RimWorld

RimWorld

69 ratings
[DHM]Hybrid-Powered Gravships
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Mod, 1.6
File Size
Posted
Updated
1.258 MB
13 Jul @ 12:33am
14 Jul @ 9:50pm
6 Change Notes ( view )
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[DHM]Hybrid-Powered Gravships

Description

📦 [DHM] Hybrid-Powered Gravships

Gravships no longer rely solely on chemfuel. Now, they can draw power directly from fuel tanks or batteries.

🔹 Overview
This mod upgrades the functionality of the Grav Engine by enabling it to use electric power as an alternative to chemfuel. Gravships now operate on a hybrid system, drawing energy directly from fuel tanks or batteries.

🔧 Features
⚡ Hybrid fuel system: Supports chemfuel, electric power, or both.

🔌 Prioritizes chemfuel; when chemfuel is low or unavailable, batteries are used instead.

🔍 Details
The grav engine will prioritize chemfuel first.

If chemfuel is insufficient or absent, it will consume stored power from batteries connected to the grav engine.

🧩 Compatibility

✅ Compatible with all DLCs.

🧪 Tested on RimWorld 1.6.

💡 Notes
For efficient hybrid operation, it is recommended to build a stable power grid and place batteries around the engine.

This mod does not modify vanilla defs directly; all changes are applied via patches to maximize compatibility.

This mod alters in-game translations, so some terms may be changed.



* Now when installing batteries or powertanks, it is compatible with all batteries added to the mod via the connected power grid.

* It operates normally even without a chemfuel tank.





Credits
Developed by DRILLED_HEAD

Please make your donation through the link below.
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Popular Discussions View All (1)
0
16 Jul @ 6:50pm
seems that incompatibility with [DHM]Reset CoolDown Gravship
RedFlag
25 Comments
Ishchyaboi 13 hours ago 
Is there, mechanically, a way to change the fuel efficiency? I'd actually prefer if chemfuel is (somehow) more efficient than pure power to preserve the necessity for chemfuel.
Filipino Goku 16 Jul @ 3:49am 
This is such a cool mod!
theshadowscythe 16 Jul @ 2:54am 
I just found a fuel optimiser in my game so I have to ask - does it reduce the amount of electricity needed per flight as it would chemfuel?

(I'm running pure battery powered flight in my game)
The God 15 Jul @ 11:57am 
Could we get an option to change it so power is first and then it would use chemfuel? To save on it cause power is easier to get in most cases
Dollarstore_ramen 15 Jul @ 11:48am 
It'd be nice to have a menu to modify the conversion rate of electric to chemfuel.
Thesirite 15 Jul @ 11:38am 
Doesn't function. great idea if i could get to work. it does provide red error log.
忘道人 15 Jul @ 7:34am 
Do we have to place it near the console
XXXII 15 Jul @ 6:56am 
我的天呐,两个占地这么大的电池才节省了10单位的燃料,作者赶紧修复吧QWQ
你的模组很棒,但是由于不恰当的数值导致其没有任何实用价值
Drilled_Head  [author] 15 Jul @ 6:19am 
Digby : The conversion rates are based on chemfuel generators.
Digby 15 Jul @ 5:27am 
That power to chemfuel conversion rate is atrocious
Makes the whole thing basically pointless