Age of Wonders 4

Age of Wonders 4

TB - Society Traits
Showing 1-4 of 4 entries
Update: 6 Jul @ 8:09am

New Traits:
Airbenders* give your units bonus range, protection and mobility. While gathering up and scaling your wind ragers.

Curse of the Moon* your units are now animals with your tier 1-3 always transforming to spirit wolves on max rank. You can now repeatedly call on spirit guardians.

Descendants of Darwin: your units scale up when they rank up and evolve. You've got a chance at epiphany and acquiring the powerful forced evolution spell.

Changes:

Dragon Tamers* you longer evil aligned and your cavalry no longer turn into animal + dragons. If you liked that functionality perhaps take a look at my new mod. Picking a wyvern or dragon mount will then provide the same results.

Human Wave Tactics* Renamed to Wave Tactics and now provides an additional flat exp per turn to your low tier units.

Scavengers* undead now provide draft instead of souls.

Bug Fixes:

Colossi Legion* no longer starts with a blessed dragon.

Airbenders* are no longer incorrectly accessible

Update: 25 Jun @ 7:58am

New (See images for details):
*Necrotic Flora*: Plants and undead become resilient necrotic flora with forests providing soul income.
*Oath of the Caller*: Give up drafting and a large portion of your gold for a Large boost in mana and summoning capabilities.
*Scavengers*: Provides resources when any unit dies in battle, depending on its type and allows the recruitment of Carrion Birds after battle.
*Devotees to Chaos*: Devote yourself solely to chaos, in exchange you unlock reusable rites and your units apply random debuffs on any hit.
*Human Wave Tactics*: You cannot recruit units above T2, but in exchange your chaff is easier to recruit and maintain while gaining more EXP.
*Dragon Tamers*: Break, collar and train your own dragons. Dragons are now considered animals, no longer require imperium and gain inner grace. (Requires Ways of War only for the start summon + spell, still useable without)
*Colossi Legion*: Everything is a demigiant now.

*Airbenders*: NOT AVAILABLE AT THE MOMENT, just a WIP/teaser




Bugs:
*Arcane Warmasters* (Fixed): Unit Bonusses are now correctly applied.
*Soul Forgers* (Fixed): Mass Soul Infusion should behave properly now.
*Mountain Raisers* (Can't reproduce): Hurry production bonus stacked with Luxury Markets causes a negative Hurry Production.

Update: 19 May @ 9:31am

Patch Notes 19-5-2025:
First of all I’d like to thank everyone for the feedback and positivity received.
This is the initial balance pass and bug fixing round based on the comments I’ve received. Do note that not everything has been touched on yet and I’ve got some more involved rework ideas that will need more time to come to fruition.

*Arcane Warmasters*
- Updated tooltip.

*Merchant Kingdoms*
- Removed the additional whispering stone at start.

*Mountain Raisers*
- Changed the 3 Imperium gain to 5 production per mountain province.

*Nomadic Society*
- Reduced the gold, Knowledge and Imperium gain to 3 per outpost.

*Soul Forgers*
- Updated Tooltip.

*Startouched*
- Is Astral instead of all Affinities
- Triggers at the start of the game as well.

*Vivisectionists*
- Fixed EXP bug.
- Halved the knowledge income and restricted it to non-magic Origin units.



Update: 16 May @ 1:29am