The Killing Antidote

The Killing Antidote

Cursed West
Showing 1-5 of 5 entries
Update: 18 Jul @ 10:54am

Version 1.3

-Added Cloth boxes
-Doors now behave like in the main game
-A map can be displayed by holding "5", this map updates on realtime as you explore the buildings, can display 3 icons:
X= Means there is no key item in this building:
V= The key item that spawned here was obtained
?= There is a Key item in this building that you didnt pick up.

-Fixed a Lightning bug that affected the Lightposts shadow.
-There is a new nighttime lightning preset when pressing 8, its very similar to the other one but less foggy (its the nighttime lightning of a map im doing with this same asset pack)
-Minor modifications to some buildings
-Bottles can be shoot and broken
-Daylight now has some buildings with the interior lightning turned off.
-Added a new asset pack, you can see most of these in the old house with a basement
-The lightposts casts shadow on nightime
-Fixed a pair of custom triggers that didnt cancel each other out
-Glock no longer spawns on the Sheriff second floor, instead its just the ammo.
-Maniacs no longer spawn on the Saloon second floor.

Update: 18 Apr @ 1:51pm

Version 1.2.1
-Quick fix to the basemet issue that had ground covering it
-Fixed a Hidden Brainsmasher that wasn't spawning due to a typo

Update: 18 Apr @ 10:52am

Version 1.2

-Added Day version, press "8" to toggle, Day version has its own music.
-Added more decorations
-Some minor building tweaks
-Interior lightning now wont "leak" to the outside

Update: 15 Apr @ 3:28pm

Version 1.1

-Added additional shotgun and revolver spawns
-Locked doors that can open from behind now play a sound when trying to open from the front
-Added a Key item layout to the screenshots in the workshop page

Update: 14 Apr @ 11:56am

Version 1.0