Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Expanded Mod Core
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Update: 1 Oct, 2023 @ 1:58am

Too many changes; changelog in discussions:
https://steamproxy-script.pipiskins.com/workshop/filedetails/discussion/1805606514/3884974960172103381/

Update: 4 May, 2023 @ 1:38am

Update: 2 May, 2023 @ 3:42am

Update: 2 May, 2023 @ 12:51am

-- EM 2.7.3 --

GENERAL
- Added "Front Line", based off the special map from AoE2DE however with a Greek terrain theme.
- Added "Lowland", basically a mix of Alfheim, Savannah and Highland, and Arabia from AoE2.
- Fixed Arnhem having no icon.
- Rebalanced Citizen Cavalry, Riddarin, and Cuirassier to be functionally closer to the AoE2 Knight concept, couldn't be bothered to specify how.
- Rebalanced Shock Cavalry, couldn't be bothered to specify how.
- Anti-Cavalry Spear units have decreased attack vs Elephants.
- Pike units now deal bonus damage vs Elephants.
- Marching moved to Heroic Age. Now costs 150 food.
- Arrowslits no longer available to the Egyptians, now given to the Norse.
- Added Supplies to Greeks, Egyptians and Chinese: All Infantry trained from the Barracks cost 15% less food. Costs 150f, 75g, 20sec, Heroic.
- Added Mercenaries to Atlanteans, Chinese and Egyptians: Academy Units cost 15% less gold. Costs 175w, 100g, 30secs, Mythic.
- Military Foresight moved to Library from Fortress. Now costs 250f, 100g. Now increases General LOS by 10.
- Removed Clay Pipes.
- Sanitation now increases Town Center population by 10, now costs 300g, 150w, now requires Fortified TCs, and available to all civilizations in the Mythic Age.
- Masons and Architects can be researched from TCs/CCs at the Classical/Heroic Age again.
- Caravans, Transport Ships and Fishing Ships no longer have build limits and cost population again.
- Reversed Initial Tribute back to x1.10.
- Ambassadors now just removes Tribute again.
- Guilds now decreases the cost and train time of Caravans.
- Tax Collectors line no longer affects train time/cost of Caravans.

ATLANTEAN
- Hoplomachus now actually available in the Archaic Age.
- Removed King's Cohort.
- Cranquiniers now function closer to Conquistadors from AoE2: Now cost 60w, 70g, have 12 range, 15 LOS, deal 8 pierce damage, and are more inaccurate.

GREEK
- Citizen Cavalry moved to Heroic Age.
- Pankration moved to Mythic Age.
- Hoplitodromos moved to Classical Age, now costs 100f, researched in 20s.
- Fixed an issue where Greeks couldn't train Pirate Ships (Greek variant)

NORSE
- Fensalir now costs 250w, 20fa. Now Temples generate some food and wood, and Temple technologies cost less resources.
- Ring Fort overhaulled (again) now allows Hill Forts to provide 10 population, to be built faster and cost less.
- Dainsleif now costs 220f, 20fa

Update: 22 Apr, 2023 @ 4:32am

Update: 21 Apr, 2023 @ 11:56pm

-- EM 2.7.2B --

GENERAL
- Updates to Gold Rush, such as increasing the general playable area, shrinking the normal size, better aesthetics, and less static mine spawns.

CHINESE
- Five Grains now decreases the cost of farms.

EGYPTIANS
- Nile Cultist no longer available in the Barracks.

NORSE
- Garmr and Skoll now increases the Fenris attack instead of their boosting ability.
- Arson now costs 200f, 150g, the damage bonus increase has been dropped to x1.5.

Update: 19 Apr, 2023 @ 3:08am

-- EM 2.7.2 --

GENERAL
- Mediterranean now has Sea Urchins instead of Sharks.
- Ramming Ships now have 15% pierce instead of 25% armour.
- Added Arabia.
- Reintegrated Archer Armour techs back into the Mail armour techs.
- Reintegrated Archer, Archer Ship and Building techs back into the Weapons line techs.
- Mail and Weapon-line techs restored to pre-EM costs.
- All unit line of sight upgrades have been merged back into their corresponding unit-line upgrades, with +2 LOS for each upgrade.
- Adjustments to the Command Panel.

