Garry's Mod

Garry's Mod

Map Sweepers | EXTRACTION SHOOTER
489 Comments
c87nn 7 minutes ago 
Been addicted to this addon for the past day, one thing I'd like to suggest though, that being the ability to blacklist/whitelist maps based on prefixes (gm_, de_, etc).
Sereganeon 12 minutes ago 
One of the greatest gamemode made yet again. Keep it up!
Autumnis 56 minutes ago 
would be nice if player npcs ignored spawn limits, i've had to wait 5 minutes between spawning once sometimes
Autumnis 1 hour ago 
ah, unfortunate
JonahSoldier  [author] 1 hour ago 
That's because they have garbage data in their stats which breaks the cost calculations. Nothing we can do about that.
Autumnis 1 hour ago 
private reserve weaponry doesn't seem to work with the gamemode, most of them simply don't appear in the menu
Ace_50 3 hours ago 
I have to comment again that this it the coolest thing Ive ever seen on GMod, I want more of this silly setting!
Autumnis 3 hours ago 
a setting for all players to share money could be interesting
JonahSoldier  [author] 4 hours ago 
@Vuthakral
Nothing in-particular. They should work fine barring cost-calculations.

I will be adding a way for modders to (more easily) set default prices for their weapons soon, in-case the default cost calculations produce ridiculously high or low values (which is common for projectile weapons, since we can't get any info about the projectile in-code). So if you maintain any weapon packs you could set that up if you want.
MerekiDor  [author] 7 hours ago 
I've put it on the to-do list.
Logan 8 hours ago 
could use act3 support, (stats in the loadout screen are duplicated acrost all weapons including price) https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1631362949
MerekiDor  [author] 8 hours ago 
We have our first fan-made extension
Adds two new mission types. Check it out :)
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3528583359
MerekiDor  [author] 11 hours ago 
we-he-he-ell, gordon freeman! and about time, too!
Gordon Freeman 13 hours ago 
not gonna lie gm_construct plays so well with this gamemode
mork 14 hours ago 
im not sure why the rebels aren't attacking i think it's another mod messing with the gamemode...
ArcticFox146 17 hours ago 
Ah I see, that makes sense. I did have a feeling that the mod used npc nodes for objective placement. Hopefully you can fix the issue with the Mainframe mission sooner rather than later so it's playable on more maps, in the meantime I guess we should just stick to big maps for that mode.

Also it was the NPC navmesh navigation mod that was making the regular rebel units and Odessas friendly, as once I turned it off since it wouldn't work with this mod anyways the rebels were all properly hostile.
Vuthakral 17 hours ago 
Hey, is there anything I can/should do on my end to support Draconic Base weapons for this gamemode? I've had people overall tell me that for the most part it works fine (barring manual-pickup/droppable weapons causing unspecified issues), but if there's anything I can specifically do to add extra support just let me know.
Legobear 19 hours ago 
great mod so far, but some things i want to look for but unsure if this is a great place to suggestion vomit?
JonahSoldier  [author] 21 hours ago 
@ToiletMixture
This implies you're on a map that has no nodegraph, you should've seen a warning in chat upon loading in. NPCs probably won't be navigating to you either.

If they *are*/the game is otherwise working as intended then that could be something different (and if that is the case then tell me what map you were on).
ToiletMixture 22 hours ago 
Getting an error:
"[Map Sweepers | EXTRACTION SHOOTER] Director LUA error! See server console for details.
gamemodes/mapsweepers/gamemode/npcs/sv_npcs.lua:322: bad argument #1 to 'ipairs' (table expected, got nil)
1. unknown - gamemodes/mapsweepers/gamemode/sv_director.lua:1395"
Anyone know how to fix this?
JonahSoldier  [author] 17 Jul @ 12:55pm 
@K.X.
People have reported issues with some VManip related stuff being incompatible before, so it's probably that.

@xenomega101
Intentional
xenomega101 17 Jul @ 12:45pm 
one of the rebel units is fully pink for some reason,

but yes this mod is fricken amazing 10/10.
K.X. 17 Jul @ 12:42pm 
ammo pickups are broken somehow, im guessing its something to do with either vmanip manual pickup or vmanip entity drag, but could be something else
JonahSoldier  [author] 17 Jul @ 12:37pm 
@coolboi146111
This implies your stats file is messed up somehow. That shouldn't happen in the first-place, but I'll push a fix so that it doesn't error/break things if it does soon.

@THE MAN OF $ЕХ
Maybe eventually because a few different people have requested things similar to this, but anything like that's a long way off because the gamemode wasn't built with that in-mind.

@NikitosSpetznaz
Unlikely in the base-game. Modders can easily add their own though.
bread dog 17 Jul @ 12:28pm 
this is great mod :steamthumbsup:
NikitosSpetznaz 17 Jul @ 11:44am 
will there be more stratagems?
Boomeritaintaters 17 Jul @ 11:33am 
nvm
Ace_50 17 Jul @ 11:05am 
This gamemode kicks so much ass! I want more of the setting too, its a riot
cool guy 17 Jul @ 9:53am 
ok i just actually played this and HOLY SHIT THIS IS THE BEST GAMEMODE I HAVE EVER PLAYED AMAZING JOB ON THIS HOLY SHIT DUDE
cool guy 17 Jul @ 9:30am 
deE odpap depepro as orock galavacic deeP ROCK GA-PLFRKAFKAKDOPISAJDIOJW DEEP ROCK GALACTIC HOLY SHIT YES
THE MAN OF $ЕХ 17 Jul @ 9:20am 
PLEASE MAKE A GAMEMODE WHERE I CAN PUT MY OWN OBJECTIVES THROUGH THE HAMMER EDITOR PLEASE
coolboi146111 17 Jul @ 8:57am 
shi kept persisting even tho there's no other mods or nothing, just Map Sweepers
coolboi146111 17 Jul @ 8:56am 
Wtf do I do

