Viscera Cleanup Detail

Viscera Cleanup Detail

Underground Research Facility
Showing 1-9 of 9 entries
Update: 27 Jan, 2021 @ 12:34pm

-Added an experimental Cull Distance volume to potentially reduce lag. (It'll remove things far from view, not rendering them. It shouldn't be an issue hopefully.)
-Added 2 sets of working teleporters. And one set of broken teleporters.
-Updated stacking zones a little.
-Added a preview image.

Update: 11 Dec, 2018 @ 9:57am

-Updated to V2 (adds missing int files).

Details:
-Added some brooms, possibly.
-Added PIDs to every body.
-Made the Garbage Shute immune to splats (only the shute, the landing zone can be splattered as usual).
-Added some splat-protection to the water bits in the sewer too.

Update: 11 Dec, 2018 @ 9:07am

Update to V2 (attempt 2).

Update: 11 Dec, 2018 @ 9:05am

Update to V2.

Update: 31 May, 2015 @ 4:51am

Fixed a nasty bug that made the radio at the start mess with the door nearby. Hopefully.

Update: 31 May, 2015 @ 2:17am

-Added the Bin>2>Bucket machine, in the Sewer area of the map. It will basically let you trade Bins for Buckets.

You insert a Bin, it gets made into materials and the light goes green. It can take several bins in a row, remembering how many bins it has taken. Creating a bucket reduces the amount of material by one. This should make bins less of a hassle when dealing with piled up garbage, and help with cleaning the blood everywhere. :P

-Added the Big Banger radio to the map (twice, since its a big map).
-Also added the Big Banger Supernova. Use at your own risk (i didn't mess with it at all, it is THAT dangerous on its own).

-Any areas with water, as well as the Garbage Shute should no longer be able to have decals (you know, smears of blood, goo, ashes, etc) on them.
(But i was too lazy to remove the water effect around the Garbage Shute. Ah well.)

I couldn't be bothered to add PID's, since most bodies are too intact for that, and i'm TERRIBLE with names.

Edit, forgot to mention, also made the in-game description fit the new UI.

Update: 21 Feb, 2015 @ 6:32pm

Initial upload of map.

Update: 24 Jan, 2015 @ 11:34am

[Update 1]
-Added an elevator in the Open Surgery Room (for a lack of a better name), it's small but it will transport items for you regardless.
-Relocated the note that has the Security Checkpoint 3 Door Code, to be more visible and easier to find.

Update: 22 Jan, 2015 @ 12:57pm

-Added an Anti-Gravity toggle for the Garbage Shute, which if enabled allows full acces to the Shute by jumping in it from below. Handy if things get stuck or stains come through.
-Removed doorcodes for: Checkpoint 2, Checkpoint 3, Garbage Shute and Main Storage.
-Removed various notes.
-Widened the broken door opposite of Main Storage, bins fit through now.
-Added several Brooms throughout the level.
-Added a speedrun time of 5 hours.
-Minor changes to in-game description of time and size.