RimWorld

RimWorld

350 ratings
Glittertech Expansion
7
3
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.5, 1.6
File Size
Posted
Updated
2.044 MB
11 Jul @ 5:02am
17 Jul @ 3:15pm
9 Change Notes ( view )

Subscribe to download
Glittertech Expansion

Description
[blueeagle421.itch.io]


A massive content expansion focused on enhancing the late-game experience. It introduces new offensive measures against mechanoids, ways to produce previously uncraftable recipes, and brings your colony one step closer to becoming a glitterworld paradise.

You can expect original gameplay mechanics, a brand-new production chain, tons of new items, and more!

The mod is designed to fit seamlessly with the base game, and I’ve done my best to balance it accordingly.

As always, all suggestions about balance and content are very welcome. I can’t promise to implement them all, but I love reading your creative ideas.

If you’re familiar with my previous mod – Glitterworld Uprising – this work will feel very familiar, but this is like the version 2000. It’s been redesigned, rebalanced, redrawn, rewritten, repolished and expanded with care.





































Here's a list of built-in integrations with other mods:

Here's a list of less compatible mods:
  • None :D

Q: Why republish instead of updating?
A: Practically everything in this mod is different now. The name, code, descriptions, balance. I wanted to make it stand out and not replace the old one.

Q: How do negative memory cells work?
A: They provide a positive mood boost to pawns normally not effected by the mood debuff (so for example a negative memory of ingesting hemogen will make a sanguophage happy).

Q: Where is the deep mind scanning research and memory cells?
A: These features are 1.6 only. Just a few days for official release :)

Q: Is the source code available somewhere?
A: Yes, my GitHub is BlueEagle421.

Q: CE?
A: No idea.

Q: Can I add it mid-play to an existing save?
A: Yes.

Q: Can I remove it mid-play?
A: I wouldn't recommend it, but if you somehow manage to erase all the mod content from the save, it could work.


While reporting a bug, please always use HugsLib and always check your mod load order. Every bug report is very valuable to me, but try to include as much information as possible. Thank you.

I will most likely post bug fixing and new content updates for 1.6 only.

All the graphics, XML and programming done by me - BlueEagle421 (Ushanka back in the days). I decided to use my old nick here, because it was used in all the other mods.

Jade, gold, plasteel and glitterworld medicine icons are from Vanilla Textures Expaned.
Skilltrainer texture is from AI Upscaled Textures - Core.

The mentioned textures are not a part of this mod. I will take them down from mod description page if requested, but please Oskar have mercy on a fellow modder :)

Rimworld is owned by Tynan Sylvester.

If you enjoy the content I'm making, you can buy me some coffee. Thanks!
[ko-fi.com]
Popular Discussions View All (2)
4
8 hours ago
Suggestions
BlueEagle421
0
3 hours ago
[Bug] Ressurector Mech Serum Bill does not detect Neurotrainers
AtomicRobot
85 Comments
ToxicFyre 2 hours ago 
Can I use this mod to just bump into glittertech things for lore purposes? I am thinking of running a medieval run, and pretend that glittertech things are magic.
=>PR<= XxDEM0NIKSxX 4 hours ago 
add meat milking machine for goonertech
pugen 4 hours ago 
does it work with no solar flare mod
BlueEagle421  [author] 5 hours ago 
UPDATE

- added healer mech serum recipe
- balanced skilltrainer recipes
- balanced fabrics recipes
- updated fabricator texture
- updated preview image
- balanced memory pylon
- added flickable to most things

- fixed glitterworld debris shower bug (hopefully)
- fixed repaierer repairing thing with no hit points

Soon will fix remaining bugs!
keeganbate 6 hours ago 
When I enter dev mode for a quick test of mods, glitterworld debris crashes in from the sky nearly non-stop. It's like a satellite got destroyed over my head. Is this an event that is triggering somehow?
Jenny🖤 7 hours ago 
Hey just the heads up, unless I have a very weird collision with mods (Which I highly doubt), the neuroclear console linking is reversed (up to 3 can be linked per bed instead of linking up to 3 beds). Also as mentioned underneath, the common sense mod picking all the ingredients before starting work option causes all the production to be effectively free as the resources are dropped on the ground and not used up.
=>PR<= XxDEM0NIKSxX 16 Jul @ 5:15pm 
ay what abt goonertech with Rimjobworld compatibility....
cooldude808 16 Jul @ 4:43pm 
Will there be a way to make nutromine?
KaijuSoul 16 Jul @ 4:26pm 
Same thing as kikinwing13. loaded in and theres like 100 of them now. It also doesnt register as an event or weather that i can use debug to stop.
BlueEagle421  [author] 16 Jul @ 3:47pm 
Will respond to all comments soon I just have a lot of work now ;)
Will look into remaining issues asap