Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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Update: 4 Sep, 2024 @ 11:33pm

-- EM 2.13.5 --

GENERAL
- Added a couple of new mercenaries. I can't remember where (the new mercenaries are Amazon Archers, Cilician Pirates and Libyan Mounted Skirmishers)
- Fixed Epirot Hoplite's using the Sacred Temple Band's description.

EGYPTIAN
- Various Egyptian AI names (such as Hellenized, Arabic and Nubian names) replaced with more accurate names (i.e Thinis)

GREEK
- Hades now correctly gets Ballistics and Burning Pitch (In Heroic and Mythic respectively) for free.
- Beast Slayer now costs 150f instead of 200f.
- Battering Rams now get a garrison bonus from having infantry inside them.
- Supremacy now costs 200f, 15fa instead of 200f, 250g.
- Anabasis now made exclusive to Persephone. Now costs 250f, 15fa. Increased Gold cost reduction to 25% from 15%.
- Hetairoi no longer deal area damage to allied units.

NORSE
- Francisa Horseman now classified as Cavalry instead of Cavalry Archers.

EDITOR
- Atlanteans now have unique Torch models.
-- Removed obnoxious glows from torches and braziers.
-- Atlantean Braziers now have the same texture standard as Torches (light green)
- Added Fence Wicker, and Fence Greenstone.
- Added Destroyed Building Extra and Destroyed Building 3x3 objects featuring destroyed Atlantean buildings.
- Restored the accidentally cut Greek Stoa building.
- Added the Sundial embellishment object.

Update: 4 Sep, 2024 @ 11:16pm

Update: 24 Aug, 2024 @ 7:11am

-- EM 2.13.4 --

GENERAL
- Resolved an issue where Archer-line armor upgrades didn't increase mounted archer hack armor.
- Another ambient sound overhaul for trees/terrain.
- Boreal has a greatly reduced chance of spawning wolves near starting settlements.
- Redesigned Gothic Cavalry mercenary (now spear cavalry, same general design, no longer has cape, has shield)

ATLANTEAN
- Added Lightning Javelins for Leto. Costs 100f, 15fa. Velites and Turmae gain increased damage.

CHINESE
- Can now train slaves from mining camps.

Update: 16 Aug, 2024 @ 10:56pm

-- EM 2.13.3 --

GENERAL
- Crenellations damage bonus vs Cavalry reduced to x1.25 (from x2.0) and now affects all buildings.
- Updated Commorian Lancer design.

ATLANTEAN
- Heroic Bloodlines now correctly requires Rheia to be chosen.
- Resolved an issue where Mythical Techs in the Eco Guild were covered by herdables.
- Lemurian Descendants moved to Prometheus from Theia. No longer increases human soldier HP, now costs 100f, 5fa. Now researchable in Barracks, Academy, Stable and Archery Range.
- Disabled Elitism.
- Analog Computing moved to Hyperion from Atlas.
- Heirloom Swords moved to Theia from Hyperion.
- Heroic Renewal now decreases hero population.
- Horns of Consecration moved from Rheia to Hekate.
- Frontline Vanguard moved from Theia to Atlas.
- Titan Shield no longer researchable from Palace. Moved to Barracks and Academy.

CHINESE
- Slaves can now build Lumber Camps, Mining Camps and Granaries.
- Fixed Crossbowman tooltip.

EGYPTIAN
- Amanra can now be trained in the Classical Age. She now costs 200f instead of 250.
- Force of the West Wind now enables Catapults instead of Monobeles. Now costs 200g instead of 150g.
- Theris now correctly costs resources. Now costs 250w, 20fa.

GREEK
- Fixed a human error where Will of Kronos gave Cyclops' absurd hack damage (reduced back to x1.5)
- Disabled Artemis' Constellation of Orion technology.
- Beast Slayer now exclusive to Artemis, now costs 250f, 20fa, and increases Hero attack versus myth units by 200%. Moved to Palaestra.
- Alexander the Great now replaced by Circe. She costs 350f, 10fa, can be trained in the Mythic Age. Her attacks deal 30h/30s damage (same as SoO) she can also chaos enemy units and heal allied units.

NORSE
- Vorour now called Vörður. Overhaulled design, now costs 90f, 65g. Now has 200 HP, 30/30 h/p armor, deals 11 damage, lose damage bonus vs infantry, now gain bonus vs armored units. Available in the Heroic Age.
- Huntress Axe now correctly costs 200g instead of 20.

