Rivals of Aether

Rivals of Aether

Mechlair
Showing 31-39 of 39 entries
< 1  2  3  >
Update: 27 Dec, 2019 @ 11:53pm

v0.991

-Air speed tweaked:
++Jump hsp increased (6.2 > 9)
--Air accel decreased (.6 > .36).
--Air max speed decreased (4.4 > 3.5)
++Fast-fall speed increased (10 > 12)
-Foes' tipper immunity no longer decreases while they are in hitstun.
=FIRE VFX IS NOW A THING
+D-Strong now slides during startup. Move's pretty much useless, so I thought that could help?
-Aerial Side-B travels less far.

Update: 27 Dec, 2019 @ 5:09pm

v0.99

=Multiple new anims completed.
+Hitstun air friction increased (0.08 > 0.1).
+Max jump hsp increased (5.5 > 6.2).
--Max air speed and leave ground hsp merged (4/5 > 4.4).
-NEW TIPPERS!!!!
++U-Tilt and F-Air endlag decreased heavily to compensate.
+Hitstun formula changed; instead of multiplying that by .95, she should now take exactly the same hitstun as Wrastor.
+Fast fall speed slightly increased (10 > 11).
+Fixed U-Tilt's second tipper hitbox, it didn't deal 1.05 hitstun like it should.
+Up-B falls slightly more during startup.
+You can now turn around once during Down-B 1 startup, hold backwards during that part
+Orb, when getting called back, will always slightly send opponents to your general direction.
+ORB NOW INTERACTS PROPERLY WITH NEUTRAL-B!!!

Update: 25 Dec, 2019 @ 7:44pm

v0.981

=Taunt hotfix.

Update: 25 Dec, 2019 @ 7:35pm

v0.98

=Multiple animations got updated so they aren't just Clairen. Also fixed sfx on a couple moves.
=Added two more palettes.
=CSS now properly shows her element and has 2px wide outlines.
+Double jump height increased (11.5 > 11.7).
=Non-hitstun air friction reduced (0.1 > 0.074).
++Due to her high hitstun gravity, it seemed like she was in hitstun for longer than everyone else. To reduce that effect, she now takes only 97% of the moves' hitstun when being hit.
+Wavedash length decreased (12 > 10).
+Down-B 1 cooldown pretty much removed (40 > 20), it will end on the frame the orb becomes active.
++Its starting vsp is slightly smaller. This makes using it to recover much easier.
+Orb smack hitbox has more hitpause scaling (.5 > .7).
-Down-B 2 cooldown increased to prevent spam (40 > 80).
+If you are anywhere above the orb when using Down-B, your vertical boost will be increased.
++You can also move sideways freely after the moves IASA frames start.
=New taunt!!

Update: 24 Dec, 2019 @ 12:28pm

v0.96

=MANY new sprites added. Not complete, but definitely much closer.
=Tweaked some palettes. She now has 3 more palettes, too.
=WIP runes. Please give me ideas for more runes in the comments!
=Fixed an issue with win screen portrait that made Sandbert show up, instead of Mechlair.
*Movement made slower:
--Max_jump_hsp (5.8 > 5.5).
--Air_max_speed (6 > 4).
**The change isn't as big as it seems; air_max_speed seems to be relatively useless.
=Some tippers now slightly change the opponent's position on hit so hits don't feel undeserved, even though they actually were. This means some tippers now kill very slightly later, and others, sooner.
+U-Smash last hit hitboxes changed; tipper one is the strongest one, now, by a mile. (BkB/kBG 7/.9 > 8.3/1).
--U-Smash non-tipper last hit reverted to v0.8. I buffed the wrong hitbox in patch v0.9.
+Down-B overhauled: It'll now speed up the endlag on the move that hit it if said move isn't a strong attack, a special attack or N-Air.
++Down-B 2 activates sooner: frame 21 > 15. The boost when the orb hits you now works in a formula, and is no longer affected by your gravity until the moment you can cancel it.
--Down-B 2 endlag increased by one frame (6 > 7).
++Both Down-B cooldowns decreased heavily (80/62 > 40).
++Orb now has a hitbox while being smacked around, and all of its hit lockouts were reduced by one frame.
++Orb hitbox when coming back to you is bigger.
++Orb lifetime increased (599 > 750). It stops increasing temporarily while the orb is moving and permanently when you call it back with Down-B 2. The latter change fixes bugs where you'd call it and it'd end up destroyed instead of coming back to you.
=Up-B and Side-B custom air accels unified (3.5/3.6 > 3.55).

Update: 20 Dec, 2019 @ 12:19am

v0.95

=Sword sprites on multiple moves changed to match Mechlair's sword, instead of Clairen's.
=WIP portrait, CSS, Trummel codec, Kirby copy ability and TCO drawings added.
-Mechlair now has 6 palettes + default.
**SANTA HAT ON THE 7TH PALETTE IS A ROA BUG!!!
+Getting your jab parried no longer sends you to hitstun
+Moonwalk accel increased greatly (??? > 3)
+Wavedash length increased (6 > 12)
--Wavedash boost is much smaller to compensate, though.
-Walljumps nerfed slightly to be closer to the base cast.
=Aerial hsp values shifted to discourage super aggressive rushdown play.
-Air dodges now behave normally (speed 9 > 7.75)
-Techroll speed slightly reduced to match Clairen's.
+F-Air tipper and strong sour spot stats shifted.
++F-Air's weak sour spot stats now match new strong sour spot's
--Tippers made smaller to compensate.
+Up-B hitboxes during the last two active frames now reflect the animation.
-Up-B now makes you fall during its startup (vsp 0 > 2)
=Tweaked Down-B's logic so Down-B 2 won't permanently loop if the orb somehow can't reach Mechlair. Also fixed a frame perfect bug where spawning a new orb wouldn't work

Update: 18 Dec, 2019 @ 8:48am

v0.91

=Fixed bugs in some moves.
-Made tippers on Jab, U-Tilt, D-Tilt and F-Tilt smaller.

Update: 17 Dec, 2019 @ 11:26pm

v0.9

+Hitstun gravity and kB adj decreased (.7; 1.81 > .55; 1.5).
-Air friction outside and while in hitstun merged (0.15; 0.08 > 0.1).
-Pratland animation length increased slightly (22 > 24).
+U-Smash hitbox stats overhauled; tippering it is MUCH easier. Tipper base knockback increased (7 > 7.3).
+Tipper U-Tilt combos for more time and kills earlier (BkB;kBG 7;.8 > 2;1.08).
-F-Air strongest hitbox's knockback scaling decreased (.85 > .7). Hitstun multiplier too (1.1 > 1.05).
+All of U-Air hitboxes' kBG increased (Sour/tipper .1/.4 > .4/.6).
-Window 3's weak hitbox moved to window 2, it's also closer to Mechlair.
++However, it's now a tipper hitbox, and size's overall much bigger.
-All sweetspotted N-Air hitboxes' hitpause growth decreased (.85 > .7).
+Side-B will no longer send you to pratland if you connect the move.
+YOU CAN HIT DOWN-B'S ORB TO MOVE IT AROUND!!!!
**WIP feature, though.
+Up-B speed overhauled. It no longer makes you fall during startup, and behaves exactly like Marth's Dolphin Slash. Last hitbox is now stronger.
==Up-B no longer has custom gravity and friction values.
--Up-B's first and last hitboxes are now much smaller.

Update: 30 Nov, 2019 @ 10:10am

v0.8