[Map Sweepers | EXTRACTION SHOOTER] gamemodes/mapsweepers/gamemode/sh_statistics.lua:49: attempt to index field 'statistics' (a nil value)
1. statistics_GetLevel - gamemodes/mapsweepers/gamemode/sh_statistics.lua:49
2. v - gamemodes/mapsweepers/gamemode/sh_statistics.lua:165
3. unknown - lua/includes/modules/hook.lua:102


[gamemodes/mapsweepers/gamemode/cl_offgame.lua:649: attempt to index field 'statistics' (a nil value)
1. offgame_BuildMissionTab - gamemodes/mapsweepers/gamemode/cl_offgame.lua:649
2. BuildFunc - gamemodes/mapsweepers/gamemode/cl_offgame.lua:241
3. offgame_ShowPreMission - gamemodes/mapsweepers/gamemode/cl_offgame.lua:556
4. v - gamemodes/mapsweepers/gamemode/cl_hud.lua:1798
5. unknown - lua/includes/modules/hook.lua:102
JonahSoldier  [author] 17 Jul @ 8:46am 
One of your other addons is removing the stunstick from you. Go figure out which one that is and disable it.
SirHaitch 17 Jul @ 8:24am 
i start the tutorial but i have no stun stick what is the problem ?
JonahSoldier  [author] 17 Jul @ 7:57am 
@Creedmoor
No, because that's too dependent on what's possible in source, and what works well in testing, neither of which are predictable. Any new content updates will be announced around the time they're going to release.

@Neosun
Maybe but that'd be low priority at the moment.

@ArcticFox146
If there are no valid positions to place an objective it can cause crashes, that's hopefully going to be fixed soon. From what I understand this is a mainframe-specific issue right now.

XP doesn't affect anything. You just gain access to entries in the codex menu

Maps need both a nodegraph and a navmesh as stated in the description. You can generate your own navmeshes with nav_generate, but nodegraphs have to be added by a level designer.

@Froze
No idea what would cause that.
Froze 17 Jul @ 7:37am 
i'm for some reason getting crash to desktops when defending a nuke in infestation after spawning a couple of sentries
fps was stable, cpu and gpu usage was also stable...
ArcticFox146 17 Jul @ 7:30am 
Sorry for the double comment, I reached the word limit on the previous one.

But does the player level affect anything? Because it seems you gradually gain xp per mission even on failed missions (which most of mine have been as I'm still learning + trying to find the right spawn cap for my skill level).

Also do maps have to have both nodes and a navigation mesh for this mode to work on it, or will using the aformentioned npc navmesh navigation mod allow maps with just navmeshes to be playable? I haven't tried it on any such maps just yet but I was intending to.
ArcticFox146 17 Jul @ 7:29am 
Are some mission types just not possible to play on some maps?
Because I tried playing Mainframe on one of the recommended maps, gm_born, and it froze the game up. There was an error for this addon but since the game froze I couldn't check to see what it was. I was able to play Mainframe on other maps though, however I'm assuming the rebels aren't supposed to be friendly. I don't know what addon could've messed with that though, as I don't have any ai affecting ones, except for that npc navmesh navigation one.. could that be causing problems somehow? It was just he basic rebels that were friendly + Odessa, Alyx, the helicopters, the turrets, and Dog were hostile though.
Lil' X-Treme 17 Jul @ 7:27am 
@Autumnis Prob becouse its based off helldivers and Deep rock Galactic,with iam pretty sure are both quite spammy games.
NikitosSpetznaz 17 Jul @ 6:37am 
this gamemode motivated me to buy helldivers 2
Autumnis 17 Jul @ 6:14am 
gamemode feels incredible so far, but 50 npcs max feels like a rather difficult default
NullMaze🌐 17 Jul @ 6:13am 
Sweet Liberty thats.. is.:... Helldiver! wiat.. :spyglassori:
Kaz 17 Jul @ 5:03am 
im gonna play the absolute shit out of this
勿忘地球人 17 Jul @ 4:36am 
How do I turn off my own footsteps? He's too loud.
Neosun 17 Jul @ 4:11am 
Could we have F1 be an alternative key to bring up the Orders menu? I do some pretty arcane stuff with my Garry's Mod in order to play with it on a controller. This gamemode plays *extremely well* out of the box but this seems to be the one thing that falls short of being flawless.

Thanks :steamhappy:
Lil' X-Treme 17 Jul @ 12:38am 
@hotdog water Yeah i agree with the rebel mainframe being very hard,in multiplayer if your team isnt fast enough (i played on a server btw) there were like multiplile rebel Helicopters,and way too many rebels to get anywhere.so yeah i gave up and just killbinded
hotdog water 16 Jul @ 11:15pm 
This has me hooked! Its unpredictable at times which only makes it more enjoyable for me as I have to adapt on the fly, the only missions I can't for the life of me beat are the Rebel mainframe missions. The Vast amounts of rebels that spawn often overwhelm me and before I can hack any of the terminals, though I am playing in single player which may be my problem. It's just another challenge that I may one day beat. Keep up the wonderful work!
TimRtec 16 Jul @ 11:08pm 
Will we be able to change our player models in a later update?
Creedmoor 16 Jul @ 10:43pm 
will there be a roadmap for people to know what to expect in coming updates?