Update: 5 Aug, 2024 @ 3:14am

-- EM 2.13.2 --

ATLANTEAN
- Disabled Daughters of the Sea (Just use Kronos and research Kronia)
- Analog Computing is now exclusive to Atlas, and now costs 150f, 25fa. Moved to Dock.

EGYPTIAN
- Set can now advance through Sobek again.
- Increased Set Archer/Infantry speed boost to 10% from 5%.
- Removed Ra's increased Cavalry/Cavalry Archer attack bonus. Cavalry and Cavalry Archers are now faster instead.

GREEK
- Removed Poseidon's new Cavalry speed bonus, restored cheaper Stables bonus.

NORSE

- ODIN
-- Now gets Bragi instead of Skadi.
-- Changed attack bonus to affect cavalry instead of infantry.

- Loki now gets Skadi instead of Bragi.
- Fixed Thor description that still made reference to cheaper armory improvements.
- Disabled Wrath of the Deep. Krakens now get +200 HP (from 800 to 1000) by default.
- Renamed Ullr's Bow of Winter to just Bow of Winter (Skadi is the jotunn goddess of bowhunting)
- Thursaz Rune given to Skadi from Bragi.
- Winter Harvest given to Njord from Skadi.
- Shield Wall given to Bragi from Njord.

Update: 4 Aug, 2024 @ 5:35am

-- EM 2.13.1 --

GENERAL
- Regenerated protoanimextents.
- AI Now train 5 extra villagers in DM.

ATLANTEAN
- AIs are no longer as gungho with killing citizens.
- Fixed an issue where Atlas players couldn't train Dryads.
-- Dryads now take up 2 population. This prevents issues from AIs continously trying to train them, and clogging up their plans (preventing them from becoming stuck in an age)

Update: 4 Aug, 2024 @ 2:37am

-- EM 2.13 --

GENERAL
- Included a lot of the possible balance changes from Retold Beta (so no AoE damage radius increases, increased stats due to lower hp, anything regarding research times, etc)
- Increased all villager built limits to 100.
- Reversed Housing Test; Houses and Manors once again provide 10/20 population, but now 20/10 can be built.
- Markets now cost 150w. No longer required to advance to the Mythic Age. Instead upgrading requires a Fortress-type building (Migdol, Palace, etc)
- Added Kerlaugar; players spawn in a line adminst two winding rivers.
- Relics:
-- Hearth of Hestia reworked into Demeter's throne, cost reduction reduced to 20%.
-- Added Nephthys' Headdress, which reduces Myth Unit favor cost by 25%.
-- Added Ptah's Sceptre, which reduces farm cost by 15%.
-- Added Archimedes' Ledger which decreases siege population by 1.
-- Added Charon's Obol, which allows villagers to provide some of their food cost back when they die.
-- Added Glaucus' Book of Prophecies, which increases fishing rates by 10%.
-- Added Prow of the Argo, which increases warship hitpoints by 10%.
-- Fixed Trios Bow erroneously stating it improved attack instead of range.
- Heroic and Mythic Naval Myth units are now given to all cultures instead of formerly relevant major gods (except the War Salamander because it doubles as a land and naval myth unit exclusive to He Bo)
- Fixed an issue where maps that used the Dead Sea Merc Enable ruleset didn't have access to the Bedouin.
- Updates to Myrkivor; with more space and less chance for sealed off areas.

ATLANTEAN
- Gift of Fire reworked into Theft of Fire; Citizen Heroes gather and build faster.
- Decani no longer deal crush damage, and lose one point of hack damage, instead dealing 4 points of divine/slash damage each attack.
- Oranos no longer increases human soldier speed. All units now gain +5 LOS.
- Can now research Marching, Horse Husbandry and Lightweight Clothing.
- Man O' Wars now deal 15 Hack damage, and 10 Divine/Slash damage.
- Rheia's gift of Citrus now Daktyloi.
- Added Daughters of the Sea to Atlas.
- Added Frontline Vanguard to Theia. Infantry trained from the Academy (such as Destroyers) now gain increased hitpoints, and cost less to train (hero cost unaffected)

CHINESE
- Due to conflicting with the new Charon's Obol relic, Recreation has now been reworked into Creation, which allows from 1-2 additional villagers to be cloned in a short radius.

EGYPTIAN

- ISIS
-- Now increases foot archer and infantry hitpoints by 15%.
-- Fixed an issue where Isis didn't decrease technology gold cost.

- RA
-- Loses camelry/chariot archer speed bonus.
-- Now increases hitpoints of all cavalry and cavalry archers by 15%.
-- Cavalry now get attack increased by 15%.

