Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, things may have been wonky from the release for fully airtight walls, but it does look like "airtightness" is working properly now (at least for stronger materials like uranium and plasteel). But when it comes to having "dynamite-tightness" and "charger-rifle-tightness," RimWorld walls still leave a bit to be desired, which is all the more true on asteroid bases. :D
If I could offer a suggestion, it would be to adapt this mod for glass walls. Or maybe for the walls of Fortifications - Medieval, just because it's cool to have a castle on an asteroid.
Keep improving the mod, it has a lot of potential.