Master of Orion

Master of Orion

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Split Tech Tree (5X Addon)
   
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639.225 KB
18 Feb, 2017 @ 11:34pm
29 Feb, 2024 @ 8:59pm
20 Change Notes ( view )

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Split Tech Tree (5X Addon)

Description
This mod splits the tech tree into 8 branches: Construction, Power, Sociology, Chemistry, Computers, Biology, Fields, and Physics. Each tech is reclassified into one of these branches primarily using MoO2's tech tree as a guide for which techs should go into which branches. Starting ages and available starting techs have been adjusted accordingly.

This mod requires 5X - The Ultimate Balance Mod in order to be used. You should move this mod below 5X in the mods menu in game in order for this to work properly.

Languages: English, Russian (русский), German (Deutsche), Spanish (Español), French (Français)

Split tech tree is designed specifically for use with WhatIsSol's Unofficial Code Patch and the 5X UCP Compatibility Mod (5XCPC). You should load the mods in the following order:
  • 5X
  • UCP
  • 5XCPC
  • Split Tech Tree
  • All other mods*
*If you're using Diverse Specials and Massive Planets, be sure to load it between UCP and 5XCPC.

Current version 2.1. Version changes can be found in the change log.
129 Comments
Last Knight 14 Apr @ 11:18pm 
We are waiting for the fix. Thank you so much!
Spud Dastardly  [author] 4 Jan @ 10:46am 
@Tyee Thanks for the report and for including your mod list. You are correct, that starting tech is broken in STT due to a missing line in the files. I will fix it at some point.
Tyee 3 Jan @ 7:44pm 
Seems that with the latest updates, if we enable Split Tech Tree then some of the race attributes do not work correctly. If Split Tech Tree is enabled, then for example the "starts with cloaking device tech" option does not result in starting with that tech. Noticed that with Darlok, also with custom race using that attribute. We are using 5x, UCP, DSMP, 5xCPC, Split Tech Tree, then Custom 5x and DSMP assets. If Split Tech Tree is disabled, then "starts with cloaking device tech" option does work (as do other starts with tech options).
Montera 30 Sep, 2024 @ 1:16pm 
Ah OK, thx for the Info.
Spud Dastardly  [author] 30 Sep, 2024 @ 12:58pm 
Atmospheric renewer was removed from 5XCPC as well as STT as a part of pollution and structure balancing. I don't remember exactly when it was done, but it has been the case for a while. 5X without UCP still uses it because the pollution balance is different.
Montera 30 Sep, 2024 @ 3:59am 
Hi i just reliazed that you set "technode_chemistry1" to "isHiddenTech: true".
you have moved the "techapp_modifications_nuclear_missile" to checm-root, howewer the "techapp_atmospheric_renewer" is nowhere to be found.

was there a reason for that, or did you overlook that technology?
Montera 25 Sep, 2024 @ 10:43am 
For anyone interested in the "solution" for my AUtoBuildQueue issue ... It seems that there is none.

Duing my latest game i saw that all my planets actually auto-built that item, except my homeworld. After checking the moral, i realiezed that my homeworld was at 100%, while all others were at 65%. So just like with some planets not building pollution infrastructure (due to not needing it) some planets also do not build moral infrastructure if moral is high enough.
Montera 24 Sep, 2024 @ 9:57am 
Thx for the info ... i have added this to 2 of my autobuild queues and none of them wants to build it , also made sure it's not already built. I also asked this same question in the other 2 discussions threads ... maybe some1 there might have an answer.

Thx though for your time :)
Spud Dastardly  [author] 24 Sep, 2024 @ 9:53am 
structure_pleasure_dome_mod is the right one for 5X. It is system unique, so if it's already on another planet in the system, it won't be built. Other than that, I'm not sure why it would not be built.

I actually don't have much experience setting up and testing the auto build queues, so you might find some more helpful answers if you ask on the UCP thread in the main forums.
Montera 24 Sep, 2024 @ 9:11am 
Hi, i am using 5X, UCP, 5XCPC, Splt Tech Tree and have added my custom AudoBuildQueue. Everything seems to work fine,m however i can not get the Pleaure Dome to autobuild. Any1 have an idea why?

SInce i m unsure which is the correct one, i added all 3 versions, yet it still does not autobuild
- item: structure_pleasure_dome #400
- item: structure_pleasure_dome_mod #350
- item: structure_pleasure_dome_5x #200