- SET
-- Cheaper Migdol bonus now applies to all military production buildings.
-- Removed Cavalry Archer/Archer hitpoint bonus.
-- Removed cheaper Archers bonus.
-- Now increases the speed of Archers and Infantry by 5%.

- Moved Funeral Rites to Sahnetjar.
- Flood of the Nile now costs 150g, 5f; increased food generation to 1 per second.
- Ram of the West Wind now Force of the West Wind; now increases siege weapon and myth unit crush damage, and enables Monobeles an age earlier.
- Tusks of Apedemak now decreases Elephant population by 1.
- Criosphinx now increases Sphinx HP by 20% instead of +50.
- Sons of Osiris now deal 30 hack damage, and 30 divine/slash damage.

GREEK

- HADES
-- No longer has Archery Ranges and Toxotes in the Archaic Age.
-- Hades now gets Ballistics and Burning Pitch researched for free upon reaching the Heroic and Mythic Ages.
-- Vaults of Erebus now generates 2.5g per second.

- POSEIDON
-- Cheaper Stables bonus removed.
-- Now gets cheaper Markets instead.
-- Cavalry and Caravans now get +0.4 speed.

- Added Argive Patronage for Hera; your oldest fortress will spawn Myrmidons every 40 seconds.
- Centaur wood cost dropped to 180.
- Sylvan Lore no longer increases Centaur speed, and now increases their range instead.
- Spirited Charge now increases Centaur, and Cavarly Archer speed and attack.
- Nemean Lions can now stun units with it's roar for 2 seconds.
- Cyclops food cost dropped to 175.
- Spear of Panic now gives Militia, Prodromoi and Thorakitai the ability to inflict 1 point of divine/slash damage.
- Forge of Olympus now costs 200g, 20fa, is researched in 5 seconds and reduces armory costs by 60%.
- Echidnaean Nightmare Hydra Regen rate increase to 1 hp/s, now also allows Scyllae to regenerate hitpoints at 2.5 hp/s.
- Hetairoi now deal AoE damage in a 3m radius.
- Bastarnae no longer get upgrade prefixes.
- Updated Citadel Center model.

NORSE

- THOR:
-- Thor's Brynnhildr now has 300 HP, deals 11.5 pierce damage, and is now 100% accurate.
-- Pig Sticker now actually disabled. Replaced with Hammer of Thunder from Retold. Which costs 125g, 10fa and increases the Hersirs favor generation and attack.
-- Dwarven Foundry technologies now provide a free dwarf at your oldest Dwarven Foundry. No longer cheaper.

- ODIN
-- Elite Infantry hitpoint bonus removed.
-- Infantry now deal +15% more attack.
-- Siege Weapons now get +15% hitpoints.
-- Villagers now gather from all food sources 10% faster.
-- Removed cheaper heavy cavalry bonus (too similar to Poseidon cavalry bonus)
-- Infantry now build Towers, Walls and Hill Forts 15% faster.

LOKI
-- Generalized Barracks Bonus; now all infantry and heroes train faster.

- Freyja:
-- Reworked Brisingamen's Glow slightly; now increases cavalry LOS rather than villager los. Now researched at the Temple and Stable.
-- Added Sessrumnir from Retold; Heroes have increased Hitpoints.

- Economic Techs moved back to Ox Carts. Longhouses are still needed to train herdables, and can still train ox carts.
- Gatherers can now build Houses.
- Hall of Thanes no longer increases infantry hero hitpoints; now instead increases the speed of infantry and all heroes.
- Trolls now cost 12fa instead of 15fa.
- Added Rigsthula; Units are trained 10% faster. Researched at the Tingholl.
- Added Jomsviking (aka Godi from Retold); Common ranged hero good against ranged myth units; especially flying ones.
- Huntress Axe now costs 200g, 25fa, and now increases Throwing Axeman range and allows them to accurately hit moving units at range.
-- Axe of Muspell now disabled.
- Long Serpent now costs 100g, 25fa.
- Jarls no longer have attack bonuses vs myth units and set animals by default.
-- Ring Giver now restores these bonuses and now costs 125g, 25fa. No longer increases Foringi hitpoints.
- Swine Array now costs 125w, 15fa.
- Nidhogg now has 2500hp, 4.3m/s speed, and deals 40h/40c damage per attack.
- Bravery no longer limits Hill Forts to one. Now also affects Hirdmen. Now costs 150f, 20fa.
- Greatly increased the amount of names Norse generic heroes can have (names like Arnolf Cabintosser, Ulf Heartbreaker, Dane Templeburner, etc)
- Readded Shield Wall for Njord. Now costs 150g, 20fa, and increases Infantry pierce armor by 15%.
- Call of Valhalla now improves Infantry hitpoints by 20%.
- Added Ullr's Bow of Winter to Skadi. It increases Archer Attack and Speed by 15%. Costs 200w, 20fa.
- Berserkergang now costs 250g, 20fa. It now also affects Ulfsarks. Instead of increasing their hitpoints, it now allows them to regenerate hitpoints.
- Merged Dainsleif and Giant Slaying Blades; given to Tyr. Now costs 150f, 25fa.
- Fensalir now costs 200w, 20fa.
- Perfusion given to Frigg; now decreases the costs and traintime for heroes. Moved to Longhouse. Now costs 200f, 20fa.
- Sons of Sleipnir now increases Cavalry attack by 20% and pierce armor by 10%. Now costs 150f, 30fa.
- Added Hamask to Forseti, which costs 100f, 10fa. It increases Ulfsark and Vaeringi attack by 10%.
- Readded Leidang.
- Mithril Breastplate now increases hack armor of Bondis and Leidangs by 10%. Now costs 100g, 15fa.
- Vaeringi are now two-handed axemen.
- Oximathr now line up with other infantry in formations.

