Call of Duty: Black Ops III

Call of Duty: Black Ops III

Zombies | Weaponry Overhaul v0.84.7
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Update: 21 Jul @ 6:48am

- Small fix for non-English language support

Update: 4 Jul @ 8:50am

Hi everyone, just a small update this time around:

- Added slamshot animation for Pack-A-Punched Trench Gun

- Added classic skin for AK74u

- Tweaked some audio

- Tweaked some damage values for various weapons

Please let me know of any issues.

Update: 21 Nov, 2024 @ 6:35am

- Modified Death Machine pickup announcer vox

- Adjusted reload volumes

- Swapped scope on Pack-A-Punched EM2

- Modified Lewis Gun audio

- Modified M1 Garand audio

- Modified P38 audio

- Modified some weapon materials

Update: 20 Nov, 2024 @ 2:16pm

- Adjusted WAW M1911 model, pose position and turn sway limits

- Fixed a minor issue with left hand clipping the Double-Barrelled Shotgun barrel during empty-reload

- Improved the Death Machine inspect animation

- Added "Death Machine" announcer vox on Death Machine pickup (will improve later)

- Generally increased volume of reloads

- Improved Grease Gun materials

- Improved Thompson M1A1 materials

- Improved audio of Thompson M1A1

- Improved audio of M1927

- Improved audio of Sten

- Improved audio of Chauchat

- Improved audio of M1 Garand

- Improved audio of SVT-40

- Improved audio of M1A1 Carbine

- Improved audio of Luger

Update: 17 Nov, 2024 @ 10:15am

- Reduced view sway on WWII M1911 + PAP variant

- Fixed alignment of projectile with ADS reticle of WWII M1911 PAP

- Added new reticle textures for various PAP scopes

- Increased ammunition for SPAS 12 + PAP variant

- Enabled gibbing on SPAS 12 + PAP variant

- Removed scope from SPAS 12 PAP variant

- Removed scope from Stakeout PAP variant

- Removed scope from SCAR H PAP variant

- Removed scope from M16 PAP variant

- Improved PAP audio of M16

- Improved materials of M16

- Fixed audio of SCAR H occasionally being much too loud

Update: 16 Nov, 2024 @ 12:51pm

- Fixed a bug with Type 2 fire rate being much too slow due to a typo

- Modified the aesthetics of various materials used by weapons throughout the mod, mainly metals in WWII guns

Update: 16 Nov, 2024 @ 10:26am

- Re-animated WWII M1911 poses (non-dualwield only)

- Edited WWII M1911 model to be slightly chunkier

- Disabled Annihilation on Scattergun again due to issues with zombie animations / gibbing

- Improved some weapon / Pack-A-Punch audio

- Modified NPC shot volumes to hopefully resolve issues with certain gunshots being much too loud in multiplayer

Update: 13 Nov, 2024 @ 11:51am

- Improved Death machine animations, kick and turning sway

- Improved MP5K model, textures and animations to be more similar to BO1

- Modified SVT-40 audio and fire rate

- Improved C96 audio

- Improved Thompson audio

- Improved FAMAS audio

- Improved Commando audio

- Improved Uzi audio

- Improved Trench Gun audio

- Improved Scattergun audio

- Added gibbing / annihilation to the Scattergun

- New audio for SPR-208, using sounds that incorporate the BOII Ballista firing audio

- Tweaks to SPR-208 hipfire animation, kick and rate of fire (temporary placeholder)

- Tweaks to SPR-208 PAP properties

- Added scope to PAP G11

- Removed scope from PAP MP5K

- Improved visuals of various weapon reticles

Update: 10 Nov, 2024 @ 5:53pm

- Updated M1911 animations and idle pose

- Updated Ray Gun animations + fixed various animation bugs with the Ray Gun

- Overhauled Ray Gun visual effects and improved materials (audio improvements to follow later)

- Added Pack-A-Punch camo to Ray Gun Mark II

- Added All0utWar's Perk Return Script (no refunds enabled)

- Set perk limit back to classic 4-perk cap

- Reduced the health pool for Hellhounds

- Re-implemented Zombie voices from WAW, BO, BOII

- Added Death Machine

- Fixed inspect animation not triggering for some diggable / pod weapons

- Updated stats of all diggable / pod weapons

- Improved wall chalks of various weapons

- Added custom Black Ops 1 style textures to Teleporters and Zombie Armbands (thanks again to Overlord for producing the original textures that I used as a basis)

- Revised Pack-A-Punch effects for most launchers and special weapons

- Reverted Gobblegum first-purchase cost to 500 points

- Re-implemented SCAR H + improved audio / grenade launcher FX

- Removed AN94 while I work on improvements

- Fixed visual bugs with shells during Stakeout reload animation

- Converted non-PAP PM63 animations to open-bolt (PAP to follow later)

- Improved iron sights of various weapons

- Improved visuals of Crossbow materials

- Improved audio mixing for the vast majority of weapons across the mod (mainly just didn't get around to doing some semi-auto rifles) (Big thank you to SpencerJ for his assistance with testing this aspect of the mod)

- Replaced gunshot audio with custom shots for various guns

- Updated Pack-A-Punch firing audio for most weapons

- Slightly increased / decreased ammunition reserves for various box weapons

- Increased ammunition reserves of most Pack-A-Punched weapons

- Improved sound effects for various launchers

- Massively increased explosion damage to non-player entities (explosives and Ray Gun are now effective up to and exceeding round 35 - this will likely be toned down later, especially once PhD is introduced)

- Improved explosion FX for all explosives

- Added alternate explosion FX for PAP weapons (missile trails to follow)

- Added alternate trail for PAP grenades / bolts

- Added specialized PAP for C96

- Changed some Pack-A-Punch weapon names

- Added Black Ops 1 styled AUG scope reticle

- Modified FOV for various weapons

- Adjusted fire rate for various standard / PAP weapons

I wasn't keeping paper notes on these last couple of patches, so anything else I remember, I'll update the change notes with.

Update: 13 Oct, 2024 @ 8:29am

- Rebuilt mod for all languages (I forgot)

- Modified some gunshot tails