author] 12 Jul @ 9:08pm 
@Windgloss
Sorry I don’t add many people on steam. Appreciate your work.
Windgloss 12 Jul @ 10:01am 
@Enoki Sachi I can't wait to tell you that i have finished the work of m250's sound(close,far,reload),which means your m250 is similar to one which in delta force. Could you allow me to share file so that you can update this mod? It's okay if you don't adopt it.