Rivals of Aether

Rivals of Aether

Mechlair
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Update: 17 Oct, 2020 @ 6:30pm

v1.1

=Tweaked her stats slightly.
++kB adj lowered (1.5 > 1.25). Hitstun is still the same, though (1.15).
--Air friction lowered (0.1 > 0.07).
-Fixed bug where her debuff wouldn't wear off even after the debuff's timer expires.
+If you run into a wall with Side-B, you'll move slightly upwards. This makes pineappling harder.

Update: 14 Oct, 2020 @ 8:57am

v1.002

=Attempted to fix teching animation's scaling.

Update: 13 Oct, 2020 @ 9:28pm

v1.001

Small hotfix.

Update: 13 Oct, 2020 @ 5:47pm

v1.0

This patch and its changelog were made by tome!

=ALL MOVES ARE NOW RESPRITED!!! Finally, no more awkward Clairen transformations.
+Added compatibility with Amber, Dracula's stage, the Miiverse stage, Pokémon Stadium, Mt Dedede, and Soulbound Conflict.
+Added vanilla rune support. More runes may be available in the future.
=Tweaked some particle effects to fix coloration errors.
=Moved around some colors to be consistent with Clairen and Rivals' standards.
+Added a GBA skin.
=Modified the Christmas skin to adjust based on the in-game season. (Thanks SupersonicNK for the template)
=The BotW skin now has its appropriate Side-B effect. (It was on the Hyper Light Drifter skin on accident. Whoops!)
=The G7 skin's Orb now has the tournament's logo on it.

Update: 12 Jan, 2020 @ 8:46pm

v0.996

*Gave up on the hit-and-run playstyle. Making it work would demand a complete rework, and I didn't want to alienate anyone any more.
*Decided to make her a complete rushdown, so some changes are happening to remove conflicts with that new vision.
=Resprited some more moves.
=Tweaked fire effects, also fixed some bugs with it.
+Redone tippers one more time; after opponents get set on fire, hit them to increase the damage they take from your moves. Every hit increases the damage of your moves by one unit, and it stacks.
**Notice this changes damage TAKEN, not DEALT, so knockback the moves deal will be exactly the same.
-Shrunk lots of tippers and moved them inwards to make hitting tippers constantly slightly more demanding.
++Tippers won't move your opponent slightly once they hit, however.
-Run speed decreased slightly (5.9 > 5.8). Moonwalk accel too (5 > 3.5).
+Late tipper F-Smash knockback increased.
+U-Smash tipper hit's knockback increased.
+D-Air last active frame hitbox now longer cares whether or not foes are grounded, and is placed on the sword, instead of at Mechlair's middle. This means you can properly hit enemies in front of you.
--It's a bit weaker and smaller, however.
==Heavily tweaked Up-B's hitbox during a specific portion of the move.
++Tipper is much bigger.
--Sour spot is slightly smaller, however.
=Tweaked Up-B's angling logic, there are now "macros" to more easily set the angle of a reverse Up-B.
+Tweaked orb's logic when you hit it; it no longer randomly abruptly stops, and it gets sent a bit closer to the input's actual angle.
++D-Tilt and a couple other moves' interaction with it is fixed, too.

Update: 31 Dec, 2019 @ 10:04am

v0.995

+Removed tipper pushback. It just felt odd and didn't work the way it was supposed to.
+Increased run speed (5.2 > 5.9). Still slower than pretty much everyone else, but no longer Ganondorf.
+Reduced ground friction (0.4 > 0.3) and increased dash stop percent (.5 > .9), improving grounded approaches without affecting grounded combos.
-Up-B no invincibility startup and N-Air time between hits increased by one frame.

Update: 29 Dec, 2019 @ 10:35pm

v0.994

+Buffed initial dash heavily (6.2 > 7).
+Hopefully fixed air speed once and for all (3 > 5.3).
+Air accel too (.36 > .4).
+Slightly buffed wavedash speed (1.15 > 1.2)
-Nerfed max jump speed (useless stat apparently?)
-Hitting a tipper will now move you backwards (except for specials and dash attack).
+Neutral-B now makes you move forwards.
+Side-B is now cancellable on hit.

Update: 29 Dec, 2019 @ 10:33pm

Update: 29 Dec, 2019 @ 4:12pm

v0.9925

-Quick hotfix to remove some test things.

Update: 29 Dec, 2019 @ 3:57pm

v0.992

=Added some more custom sprites.
+Fixed issue where air friction would prevent her from properly moving horizontally during first jump; air friction during it decreased (.074 > .04).
+Fixed issue where ground friction would decrease Mechlair's run speed heavily (run speed 5 > 5.2).
-Flame effect's timer decreases even during hitstun after you hit the opponent while they have the effect.
--Effect's also completely removed if you get hit by the marked opponent or die.
++Fixed issue where the timer would decrease even if they were invincible.
==Fixed issue where flame vfx appeared when their immunity to the effect wore off. Immunity visuals also tweaked.
-Nerfed multiple sour spots in various ways; damage, hitstun multiplier, knockback...
++Added weaker hitboxes to the tip of jab, F-Tilt and B-Air.
+Jab's hitstun decreased heavily (1 > .8).
-F-Air, F-Tilt and U-Tilt endlag increased.
+F-Tilt startup decreased by one frame (7 > 6).
+Grounded Neutral-B SDI multiplier increased (1 > 3).