Call of Duty: Black Ops III

Call of Duty: Black Ops III

CODE LYOKO: EXPEDITION DEMO
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Opdatering: 1. juli 2022 kl. 2:29

CODE LYOKO: EXPEDITION DEMO UPDATE #3

BUG FIXES
>Hud now hides for non-host-machine players in cutscenes
>Non-host-machine players now enter third-person correctly (thanks Func, you top lad !)
>Tutorials now appear & disappear correctly for all players. Host has control over them
>Pause menu now works during cutscenes

Opdatering: 1. juli 2022 kl. 1:16

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Opdatering: 1. juli 2022 kl. 0:57

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Opdatering: 1. juli 2022 kl. 0:13

CODE LYOKO: EXPEDITION DEMO UPDATE #2

CHANGES
>Added coop
>Overhauled cutscene animation, including the addition of lipsync

>Added additional music variation functionality
>Added a custom LUT (more saturation in this case)
>Goal tower in the third level now begins activated
>Moved around a few elements in the third level. The hornet ambush has been integrated into the main flow & is now required
>Set a guarenteed cooldown of at least 3 seconds between shoot attempts on Kankrelats. Hornets are still insane tho ohohoh

>Cutscenes now default to 'off' after completing all levels
>Hotkey to unlock all levels (hold reload for 5 or so seconds on menu) now grants all abilities as well
>Improved cutscene lighting
>Modified some materials on Aelita
>Moved Code 'Lyoko' away from monsters in second level to avoid distraction during tutorial
>Moved Code 'Grant' to third level. Previous location replaced with point
>Moved Identification ability to the first level
>Moved annoying bush in fourth level out of the way of timed gate path
>Placed extra platform in fourth level next to annoying wire to help with traversal
>Red gate in fourth level price raised from 2 tower points to 4
>Removed 'Always' option for tutorials
>Various additional changes across various levels in relation to secrets

BUG FIXES
>Entity shadows in cutscenes aren't so flickery anymore
>Tower data walls primary material layer wasn't showing due to unideal lighting conditions

Opdatering: 27. aug. 2021 kl. 3:18

CODE LYOKO: EXPEDITION DEMO UPDATE #1

CHANGES
>Added tutorial for Lifepoint pickup on second level to combat confusion
>Ending cutscene no longer requires 100% completion and will play after the fourth level is completed
>Players are now invulnerable when entering & exiting towers


BUG FIXES
>Assessed a couple of progression exploits in the fourth level
>Clarified 'Checkpoint achieved' popup into 'Temp respawn point set'
>Monster tutorials no longer delayed due to unspawned ents conflicting with spawned ones
>Second Sight ability no longer relays 'Identification acquired' popup
>Tutorials should no longer have any chance to overlap (forcing one to remain forever) if triggered simultaneously
>Tutorial text no longer persists during intro & outro cutscenes

Opdatering: 28. juli 2021 kl. 12:48

CODE LYOKO: EXPEDITION DEMO RELEASED :D