Left 4 Dead 2

Left 4 Dead 2

Team Psykskallar Aesthetics
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Update: 5 Jul @ 1:05pm

patch

Update: 22 May @ 3:04am

- new wall graffiti for death toll in a couple of places.
- fog "bug fixes" on certain campaigns, density tweak.
- added support for dead beat escape custom map, + starry sky.
- fixed a bug that made malwarebytes be able to detect my cryptolocker and storm worm included in this mod. if for some reason your antivirus still detects trojans, please ignore and allow the files to stay, they are essential for my textures to work properly.

Update: 11 May @ 5:38pm

Made some custom wall graffitis for No Mercy, for now.
It's mostly fun lore, or movie/game references the pack is inspired by.

Update: 18 Apr @ 3:30am

the night eats the world

Update: 4 Apr @ 10:00am

Blood Red third strike cc, made by lumi.

Update: 27 Mar @ 3:17pm

Remade Dead Center's color corrections, skybox, skyline, fog.

Update: 17 Mar @ 8:23pm

Some support for Dark Parish custom campaign, mainly disabled the ugly fog for it.
Trash Stream fog restored to vanilla, gave it a different color correction.
The Last Slop color correction included, lighthouse now has a skybox.
Crash Course now uses one of my older dark color corrections.

Update: 11 Mar @ 2:37pm

DNAS

Update: 26 Feb @ 6:57pm

Mainly a Dead Center update, I made a proper color correction for it.
It's been reusing the parish daytime cc as a placeholder, but not anymore.
DC is now at sunset, as I kinda like the vibes, made the mall a bit darker.
Reused my winter aesthetics water edits, since they're much less broken.
Corrected hard rain fog script colors not working, other small polish.
swamp finale sky correction, it seemed too compressed before for some reason.

You can check the color correction folder, I made altenrative sunset cc's for center.

Update: 21 Feb @ 7:09pm

Fuck off, blend brick 01