Update: 9 Apr, 2024 @ 11:40pm

New update is out for Steam, I'll wait a week or so until releasing an updated Moddb build:
-- EM 2.12.1 --

GENERAL
- Test: Houses (and Manors) no longer have build limits, but have had their population counts and costs dropped by half, and have half hitpoints.
- Theocracy no longer affects Shrines (and etc)
- Shrines no longer usable in Supremacy games, and have been replaced with suitable replacements for remaining civs that didn't already have alternatives.
- Herdables are now trainable without requiring Husbandry.
- All Mounted Archers now have a turn rate of 12 (Chariot Archers and Essedari have 9)
- Pickers Gloves now affects gather rates for all wild crops instead of just Berry Bushes, Orange Trees and Date Palms. Now just costs 75 wood.
- Hunting Dogs now increases villager attack bonuses vs huntables by 50%.
- All Scout Cavalry units get 12 turnrate.
- Added Mercenary Legionairy (partially reuses the old Legionarius textures) to some random maps (Megalopolis, No Rush, Alfheim)

ATLANTEAN
- Wartime Hospitality now increases Manor population by +5 instead of +4.
- Manors now cost 50w, 15g.
- Slight overhaul to Hospital; now the Oracleum which now includes the former shrine technologies and units.
-- Shrine disabled.
- Slight Visual overhaul to Legionarius (make them look less Roman, and more Atlantean)
- Redesigned their Citadel.

EGYPTIAN
- Shrine no longer available. Now have access to the Sahnetjar (again) however it just fulfills the same role as the Shrine and is built starting from the Classical Age.
-- Spirit of Maat no longer available at TC/Citadel, now available in the Sahnetjar.
-- New Kingdom and City of the Dead now available in the Sahnetjar instead of the Temple.
- Set and Ra no longer have Two-Man Saw.
- Decreased War Elephant and Archer Elephant turn rate to 7. Decreased Armored Elephant turn rate to 6.

GREEK
- Decreased Hippikon, and Citizen Cavalry turn rate to 9.

NORSE
- Added the Longhouse (not to be confused with the former name for the Norse Barracks) which is effectively a combination of the Shrine that can train Ox Carts as well as research economic technologies.
-- Boo disabled. Longhouses inherit Husbandry-line, Plow-line, and Herdable units.
- Lose Immortality.
- Norse can train Siege Catapults again.
- Swapped Hersirs out for Gothi at Temple.
- Norse now have access to Two Man Saw.
- Decreased Riddarin turn rate to 9.
- Decreased Raiding Cavalry turn rate to 12.