ATLANTEAN
- Fixed an issue where Military Barracks couldn't research Archer-line upgrades.
- Hoplomachus now trained in the Archaic Age, moved to the Military Barracks. Now deals x2.5 damage against economic units instead of x5.
- Murmillos moved back to the Classical Age.
- Renamed Clibannari to Celeres (the original Celeres in the editor has been removed entirely)
- Renamed Noble Cavalry to Duplarius.
- Gaia's Rangers now cost 60w, 45g. No longer available at the Shrine. Now available in the Heroic Age. Now has a larger healing range at 15 instead of 8.
- Increased Hospital LOS to 22. Hospital upgrades now increase LOS.
- Atlantean Court now increases Cavalry/Cavalry Archer hitpoints by 10%.
- Klibanophoroi now have 35h/60p armour.

EGYPTIAN
- Medjay Horseman now good against Armored Units, no longer deal bonus damage against buildings.
- Desert Cavalry disabled in Supremacy.
- Nile Lancers now have 30h/50p armour.
- Merged the "Sasirbak" into the Pitati (inheriting the name, stats, and role)
- Nile Cultists are now exclusive to Set, as his new unique unit. Now have 105 hitpoints, 25h/05p armour, deal x3 damage to Infantry and Cavalry.
- Slingers now cost 50f, 30w.
- Skirmishers now cost 50f, 20w.
- fixed Khopesh Vanguards Copper/Bronze/Iron Weapons rendering issues.

GREEK
- Ekdromos now cost 50f, 35g. Decreased bonus vs economic to x2.5 from 5, now have 15h/20p armour.
- Cretan Archer is no longer immune to a bunch of GPs/Myth Units. Now has 20h/25p armour, and deals 7.5 damage instead of 8.
- Citizen Cavalry now deal 20% less damage towards counter-cavalry infantry.
- Agoge now increase Hero hitpoints by 20%.
- Now start with Katascopos again. Renamed the Hippikataskopos renamed to Kataskopos.
- Agrianians have been disabled from Supremacy.
- Sarrisophoroi now have 8 range, 12 LOS, but move 0.3 kps faster, and attack faster. Now have a x1.5 bonus vs foot archers, x2 bonus vs cavalry archers.
- Thessalian Cavalry now have 35h/55p armour.

NORSE
- Viking (Tech) no longer affects cavalry archers or unit LOS, now provides a 15% speed increase.
- Raiders now have 15h/20p armour, deal 8 damage.
- Hirdman now functions more similarly to the Hypaspist: has 95hp, 35h/15p armour.
- Dengrir now properly fullfill the "generic medium infantry" role, and inherit some of the Hirdman's old stats: 120hp, 30h/25p armour, now cost 60f, 50g.
- Disabled Champions (the unit not the upgrade) from Suprmacy.
- Oximathr's now inherit the Champion's anti-armour and anti-hero bonuses, now has 140hp, 40h/25p armour, now available in the Mythic Age.
- Stormeistari now have 180hp, 45h/30p/85c armour.
- Disabled Dane Crossbowmen from Supremacy. Bogsveigirs now replace them after researching Archer Specialization.
- Loki now gets a new unique unit (and inherit the Pitati's old Archer proto data) Headhunters, good at scouting and against economic units, trainable in the Classical Age, cost 50w, 30g, are trained from Longhouses (and so aren't classified as elite units)

Update: 10 Apr, 2023 @ 4:40am

-- EM 2.7.1 --

GENERAL
- Fire Ships no longer deal bonus damage towards Hammer Ships.
- Hammer Ships now deal bonus damage against Fire Ships.
- Dropped Ramming Ship pierce armour to 25% instead of 50%.
- Merged Steering Rudder into Astronomy; which now costs 150w, 200g, changed research time to 30 seconds. Now available in the Heroic Age.
- Fishing Settlements now available to only the Norse, Greeks and Atlanteans.
- Disabled Divine Law, and Code of Laws; instead a Wonder now provides +50 population.
- Siege Catapult now deals 100 crush, 20 pierce, has 0.85 accuracy, no aim bonus, track rating of 3. Now cost 200w, 150g.
- Apothocaries now allows Trade Caravans to regenerate hitpoints (instead of Markets healing nearby units) and has been made available to the Egyptians and Atlanteans.
- Reverted Rechargable Godpowers change from EM2.7 (AoM's base godpowers were not designed for multi-casting in standard games)

