RimWorld

RimWorld

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Mashed's Bloodmoon
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Mod, 1.6
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2.450 MB
11 Jul @ 5:02pm
17 Jul @ 11:50pm
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Mashed's Bloodmoon

Description
[discord.gg]
[github.com]



A completely remade version of the original MorrowRim - Bloodmoon mod, made to a much higher standard, and with significantly more experience under my belt. There is now a fully featured, customisable, and upgradeable, lycanthropy system included.



The glow of a blood red moon has awoken something ancient from a deep slumber. The call of The Huntsman can be heard echoing through the eerie silence. The air itself carries the unmistakable scent of blood. Ominous howling can be heard in the distance, growing ever closer.

Roughly every 30 days the Huntsman's Moon will rise, covering the world in an eerie red glow. During this time packs of feral werewolves will attack settlements, and ambush caravans. These feral werewolves can spread a disease called Sanies Lupinus, which if left untreated will eventually transition into dormant lycanthropy. Upon the next Huntsman's Moon the infected will experience their first transformation.

The time between attacks, and the strength of attacks, can be modified in the mod settings menu.



A fully fledged lycanthrope, now able to transform into their beast form at will. While the Huntsman's blood offers little benefit outside of beast form, it does provide immunity to certain infections.

Once a lycanthrope has recovered from their first transformation, they gain the ability to transform at will, as well as upgrade and customise their beast form. While most of the bonuses, and downsides, are only active in beast form, some are active in human form as well:

  • They are immune to several diseases, and have a lesser risk of getting food poisoning.

  • They take additional damage from weapons made out of silver, and gain a negative mood if wearing anything made out of silver.

  • They always struggle to get a good nights sleep. They gain no mood bonuses for sleeping in impressive bedrooms or barracks, and instead will always gain a mood debuff after sleep.




A lycanthrope transformed into their beastial form, greatly empowering them, though at a cost. Transformed lycanthropes are unable to do any form of work, and their vocal cords have become too malformed for speech.

The true nature of lycanthropes comes out when they are in their beast form. Amplifying their downsides, but granting full access to their bonuses.

  • They are completely incapable of work and speech.

  • They can eat corpses and raw food without any negative effects.

  • They are unable to use weapons, but have powerful claws and fangs.

  • Overall increased durability and wound healing, but more susceptible to fire, toxins and silver.

The beast form type and transformation type can be changed while in human form. Primary, secondary, and tertiary colours can all be set separately.




Lycanthropic stress will gradually build up while in their beastial form. If this ever reaches its limit, the lycanthrope will enter an uncontrollable fury.

A lycanthropes beast form can only be maintained for so long, as stress will build up while transformed. Stress is converted into fatigue once the transformation ends, preventing another transformation until the lycanthrope has recovered.

If a lycanthrope builds up too much stress while transformed they will enter an uncontrolable fury, prolonging the transformation, but causing them to hunt down anything that moves.

How much stress a lycanthrope can withstand can be increased through eating the hearts of fresh corpses, and downed pawns using the Consume Heart ability.




Various upgrades can be purchased by spending Consumed Hearts, some can alternatively be gained through the use of special crystal skulls.

Unlock beast form abilities, equip new claw types, upgrade totems, and gain additional traits.





Prove yourself to The Huntsman by completing Beast Hunt decrees. Each decree will either require the pawn to consume the hearts of specific targets, or kill specific targets while in beast form.

Each completed beast hunt will reward the lycanthrope with a permanent stacking mood bonus, and potentially other gifts.

Completing lycanthrope proficiency beast hunts will unlock an upgrade for the corresponding ability.
















Q: CE?
A: I don't patch for CE, and parts of the mod may not function properly until it is patched.

Q: 1.5?
A: There is a 1.5 release available on my GitHub. It is an older build, and is provided as is.




  • Mostly inspired by the Elder Scrolls series by Bethesda Studios, with a heavy focus on Morrowind
  • Lycanthrope ability sounds otained from https://mixkit.co/
  • Thanks to everyone that provided feedback during the far too long beta period:
      BongBong, Theo, Aludis, Aquiles, charybdis6404, Fabricator General, Roque the Rogue
  • To OttersHoldHands for reminding me of something I didn't test.
  • And to Ranger Rick for being neat

Please don't re-upload any part of this mod, or this mod in entirety, without my consent.
Popular Discussions View All (1)
14
16 Jul @ 3:28pm
PINNED: Bug reports
SirMashedPotato
125 Comments
BarbsFury 1 hour ago 
@SirMashedPotato i was refering to the blood i can get to speed up turning my pawn thx
✠ DFSpecter 3 hours ago 
I genuinely miss the Rim of Madness: Werewolves mod, because it actually tried to do something unique by giving the person 4 other different forms (which itself was borrowed from Werewolf: the Apocalypse - the same guys that wrote Vampire: the Masquerade, which, to be frank, does werewolves and Gothic monsters so well, that it's impossible to go back to other Gothic fiction monster media because it's just that peak in comparison).

Originally this comment was going to be longer, but it was mostly just me complaining on how over 90% of werewolves in media can be summed up as "you gain a furry equivalent of Super Saiyan 1".


Coding is pain, so anyone getting anything done whatsoever is always great, and I wanted to compliment you on that.

I refuse to complain/10 :steamthumbsup:
SirMashedPotato  [author] 11 hours ago 
@BarbsFury, the drug, the altar, the research, or do you mean the werewolf blood item you get from butchering feral werewolves?
BarbsFury 14 hours ago 
how do i get the wolfsblood?
TheForbiddenCornBread 16 hours ago 
Ah, good to know.
Well can't wait to try it out then.
SirMashedPotato  [author] 23 hours ago 
You can disable the huntsmans moon entirely in the mod settings.
TheForbiddenCornBread 23 hours ago 
Would it be possible to disable the werewolf raids in the settings?
I always loved the idea of the original and now this new mod, but if one just wanted to play as a random werewolf jobber for a play through, you would always have to deal with random werewolf raids.
Very fun for a Halloween monster mash themed play through, but kinda ruins the immersion in other themed runs.
kowkillar 16 Jul @ 9:51pm 
Good to know
SirMashedPotato  [author] 16 Jul @ 9:32pm 
@Tilldays, considering the incident has a min re-fire days of 30, it's definitely not.

@kowkillar, only pawns with dormant lycanthropy are forced to transform during a huntsman's moon.
kowkillar 16 Jul @ 8:45pm 
Will babies with the wolf gene transform during the moon event?