Update: 11 Feb, 2024 @ 1:04am

-- EM 2.12.0 --

GENERAL
- Arson is now a generic technology again, now available to Norse, Egyptians and Chinese. Now costs 200f, 150g, and requires the Mythic Age.
- Lightweight Materials and Marching moved to Classical Age.
- Marching now costs 200f.
- Bloodlines now costs 250f. Now takes 40 seconds to research.
- Lightweight Materials now costs 200w. Now takes 30 seconds to research.
- Mechanics now costs 500w.
- Self Bow cost increased to 200f, 100w.
- Supplies now costs 150f, 150g.
- Melee Practice now costs 300f, 200g.
- Thumb Ring now costs 200f, 250w.
- Nobility now costs 350g, 150f.
- Barding, and Marksmanship upgrade effects no longer hidden in detail help.
-- Barding reworked into Wedge Formation (same effect)
-- Marksmanship now also provides +3 LOS.
- Resplit Armory techs again into Infantry/Hero Hack Armor, Cavalry Hack Armor, Archer Hack/Pierce Armor, Infantry/Cavalry/Melee Hero/Hammer Ship attack, and Archer/Archer Ship/Ranged Hero/Building attack.
-- Cupellation changed to Master Forging; now researched in 40 seconds. Moved back to Armory.
-- Copper/Bronze/Iron Weapons changed to Metal Working/Casting/Cupellation. Everybody gets Cupellation. No longer hidden from Detail Help.
-- Atlanteans don't get Bodkin Arrows, or Chain Mail Armor.
-- Egyptians and Chinese don't get Shield Boss.
-- Norse don't get Metal Barding Armor or Linen Archer Armor (Don't worry, Thor gets both)
-- Thor now gets Dragonhide Armor and Osmium Arrows for Archers, and Mithril Barding for Cavalry.
-- The third stage of Armory techs (i.e Cupellation) now provides double the upgrade bonus (20% instead of 10%)
-- Unlike the old versions of EM; these techs have their costs adjusted drastically (i.e Metal Working costs 75f, 75g and is researched in 20 seconds, Scale Mail Armor costs 50f, 50g)
-- Bow-line LOS decreased to +2 from +3.
- Tracking changed to Falconry.
- Coastal Fortifications now researchable in Classical Age. Updated Icon.
-- Docks now have +2 range, and fire three arrows instead of just one now.
- Protoanimextents has been updated again (to prevent desyncs in EM-MP games)
- Added two new maps: Macedonian Fields and Total War.
- Finally converted a bunch of UI assets (mostly menu stuff) from BTX to DDT thereby reducing a lot of redundent file copies and size.

ATLANTEAN
- Fixed Thalassocracy description.
- Added Atlantean Pirate Ship variant.
- Lose Nepotism, and Burning Pitch.
- Now have access to Recurve Bow.
- Fixed Bastion tech placement in Palace train/tech listings.
- Quadriremes now classified as Archer Ships and are affected by Arrow, Ballistics and bowline technologies.

CHINESE
- Lose access to Lead Sheaths.

EGYPTIANS
- No longer have access to Wedge Formation (Camel Cataphracts, Isis' Armored Elephants and War Elephants)
- Now have access to Marksmanship.
- Assyrian Tactics no longer increases Cav Archer damage, but instead gives them a x2.0 bonus vs infantry.
- Lose access to Lead Sheaths.

GREEKS
- Removed Agoge.
-- Added Conditioning.

NORSE
- Removed Conditioning.
- Melee Practice and Bloodbath can now be researched from Virkis.
- Gain Nepotism.

Update: 29 Jan, 2024 @ 3:34am

-- EM 2.11.0 --

GENERAL
- Added Barding for 300f, 200g; Hand Cavalry have +10% Hack Armor. Available to Atlanteans, Greeks and Egyptians.
- Added Marksmanship for 250w, 250g; Foot Archers have +1 Attack. Available to Norse, and Atlanteans.
- Merged the former effects of Aristocracy into Marching; which now costs 150f, and is researched in 30 seconds.
-- Aristocracy moved to Shrine/Palaestra; now makes heroes cheaper (and no longer cost favor) and is available to the Greeks, Egyptians and Atlanteans for 250g.
- Updated Guilds icon.
- Shock Cavalry charge attacks now affected by Armory weapons line.
- Resolved an issue where various units weren't doing correct damage multipliers vs "economic" units such as villagers.
- Villagers now always have atleast 5% hack armor. Mostly due to how damage bonuses are calculated.
-- Reduced Weaving bonus to +10% hack armor.

ATLANTEAN
- Curiassiers now correctly deal bonus damage to all non-counter cavalry infantry instead of armored units (no idea why this was ever changed)
- Celeres now deal 15 hack damage by default, and have 30% pierce armor instead of 25%.
- Atlantean Court no longer decreases cavalry cost, all hand cavalry gain increased attack, cavalry archers attack faster, also increases Klibanophoroi charge attack, and Celeres trample damage.
- Gain access to Horsemanship.
- Military heroes can now correctly dropoff Relics at Shrines.

CHINESE
- Nu Wa now correctly increases villager and yak caravan speed.

EGYPTIAN
- No longer have access to Horsemanship.
- Isis' Priestesses can now properly convert villagers, ox carts, and trade caravans.

GREEK
- Theatrons now correctly increase villager and donkey caravan hitpoints.