ATLANTEAN
- Lose access to Pirate Ships.
- Servants now deal x3 bonus damage against Archer Ships.
- Now have a unique Stone Wall Gate (instead of using the Greek, Bronze Gate or Wooden Gate)
- Renamed Llama Caravan to Alpaca Caravan, as it's too graphically different and shaggy from the EM Llama.
- Visuals Updated for the Curiassier, Noble Cavalry, Velite and Hoplomachus.
- Disabled Javelin Levyman from Supremacy.
- Velite rebalance: now costs 55w, 35w, has 7h/11p armour, LOS is now 18, now trained in 12 seconds.
- Archery Barracks, and Levy/Conscript Archery units techs now disabled in Supremacy.
- Levy/Conscripts Mainline Units now affects Arcus, Cranquiniers and Fundibalarius.
- Helios loses Poseidon's Secrets to Hekate (this makes very little sense mythologically, but in terms of game balance it's a nessecity since Helios has too many benefits)
- Disabled Roararii from Supremacy.
- Murmillo now available in the Archaic Age.

GREEKS
- Now have a seperate Pirate Ship variant, based on the Trireme.
- Renamed Pezhetairoi to Korybant. No longer benefit from Hoplitodromos.
- Palestra now cost 85w and take 25 seconds to build (one villager)
- Agoge now costs 200f, 175 gold.
- Somatophylax now has 20 hack armour instead of 30.

EGYPTIAN
- Disabled Hemolia and Desert Archer from Supremacy.

NORSE
- Gothi can no longer heal units directly, and instead has to build campfires to do so. Can now only boost heroes and myth units.
- Campfires can now be built by Gothi, heal at a rate of x1.85, and cost 50w. 10 can now be built, but can also be taken by enemies.
- Foringi can now boost human soldiers again.
- Removed Leidang from Supremacy (Throwing Axemen were just the ranged equivalent)
- Removed Chosen Spearband from Supremacy (too much overlap with Vaeringi, which had an Axe and was more interesting in the removal of the Leidang)
- Vaeringi now train in 12 seconds, now have 30h/15p armour move at 4m/s now inherit the Chosen Spearband's "Good against light infantry" role.
- Viking Tech no longer affects military building costs/build speed, instead it now functions as a combined Marksmanship, Tracking, Lightweight Materials and Marching, available in the Classical Age for 150f, 150g.
- Archery Hall disabled from Supremacy.
- Throwing Axeman moved back to Longhouse, now have a unique sound when throwing axes.
- Bowman, Skirmisher, and Archer Line Upgrades moved to Longhouse.
- Village Wrecker moved to Cavalry Hall.
- Nordic Crossbowman and Horse Archer moved to Jarl's Hall.
- Lose access to Levy/Conscript Archers and Infantry and instead get a merged version called Levy/Conscript Footsoldiers which costs 125w/125f-250w/250f.
- Frigg's Ring Forts tech has been made much more interesting and viable, it now increases the build rate of all military buildings by 25% and decreases their costs by half, now costs 200w, 20fa, takes 30 seconds to research.
- Njord no longer has access to Shield Wall, instead it has been given to Bragi.

Update: 2 Apr, 2023 @ 2:01am

Update: 31 Mar, 2023 @ 11:40pm

-- EM 2.7d --

GENERAL
- Incendiary Pigs now cost 65f, 20g, now have a x2.5 bonus vs siege weapons.

ATLANTEAN
- Oranos' Bucellarius no longer deals trample damage, but rather instead his horse will die, and he'll rise as a weaker infantry unit.

EGYPTIANS
- Sphinx will no longer teleport when close to buildings, and will now only teleport to buildings, their whirlwind ability has been restored when fighting units.