Besiege

Besiege

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F22 Raptor 猛禽
   
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2.453 MB
12 Jul @ 5:55am
18 Jul @ 12:36pm
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F22 Raptor 猛禽

Description
Although I mainly focused on recreating its appearance, this F-22 Raptor still comes with a wide range of functions. It features 2D thrust vectoring engines with multiple nozzle orientations; 2 tracking short-range missiles, 6 long-range rockets, and a 9-power automatic autocannon. It has 5 pairs of movable control surfaces. The cockpit, weapon bays, and landing gear bays all have open/close states.

There are also systems for speed limiting, trim adjustment, automatic center-of-gravity compensation after firing, and takeoff/landing assistance — all powered by over 40 logic blocks designed to simplify control as much as possible.

I originally tried to keep the part count under 500, but obviously failed... not even under 600. Now I've set the target to below 700 — and this time I made it. :)

*19-7-2025
Made a few tweaks today:
Fully reworked the aerodynamic layout — added vertical destabilizers to make yaw more responsive and reduce the tendency to snap back to center. Also improved the auto-trim logic, so the nose doesn’t pitch up too much in various situations. It flies more stable now, which helps a lot with aiming.
Optimized the side missile bay animation to reduce clipping.
Replaced unpowered landing gear wheels with powered ones — now they support braking and more ground control.
Reinforced the fuselage to lower the chance of skin breakage.
Now the plane can maintain altitude pretty well even when flying inverted or upright, as long as it's not carrying extra load.

*Please check the key guide in the preview images!

*Main Features:

1.Weapons:

You need to open the weapon bay first (M) before you can fire rockets (X) or missiles (C).
Missiles are designed for close-range targets — tracking is disabled within 30 meters of the aircraft.
The rockets and autocannon share a targeting reticle, visible by pressing J.

2.Controls:

Almost all control surfaces are aerodynamically simulated. A full trim system is included, using keys P, ; L ' O [ for pitch, roll, and yaw adjustments. Trim angles are visible both on the cockpit indicators and control surface deflection. This isn’t strictly necessary — it’s mostly for immersion and realism.
After launching missiles or rockets, the aircraft auto-adjusts for changes in center of mass.
Takeoff/landing assist systems are automatic, helping this heavy beast avoid explosions on touchdown.
Press I to open/close the cockpit. Once the engine starts, it will close automatically, and you’ll need to press I twice to open it again.
The two cockpit gauges let you change cruise speed and remap the autocannon key.

*Control guide text

Attitude Control: T, G, F, H, R, Y for pitch, roll, and yaw control.
Hold T/G while pressing U to activate the vector engine steering (or press 5 and B).
Press E or K for high-lift mode.
Shift/Enter: Start (speed can be adjusted in the cockpit's speedometer).
V or Ctrl: Toggle afterburner
Z: Slow down
Arrow keys: Control movement on the ground
P; L'O [These six keys are used for trimming. Feedback will be visible on the three control sticks and control surfaces in the cockpit.
If you're unsure, please avoid pressing them.
Left Mouse Button or Numpad 0: Auto cannon (keybinding can be changed in the cockpit).
X and C: Launch rockets and missiles (must launch after opening the weapon bays).
J: Switch to first-person mode.
N: Control landing gear (open/close).
Comma and Period: Control two different weapon bays respectively.
M: Control all weapon bays simultaneously.
I: Control cockpit canopy (open/close). It usually closes automatically after takeoff, but manually closing it works better :)
Once it closes automatically, you need to press I twice to reopen it.
PS: Some keys on the numpad are usable, but it's best to use your left hand for T, G, F, H, R, Y and your right hand for the mouse.

My other works:
Spitfire:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3487270722
Ghibli Porco Rosso Flyboat:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3274548135
J35 Fighter:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3379303321
ZERO:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3432258234
Zero Floatplane:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3432749466
US. TBD-1A Devastator Torpedo bomber:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3354113904
J20:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3462782512

虽然我主要专注于还原它的外观,但这架F22猛禽依然有很多功能,拥有二维矢量发动机,喷口有多种姿态;拥有2枚追踪格斗导弹,6枚远程火箭弹,一挺9力自动机炮;5对可动翼面;驾驶舱、弹舱、起落架舱均可保持开闭;限速系统、配平系统和载重自动配平系统、起飞和降落辅助系统,这些通过40多个逻辑零件尽力让控制变得简单。
我尝试把零件控制在500个以内,但我显然失败了,甚至不能在600以内。现在我把目标定在700以内了,我成功了:)

*推荐在展示图片看一下键位说明

*主要特点:

1、武器:
1)需要在弹仓打开以后(M),才能发射火箭弹(X)和导弹(C),
2)导弹用来对付近处的目标,需要注意在飞机30m范围内导弹追踪失效
3)火箭弹瞄准和机炮瞄准共用一个准心,按J就可以看到
2、控制:
1) 几乎所有舵面都有真实气动,拥有一套强大的配平系统,需要按P;L'O[这六个按键来分别对三个维度配平,配平的角度在驾驶舱和舵面的偏转上可以体现出来;当然,这并没有多大用处,仅仅增加沉浸感,完全可以不配平运行。除此之外,在发射导弹和火箭弹以后会对重心的变化自动配平。
2)起飞和降落辅助装置,自动触发,帮助这个又重又沉的东西不至于在触地时爆炸
3)驾驶舱按I键开关,发动机启动以后自动关闭,这时候需要按两次I才能打开
4)驾驶舱两个仪表可以改巡航速度和机炮键位

*操作指南文本:
姿态控制:TGFHRY 俯仰,翻滚,偏航,按住TG的同时按住U激活矢量发动机转向(或者按住5和B)E或K高升力模式Shift/enter:启动;V或ctrl切换加力;乙减速;方向键控制在地面时的移动(速度可以在驾驶舱内的速度计里更改)
P;LO【这六个按键用来配平,在驾驶舱三个操纵杆和舵面上均有反馈,如果不了解请不要按鼠标左键或小键盘0自动机炮(可以在驾驶舱内更改键位);X和C分别发射火箭弹和导弹(必须在打开弹仓后发射)
J切换第一人称模式
起落架N控制开闭,逗号句号分别控制两种弹仓,M同时控制所有弹仓|键控制驾驶舱盖开闭,一般起飞后自己会关闭但手动关的比自动的好:)
自动关闭以后需要按两次I才能打开
PS:小键盘可用部分键位,但还是最好用左手控制TGFHRY,右手控制鼠标

我的其他作品:
喷火:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3487270722
红猪飞行艇
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3274548135
J35:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3379303321
零战:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3432258234
二式水战:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3432749466
TBD-1A蹂躏者鱼雷轰炸机 :
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3354113904
J20:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3462782512
1 Comments
finlim  [author] 16 Jul @ 5:53am 
Hey guys, someone told me that sometimes after firing weapons, the camera on this plane shifts by itself. That’s actually how Besiege works—the view locks onto the center of all parts. You can just middle-click on the main body to reset the view back to the plane.

If you ever lose track of the plane, press J to switch to first-person view, then middle-click one of the instruments in the cockpit. That’ll lock the third-person view to the cockpit afterward.

If anything else seems confusing, feel free to let me know!

兄弟们有人告诉我有时候发射弹药以后这架飞机的视角会自动偏移,这是besiege的游戏特性,视野锁定在所有零件的中心,这时候可以用鼠标中键点击机身回归视野中心;如果找不到飞机了,可以按J第一人称视野,然后鼠标中键点击驾驶舱内的仪表,这样第三人称以后视野中心就锁定到驾驶舱了;如果有其他困惑的地方欢迎告知我!