Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
Showing 21-30 of 55 entries
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Update: 9 Jan @ 3:35pm

chimi's fog script yoinked

Update: 31 Dec, 2024 @ 12:56am

The Parish void fix.

Update: 14 Nov, 2024 @ 9:06pm

Improved brick seams

Update: 14 Nov, 2024 @ 7:13pm

texture seams on no mercy, some other shit

Update: 8 Nov, 2024 @ 10:37pm

Removed the awful parish skybox, i hate it so much i just cant auh i js w ja sodqwdqw gshhhshhhhhhhhh gggggggggggggggh

Update: 7 Nov, 2024 @ 11:38pm

ssbump fixes on blood harvest, and the sacrifice bump overhaul

Update: 7 Nov, 2024 @ 8:05pm

Made a lot of new ssbumps for Dead Air's airport.

Update: 6 Nov, 2024 @ 3:21pm

Made ssbumps, only for L4D1 campaigns (excluding Crash Course, and TLS).
Added mipmaps to most textures to improve performance.
Re-worked over 400 textures from the ground up.

Update: 1 Nov, 2024 @ 5:14pm

Turns out I misplaced death toll's cc's for some reason, fixed now.
Added a missing ceiling texture on boathouse finale.
Kreze remade the burning city in the distance.

Update: 31 Oct, 2024 @ 4:04pm

Reworked Dead Center's hotel.
Remade The Passing.
A lot of other stuff.