Viscera Cleanup Detail

Viscera Cleanup Detail

Underground Research Facility
331 Comments
Weird_Bambo0zles 22 Dec, 2024 @ 11:38am 
It took 15 hours for me to finish it, 10/10 would do it again. But the garbage chute is buggy. When i walk on the floor i get bloody bootprints. I mopped it hundreds of times but it didn't work. I had to use commands to clean it
hollowman 13 Dec, 2024 @ 7:56am 
Noted on the stackable items/stacking zone.

Yeah, i restarted the level. It's okay.
CarThief  [author] 12 Dec, 2024 @ 11:54pm 
There should be several stacking zones of each type, in total more space then you need for said objects. Doubtful a single or small amount of zones can hold all objects, though.

Maybe you can clear the garbage chute with some luck, it's "anti gravity net" was designed to clear some lag (only moving physics object incur lag)?
hollowman 12 Dec, 2024 @ 10:10pm 
Design question: are there more stackable items than there are stacking zones, assuming i don't stack them ceiling-high?

(My game lagged beyond the point of no return before i found the elevator's control panel covered in blood. I was so naive, thinking the rubbish chute was a portal straight to a giant incinerator.)
CarThief  [author] 3 Dec, 2024 @ 6:55am 
Ah, sadly not. The one that's broken and semi-open can be unlocked to open slightly wider, if I recall, but that's kinda it. It's moreso there for shuffling through bins and buckets and whatnot.
delavanty 3 Dec, 2024 @ 6:45am 
can i unjam the door some how? i swear i thought there was a switch
Entity Killer 10 Aug, 2024 @ 7:13pm 
Problem is to find players. Especially patient ones!
greadman 10 Aug, 2024 @ 2:34pm 
Finally beat it. Took me too many hours XD 105%. Awesome level, could be in the top few for me
greadman 8 Aug, 2024 @ 11:15am 
Ah I'm sure I'll figure it out thanks. Really awesome map though dude. Literally every map I've played from you is an absolute banger. Love the massively long levels. Always quality too which I imagine is hard to keep up with such a giant space
CarThief  [author] 8 Aug, 2024 @ 10:29am 
It's been ages so I'm not sure honestly, I think "Med-Waste" or something similar (those green boxes) has it's own zone in the game, but not sure if I added it to this map.

I'd imagine if it's just "Crates", then any generic crates fit in there just fine, though (med-waste crates and such might not count). There might be Bio/Med-waste and Cryo canister stacking areas in the map though, if I remember right, but not sure.
greadman 8 Aug, 2024 @ 10:23am 
Awesome map. Did you add crate stacking ? I've noticed at spawn there's a stacking zone simply labelled crates. If I recall, I think there was one of those green biohazard boxes there so maybe it's just for those ? Although in the rest of the map, they are labelled as medical waste zones specifically so im not sure.
Vit. 27 Jun, 2024 @ 4:01pm 
forgot that i subscribed to this threat at some point whoops
fungusgamer89☃ 27 Jun, 2024 @ 7:48am 
grrrr this map
CarThief  [author] 2 Dec, 2023 @ 3:12am 
Ah, that bit is sadly due to the fact that you can't pose a whole body and/or setup how they've died that way (their pose, lost arm, bisected, decapitation, whatever other details). There are whole bodies but they ragdoll into whatever they want, so it's not ideal for that. (It's also not easy to find semi-whole body models for minor injuries.)

I guess it's personal preference, but I don't mind them coming apart. Makes them easy to tetris-stack into bins for disposal.
Gravity 1 Dec, 2023 @ 6:04pm 
This is a sick map, theres a lot to do and a few different features that I haven't seen on a lot of maps, but why the hell does EVERY body need to split apart?? I quit after a good couple hours because there wasn't a single one except for the bagged bodies that held together. this just adds to the massive amounts of lag this game already has and makes everything frustrating. a few that explode are fine, but let me pick up whole guys for christs sake.
CarThief  [author] 14 Nov, 2022 @ 11:39pm 
Oh yeah those are just for fun. Just little decorations, all as intended. (Though they may be a bit glitchy and revert to a regular PDA if you bring em home, not sure. I fixed that for the same types of colour PDAs you find in Domestic Disaster though.)
archivist 14 Nov, 2022 @ 10:54pm 
Is there supposed to be a bunch of blank PDAs? A lot of them are just black with solid color on them.
BigToePlayer 6 Aug, 2022 @ 4:24pm 
this map is amazing took me 8 hours 10/10 would mop again
The French Meister 6 Jul, 2022 @ 10:05am 
thanks @cartheif, i only have your map installed but ill try what you suggested, thanks for replying
CarThief  [author] 27 Jun, 2022 @ 12:50pm 
Dunno, maybe you've got a LOT of maps to update? Or some very big maps? Give it a few minutes to do it's thing, and otherwise maybe try restarting the game.

