Garry's Mod

Garry's Mod

1,159 ratings
Map Sweepers | EXTRACTION SHOOTER
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Content Type: Addon
Addon Type: Gamemode
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
137.716 MB
11 Jul @ 1:02pm
17 Jul @ 4:54pm
23 Change Notes ( view )

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Map Sweepers | EXTRACTION SHOOTER

In 4 collections by Octantis Addons
[Map Sweepers] Recommended Maps
7 items
[Map Sweepers] Official Expansions
1 item
[Map Sweepers] Compatible Addons
4 items
Octantis Addons
5 items
Description
Any gun. Any map. Deploy to a mission. Kill everyone. Evacuate.

Helldivers II / Deep Rock Galactic inspired style PvE gamemode!

It is an NPC shooter with procedural generation that can be played either in co-op or singleplayer. Any map, any guns - exactly what you love. It is inspired by extraction shooters such as Helldivers II and Deep Rock Galactic.

Features 7 mission types, 4 enemy factions (Antlions, Combine, Rebels, Zombies), and 4 playable classes (Recon, Infantry, Sentinel, Engineer)

Orders / "Stratagems"
Guns aren't always enough against hordes of enemies. You may use various call-ins during the missions, such as:
  • 5 types of turrets
  • Carpet Bombing
  • Orbital Laser
  • Respawn Beacon
  • Shield Charger
  • Tesla Coil
  • Ammo Restock / First Aid Drop
  • Drivable Tanks and Dropships!
  • And many more...

Supported Weapons
We automatically calculate prices for all weapons, even those without a base, as long as they aren't wacky. Feel free to use anything!
But in particular, we made a hand-crafted support for the most popular gun bases on the workshop:
M9K, TFA, ArcCW, Arc9, FA:S 2.0, CW 2.0, Darken217's SciFi Weapons, TacRP, MW Base

Supported Maps
We have a collection of maps we recommend you to play on. A map must contain a NavMesh and a NodeGraph for it to work with Map Sweepers. Unfortunately, that's not many. Do you like this gamemode? In that case, go find a popular map without a navmesh/nodegraph and kindly ask the creator why are they so lazy!

FAQ
Q: The addon is too difficult/laggy
A: Lower the NPC soft-cap in Server Settings, or using jcms_npc_softcap convar. Also try enabling Multicore Rendering in your video settings!

Q: Can you add more NPCs/factions?
A: Unlikely. We don't want to add extra NPCs without a good reason. But modders can.

Q: More missions?
A: Yes. In the future.

Q: More player classes?
A: Never.

Q: How do I play this?
A: It's a gamemode. Look in the bottom-right corner of the main menu. If you still spawn in sandbox after loading in, this is a gmod's bug -- you can only properly switch gamemodes while in the main menu, not in-game.

Q: I spawned in and nothing is going on!
A: Check the chat. There should be a message saying "Map has no navmesh".

Q: Things spawn underground/in inaccessible areas!
A: Most of the time, this means the map's navmesh is bad. Though there's also an error we tried to fix so many times, but couldn't, with NPCs falling through the ground. We are trying to resolve it, but no luck.

Links
JOIN OUR DISCORD: https://discord.gg/PTxt9frU7b
Our YouTube: https://www.youtube.com/@octantisaddons
Our VKontakte: https://vk.com/octantisaddons

GitHub repository: https://github.com/MerekiDor/mapsweepers
CONTACT EMAIL FOR BUSINESS: merekidorian@gmail.com

Support us!
Boosty: https://boosty.to/octantisaddons
Patreon: https://www.patreon.com/octantisaddons

MAP SWEEPERS ДОСТУПЕН НА РУССКОМ ЯЗЫКЕ! / MAP SWEEPERS IS TRANSLATED TO RUSSIAN!
Popular Discussions View All (23)
80
17 minutes ago
PINNED: Bug Reports
MerekiDor
7
17 Jul @ 3:01am
Could we disable some elements for the sake of making our own experience?
Neosun
3
2 hours ago
Will there be guides on adding npcs to existing factions?
icantbelieveitsnotshrek
478 Comments
MerekiDor  [author] 18 minutes ago 
We have our first fan-made extension
Adds two new mission types. Check it out :)
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3528583359
MerekiDor  [author] 2 hours ago 
we-he-he-ell, gordon freeman! and about time, too!
Gordon Freeman 4 hours ago 
not gonna lie gm_construct plays so well with this gamemode
mork 6 hours ago 
im not sure why the rebels aren't attacking i think it's another mod messing with the gamemode...
ArcticFox146 8 hours ago 
Ah I see, that makes sense. I did have a feeling that the mod used npc nodes for objective placement. Hopefully you can fix the issue with the Mainframe mission sooner rather than later so it's playable on more maps, in the meantime I guess we should just stick to big maps for that mode.

Also it was the NPC navmesh navigation mod that was making the regular rebel units and Odessas friendly, as once I turned it off since it wouldn't work with this mod anyways the rebels were all properly hostile.
Vuthakral 8 hours ago 
Hey, is there anything I can/should do on my end to support Draconic Base weapons for this gamemode? I've had people overall tell me that for the most part it works fine (barring manual-pickup/droppable weapons causing unspecified issues), but if there's anything I can specifically do to add extra support just let me know.
Legobear 11 hours ago 
great mod so far, but some things i want to look for but unsure if this is a great place to suggestion vomit?
JonahSoldier  [author] 13 hours ago 
@ToiletMixture
This implies you're on a map that has no nodegraph, you should've seen a warning in chat upon loading in. NPCs probably won't be navigating to you either.

If they *are*/the game is otherwise working as intended then that could be something different (and if that is the case then tell me what map you were on).
ToiletMixture 13 hours ago 
Getting an error:
"[Map Sweepers | EXTRACTION SHOOTER] Director LUA error! See server console for details.
gamemodes/mapsweepers/gamemode/npcs/sv_npcs.lua:322: bad argument #1 to 'ipairs' (table expected, got nil)
1. unknown - gamemodes/mapsweepers/gamemode/sv_director.lua:1395"
Anyone know how to fix this?
JonahSoldier  [author] 15 hours ago 
@K.X.
People have reported issues with some VManip related stuff being incompatible before, so it's probably that.

@xenomega101
Intentional