Arma 3
POOK EF-2000
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Update: 26 Apr, 2022 @ 1:48pm

FIX: popup error

Update: 22 Feb, 2022 @ 8:43am

IMPROVED: Removed HMD HUD
FIX: Minor texture issues

Update: 5 Jun, 2020 @ 12:34pm

Update: 5 Jun, 2020 @ 12:29pm

FIX: Autopilot landing behavior
IMPROVED: Plane geometry
IMPROVED: Runway taxi behavior
IMPROVED: Landing chute animations

Update: 30 Jul, 2019 @ 5:22pm

IMPROVED: Some A-G weapon configs
NEW: Carrier ops config settings (experimental)
NEW: Long-burn illumination flare (selected via COUNTERMEASURES)

Update: 5 Jan, 2019 @ 6:57pm

v7.2

Update: 5 Jan, 2019 @ 6:25pm

FIX: Missing radar icons
FIX: Some groups spawned on wrong side

Update: 1 Jan, 2019 @ 9:09am

NEW: Added Zeus-compatible groups
IMPROVED: Changed high-altitude flight characteristics to match plane's Real Life flight ceiling.

Update: 30 Nov, 2018 @ 6:12pm

version 7.1
-------------------
IMPROVED: Significantly improved flight model nose-down behavior
IMPROVED: Armor and threat values more closely aligned with default planes
IMPROVED: Anti-radiation missile actions use functions to reduce lag
NEW: "Master Safe" as default weapon selection
NEW: Added hardpoints for SDB bombs (GBU-39)
NEW: Anti-radiation targeting system now recognizes BIS Encore SAMs
NEW: Jamming functions now recognize BIS Encore SAM systems

Update: 14 Sep, 2018 @ 8:51pm

- New pilots (for CUP factions)
- New (optional) selections for FAP Units
- New missile profiles for longer-range engagements and better AI performance
- Working Brimstone, SCALP, and AGM-88 missiles
- SCALP-ER Overflight missile profile (see pic)
- New GBU-48 for German faction (1000lb LGB+GPS)
- Map-based CALCM plots (SCALP-ER) for long-range attacks. Tested up to 110km (!!!)