Also try to click on the Workshop icon to see the status of all maps, if it's not "Installed/Ready" or "Unknown" (AKA not (or no longer) on the Workshop), then it's being processed, and if it processes endlessly, maybe unsubscribe from that map and resubscribe and see if it properly loads then (maybe some files went missing or broke?).

Otherwise, best bet is to ask around on the Viscera forums.
The French Meister 27 Jun, 2022 @ 7:15am 
does anyone know why it says "working" foreever when you click on the steam workshop in the game
EMTboi 9 Jun, 2022 @ 2:34pm 
Fuck ok yeah I found it, I'd I just looked I front of me I would have seen it.
CarThief  [author] 9 Jun, 2022 @ 8:57am 
There's two doors that lead to that room, the one that's blocked is the bottom-most door, the one that isn't is somewhere on the top level, not far from the spawnpoint, if I recall correctly. There's also an elevator in that room so you won't get stuck if you go down in there.
EMTboi 9 Jun, 2022 @ 6:50am 
but there are things behind it, did i miss something. is there a different way through?
CarThief  [author] 8 Jun, 2022 @ 11:33pm 
Ah, that one's "broken" by design, can't open that one, sorry. At best it goes wide enough to barely fit through objects like Disposal Bins.
EMTboi 8 Jun, 2022 @ 5:51pm 
how do you open the door with the metal bars on it
Samhhain666 25 Mar, 2022 @ 1:56pm 
Heyyyy, thanks for this map :) Something rather hilariously f**ky is happening for me in the garbage disposal near the incinerator where gravity is turned off for a small area. Nothing is funnier than spilling a bin down there and having to pick everything up for a third time :P
Diilicious 31 Oct, 2021 @ 1:29pm 
took me 06:36:02 to finish this to 105% completion. This is my favourite large map that ive found.

Must admit when i saw somebody else comment it took them 5 people to do the same time I got a bit of an ego boost. I'm sure the higher ups wont replace ME with robots. :D
YoshiCrafter 9 Oct, 2021 @ 4:02pm 
i love the dynomite maschiene 10/10
margotbean 9 Sep, 2021 @ 3:59am 
Door codes:
513782
30945126
001582
I haven't played the level, so don't know which doors they go to. The longest one is the one with the clue on the note, though. :vcdblood:
petsku 24 Aug, 2021 @ 6:26pm 
i will cry if i dont do it
CarThief  [author] 15 Jul, 2021 @ 5:23am 
Uh... I don't remember and lack the time/means to dig em up right now but here's a global method to "pick the locks" of these code-doors.

1) Press a number, and see if the screen makes a "click" sound and flashes green.
2) Remember where that number was when it occured.
3) By using #1 and #2, insert a number, if it "clicks", proceed, if it doesn't, go back by one number and try another one, and work your way through the code.

(Or just press 1111 for example, and if it clicks on slot #1 and slot #4, you know it starts and ends with a 1, if it was a 4-digit code.)

(Also, if the code is long, periodically write it down, because once you fully type in the code it auto-clears fully, which is a pain for super long codes. Some doors like the Office's are random with no hint, so you must do this to unlock them anyway.)
Diogenes, The Cynic 14 Jul, 2021 @ 9:54pm 
I was playing the map and had a paper with a code on it. i put the paper down to put the code in but i needed to check the paper again to make sure. turns out the paper clipped through the wall and can no longer finish the map. Can i have the codes?
White Rhino PSO 6 Jul, 2021 @ 8:24pm 
I started this map with one friend, and the first hour or so was just spent mopping up blood in the hopes that our other two friends would be able to see us when they joined in.

Six hours later and we just saved and quit for the night because we found "hey, there's another room.." which still has a bunch of body parts and trash lying around.

So far, the only issue I can think of is that the lack of barrel stacking zone confused us. Thankfully, one of us checked the comments here and saw that both the barrels and non-medical crates didn't need to be stacked at all.

