Stellaris

Stellaris

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((( NSC3 - Season 1 )))
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File Size
Posted
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85.004 MB
12 May, 2016 @ 7:05pm
2 Jul @ 6:03pm
372 Change Notes ( view )

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((( NSC3 - Season 1 )))

Description


July 2, 2025 - Season 1 - Update 20 (Mod Version 1.0.20)
New Save Game is Not Required
  • Per community request, removed the restriction that forced you to use one of the two vanilla Bio shipsets when playing a Biological empire. You can now select any shipset you want.

  • Added appropriate Strike Cruiser modifiers to the Fleet Composition policy.

  • Removed a very outdated starbase point defense weapon that stopped much better weapons from being equipped by starbases.

  • Fixed a bug where the Starbase Primary Reactor was not being equipped on starbases properly.

  • Fixed a bug where the Strike Cruiser sections were not using the proper entity names, which could cause errors/problems with shipsets (This bug fix might also cause some shipset errors temporarily until the patches are updated with this change.)

  • Fixed a bug where the Bioship Defense Station & Fortress did not have models for the stations.

  • Fixed a bug where the increased power levels for vanilla Reactors were not being used by the game.

  • Fixed several bugs where some of the Progenitor Offspring versions of the Bioships were missing their hull models.




If you don't wish to use the Steam workshop for NSC3, you can download it directly from the NSC3 Github here: https://github.com/CaptainX3/NSC3-Mod/releases
Manual installation instructions are on the download page. You can also find all previous releases of the mod there (Starting from the first release of NSC2 Season 8).



We have uploaded the previous version of NSC to the workshop for those who wish to continue their save games before upgrading to this new version. Please note that this is only updated when a major update is released for NSC (that requires a new save game). To subscribe to the Previous Version, click here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2386308448






You can join our server and chat directly with the NSC devs and many other players and modders, or post ideas and suggestions for us! Over 90% of the new content added to the mod comes directly from our Discord users! Simply head to the link below to join.

Join the Official NSC Discord: https://discord.gg/8yTv5MR9H3





If the above steps don't work to solve your issue, the best way to get assistance is to open a Support Ticket on the NSC Discord: https://discord.gg/8yTv5MR9H3



To report a bug with the mod, you can file a new Bug Report on the NSC Discord: https://discord.gg/8yTv5MR9H3



If you'd like to make a donation for all of the hard work on this mod, you can click here to make a one-time or monthly donation via Paypal.[www.paypal.com]

We also have 3 monthly subscriptions on the NSC Discord that come with various benefits for those who would like to offer long term support.


Copyright 2025 T. Graham. This item is not authorized for posting on Steam except under the Steam account named CaptainX3. It is also not authorized to be posted on any other website EXCEPT the official NSC3 Github page. Copies of this mod found other than on this exact page or on the NSC3 Github page are stolen and unauthorized. All Rights Reserved.
Popular Discussions View All (7)
4
25 May @ 2:21pm
Any way to play NSC late game without other mods to lower fleet power?
Terran
10
26 Dec, 2024 @ 10:14pm
Flagships still spawned en-mass for other empires.
Xeonzs
3
8 Feb @ 1:26pm
Suggestions to make NSC mesh better with vanilla
Maty83
18,623 Comments
CaptainX3  [author] 16 hours ago 
Stepover34 - We have not done anything with Bioships yet other than adding some extra weapon/utility slots to make them competitive with NSC ships.

At this time, the NSC dev team is on a break and is not actively working on the mod. Bioships are on our list when development resumes.
Stepover34 17 hours ago 
i think all the fallen empire bioships are broken, could you please look into this
Stepover34 17 hours ago 
the quandary weaver cannot select a power source
Stepover34 17 hours ago 
is it this mod or the shipset addon that changes what slots maulers have?

anyway Cipher Maulers are just worse than Elder Maulers with these mods

same weapon slots but edler has 2 medium 2 small instead of 4 small
elder has 9 small Utility slots and 2 A slots while cipher has 8 small slots and 2 A slots
John Helldiver 16 Jul @ 8:17pm 
This seems super cool, and maybe I can't read and it's stated somewhere but does this have compatibility with real space and space battles? O|
CaptainX3  [author] 13 Jul @ 11:51am 
hydra - Absolutely! If you need anything from me, feel free to join the NSC Discord and tag me in any channel or send me a PM on Discord, my username there is the same as on Steam.
hydra 13 Jul @ 8:46am 
@CaptainX3 would i be able to include this mod and its discord for a recommendation in a mod guide for 4.0 im creating?
CaptainX3  [author] 13 Jul @ 4:28am 
Nameless - The NSC dev team is currently taking a break from modding for awhile, but bioships are next on our list when we resume work on the mod.
Nameless 13 Jul @ 2:19am 
Any plans on adding more ship classes for meat ships?
Winter 12 Jul @ 7:27am 
NSC reminds me of aircraft company in africa