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More info on the mod page :D
- balance changes
- fixed ressurector mech serum recipe
- fixed glitterworld debris shower bug (should work this time!)
- added healer mech serum recipe
- balanced skilltrainer recipes
- balanced fabrics recipes
- updated fabricator texture
- updated preview image
- balanced memory pylon
- added flickable to most things
- fixed glitterworld debris shower bug (hopefully)
- fixed repaierer repairing thing with no hit points
Soon will fix remaining bugs!
Will look into remaining issues asap
I did encounter a mod compatibility issue with the Common Sense mod, specifically the "Pawns are encouraged to pick up all ingredients before hauling them to the crafting place" option. With this option toggled on, the pawn gathers all the required ingredients in their inventory before heading to the Glittertech fabricator, then simply drops the ingredients on the ground when starting the forming process. This effectively makes the Glittertech fabricator bills free, as the required ingredients can be reused.
Any other mechanitor oriented additions would be REALLY appreciate if at all planned
https://gist.github.com/HugsLibRecordKeeper/3eaedb993d11f87bb9626b69109b7b7a
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch2 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch2 (Verse.TickManager)
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
at RimWorld.Storyteller.TryFire (RimWorld.FiringIncident fi, System.Boolean queued) [0x0004d] in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX OskarPotocki.VEF: Boolean VEF.Storyteller.VanillaExpandedFramework_Storyteller_TryFire_Patch:Prefix(FiringIncident fi)
at RimWorld.Storyteller.StorytellerTick () [0x0003a] in <fcfab19af5d14a608a65ebd77f29482f>:0
at Verse.TickManager.DoSingleTick () [0x0019b] in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Prefix(Stopwatch& __state)
- POSTFIX OskarPotocki.VEF: Void VEF.Maps.VanillaExpandedFramework_DoSingleTick_Patch:Postfix(Stopwatch __state)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
- POSTFIX com.vanillamemesexpanded: Void VanillaMemesExpanded.VanillaMemesExpanded_GameConditionManager_RegisterCondition_Patch:SendRandomMood(GameCondition cond)
- POSTFIX llunak.MorePrecepts: Void MorePrecepts.GameConditionManager_Patch:RegisterCondition(GameCondition cond)
at RimWorld.IncidentWorker_MakeGameCondition.TryExecuteWorker (RimWorld.IncidentParms parms) [0x00034] in <fcfab19af5d14a608a65ebd77f29482f>:0
at RimWorld.IncidentWorker.TryExecute (RimWorld.IncidentParms parms) [0x00066] in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX OskarPotocki.VEF: Boolean VEF.Storyteller.VanillaExpandedFramework_IncidentWorker_TryExecute_Patch:Prefix(IncidentWorker __instance, IncidentParms parms)
- POSTFIX TPRitualAttachableOutcomes.HarmonyPatches: Void TPRitualAttachableOutcomes.Patch_IncidentWorker_TryExecute:Postfix(IncidentParms parms, IncidentWorker __instance, Boolean& __result)
Hello @BlueEagle421, thank you for your work on this mod and your contribution to the community! You are doing a job making so many people happy :) Can you please help me with an error which is potentially linked to the mod of yours?
System.NullReferenceException: Object reference not set to an instance of an object
[Ref FC86188B]
at USH_GE.GameConditionManager_RegisterCondition.Prefix (RimWorld.GameConditionManager __instance, RimWorld.GameCondition cond) [0x0004b] in <3d7032078a4946b19ebebd10fbd0463a>:0
at RimWorld.GameConditionManager.RegisterCondition (RimWorld.GameCondition cond) [0x00014] in <fcfab19af5d14a608a65ebd77f29482f>:0
- PREFIX GlittertechExpansion: Boolean USH_GE.GameConditionManager_RegisterCondition:Prefix(GameConditionManager __instance, GameCondition cond)
I thought it would work with other mods, my mistake. It doesn't repair anything made out of materials from "glittertech" mod. Not requesting you add compatibility, though i will deconstruct mine. https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2558099206
@colnz probalby fixed now, but please let me know. Don't have Odyssey yet to test it out
@Dagamo repairers are should be much more optimized now ;)
@Luney! thanks!
I'm just curious. No problem if not, or haven't made a firm decision yet.
- added harmony dependecy to About.xml
- fixed a bug with glittertech fabricator with no power net connected