Maybe there could have been a big section in the basement that had an area for barrels and another for non-medical crates. Not needing to stack either, but still having them strewn all around a big research facility, feels a little weird.
Baxxster 8 Jun, 2021 @ 3:07am 
I have totaly misunderstood the meaning of stacking in this game. My destructive side has incinerated litterally EVERYTHING, and yes, also on this map. It's more pleasing to burn it all than to stack it :D Still love this map, think we did 8 hours on it as 2 players while burning it all and cleaning. Still best map out on the workshop by far!
CarThief  [author] 8 Jun, 2021 @ 12:49am 
I could be misremembering, but I recall regular Crates and Barrels could be ignored (they don't have a stacking zone in this map), but there are stacking zones for Med Waste, Medical Crates and Cryo Canisters.

To be fair though, it's a LOT of crates/barrels that would've needed stacking. But maybe to one day add stacking zones for those too? Hm...
FuzzFeathers 7 Jun, 2021 @ 5:25pm 
So do you have to stack regular crates somewhere or just the green medical ones?
El Viernes Waldemar 7 Jun, 2021 @ 7:28am 
I love playing VCD and never thought of checking other maps than vanilla. Going to check out this map :)
minidaisycat 8 Apr, 2021 @ 8:06am 
thank you for making this great map
Skye 14 Feb, 2021 @ 3:03pm 
Gotta say this is now my all time favorite map. It was excellent! Granted took me way longer than is should have, but I never got tired of it, even with all the running around. Loved the challenge of having to deal with all the inconveniences you put in. My only complaint was not having any stacking areas for barrels and crates. Not that that's a bad thing in this map, but I spent extra time pulling them out and prepping for stacking before I found out I didn't have to. Also enjoyed looking for the codes for the doors, which I had no issues finding. And the garbage cute was a great help! Overall amazing map! Great work! Thank you!
Winwin 2 Jan, 2021 @ 1:57pm 
Thank you for making my favourite workshop level! Have to admit I've never finished it, but for me that's never the point anyway. Great job!
Dark 17 Dec, 2020 @ 9:17am 
Unoptimized, clunky, and not fun. Not to mention the door that should lead to the garbage chute often gets bugged, so it won't open even if you have a code.
CarThief  [author] 7 Dec, 2020 @ 12:52am 
It seems i overestimated the amount, according to the editor, it's 39 employee PIDs in total. Did miss that guy's PID though, yeah. The one on the shelf. (If he had one, it'd be 40.)

Guess i forgot about giving him one (the map was made before PIDs where a thing, and they where added retroactively). Well, if i ever get less, um, lazy... I could always make a list and sort out that problem, among others.
shadowdancer7911 6 Dec, 2020 @ 6:15pm 
Thanks CarThief. I don't know if you can verify this, but in the last room on the right at the end of the hallway where the elevator is located to the basement, there is a body laying on top of a shelf; there is no PID anywhere around or under the body. Is there a possibility one wasn't placed there?
It may be a trivial question and unimportant in the scheme of things, but if you know you placed one there, I'll look again. I did look carefully before I touched the body, knowing how they explode into pieces and the PID would fly along with them. Thanks for humoring me!
Again... this is an awesome map! Great work!
CarThief  [author] 6 Dec, 2020 @ 2:30pm 
Hm... I honestly wouldn't know, but since every room probably has several bodies... I'd guess atleast 50. One per person, in any case.

---

The map's pretty old, and was kind of built with the idea of intentional inconveniences here and there, so that explains the disposal method, broken door, etc. Admittedly the stacking zones could be bigger, but I've also been well, lazy, admittedly. But the zones are happy if their quota is met, don't think you get extra points beyond that.
shadowdancer7911 6 Dec, 2020 @ 2:20pm 
How many PID's are there?
pappoy 1 Dec, 2020 @ 12:09am 
why the hell is there 6 tiny spots for crates legit terrible for the amount of crates
The Old Taylor Swiftsz 10 Nov, 2020 @ 3:44pm 
It's a nice level and great for long clean up sessions, but the incineration method is executed extremely poorly and is way too inconvenient. I would just make the items either disappear or fall into an incinerator as to not cause frame issues. Also please have more than just 2 Slosh'o'matics. The size of this map warrants 3 of them minimum.
The Old Taylor Swiftsz 10 Nov, 2020 @ 3:15pm 
There's gotta be an easier way to incinerate items thrown down the chute. The distance you have to travel just to rid the frame drops is ridiculous.
CarThief  [author] 31 Oct, 2020 @ 1:48am 
They, uh... Don't get deleted. They're piled in an area below, throw down too much and it will start lagging and you'd have to go down to incinerate those things.

If you take the elevator down to the sewer level you'll see for yourself. A bit inconvenient, i know, but at the time that was the intent of the map.