Dota 2
Dota IMBA
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Update: 12 Jul, 2015 @ 4:18pm

Bug Fixes:

- Fixed Pudge losing flesh heap stacks when upgrading the skill while dead;
- Fixed Sniper gaining the wrong range when upgrading Take Aim with a nonstandard gun equipped;

(Im)balance changes:

- Mirana's Arrow visuals improved: the arrow is now brighter and clearer. It is smaller when cast, and grows bigger as it travels, becoming easier to spot at super long distances. Renamed to Shooting Star (seriously, what kind of name is "moonfire beam"?).
- Shooting Star cannot hit enemies inside their fountain area.

Update: 12 Jul, 2015 @ 2:36am

6.84.5 update - new heroes and balance changes

General:

- IMBA-fied heroes will now have a (IMBA) tag after their name, instead of before. This makes it much easier to search for your hero by name.

New Heroes:

Sniper

- Shrapnel: has global cast range.
- Take Aim: Sniper can activate take aim to change his currently equipped gun. Switching guns has a cooldown, but costs no mana. The possible guns are:
  • Submachine Gun: decreases Sniper's range to 300 (almost melee) and reduces damage, but grants slightly increased move speed and dramatically improved BAT.
  • Sniper Rifle (default gun): works as in regular dota, increasing Sniper's range with no side effects.
  • Anti-materiel Rifle: roots sniper in place and increases his BAT, but grants increased damage and incredibly long attack range.
- Headshot: headshot's effects change based on which gun Sniper has equipped. With the SMG, headshot procs deal no damage, but ministun targets. With his sniper rifle, procs deal bonus damage, and briefly slow targets. With the anti-materiel rifle, headshot procs launch a grenade, which deals damage and shreds armor in a small radius.
- Assassinate: deals physical damage to all targets hit by the bullet, as well as those behind the main target. Assassinate can always be cast on targets under Shrapnel, independent of their distance from Sniper.
- Aghanim's Scepter: improves Assassinate's shot to a flashbang, increasing damage and adding knockback and a blind effect (70% miss chance) for a short duration.

Pudge

- Meat Hook: now has two subskills, "Power Hook" and "Swift Hook". Each time Pudge gains a level, he gains one stack of both Power Hook and Swift Hook. Power Hook stacks increase Meat Hook's damage, and Swift Hook stacks increase its speed and maximum range.
- Power Hook: activating this skill consumes Swift Hook stacks and turns them into Power Hook stacks.
- Swift Hook: activating this skill consumes Power Hook stacks and turns them into Swift Hook stacks.
- Rot: area of effect and damage increase each time Pudge gains a stack of Flesh Heap.
- Flesh Heap: magic resistance bonus increases with each stack.
- Dismember: deals bonus damage equal to Pudge's strength, and absorbs all damage dealt as HP.
- Aghanim's Scepter: adds a rupture-like effect to Meat Hook, damaging targets as they are pulled to Pudge.

Hero roster:

- Removed Tinker temporarily due to the Rollermawster immortal causing massive lag issues. Will be re-added when this is fixed.
- Removed Wisp temporarily due to an exploit involving tethering one Wisp to another. Will be re-added when we remove samehero mode.
- Removed Doombringer due to relying too much on his ultimate and being overall one-dimensional and uncounterable. Doom would always be completely irrelevant before buying Scepter, and become unstopabble after getting Refresher.
- Removed Wraith King due to bugs involving his ultimate.
- Added lazy Earthshaker, with huge fissure/echo slam radius and maximum damage enchant totem from level 1.
- Added lazy Nature's Prophet. All his skills are global.
- Added lazy Templar Assassin, with increased damage output and a very strong Refraction.

(Im)balance changes:

Axe

- Battle Hunger now longer prevents healing. Now prevents only natural regeneration (including tangos, salves, heart's passive, fountain aura, etc.)

Bounty Hunter

- Track now grants gold based on the target's level (no longer on net worth).
- Aghanim's scepter Track gold steal from 30/40/50% of unreliable gold to 30%.

Juggernaut

- Blade Fury radius from 275/350/425/500 to 350/400/450/500.

Lich

- Frost Aura's chance to cast frost nova no longer increases over time - now a fixed 7/8/9/10% chance per second to cast. Aura radius from 700 to 400/500/600/700.
- Frost Armor attack speed slow from -35/50/65/80 to -30/40/50/60.
- Chain Frost bounce range from 600/750/900 to 600/700/800 (scepter bounce range from 1600 to 900/1200/1500, bounce speed from 1000 to 800/900/1000).

Lina

- Secondary Dragon Slaves' damage from 55/90/125/160 to 40/60/80/100. The radius of the zone where enemies can be hit by all four dragon slaves has been reduced from 150 to 125.
- Light Strike Array now creates 4/6/8/10 pillars (from 5/7/9/11), and the blasts propagate 20% slower.


Lion

- Earth Spike damage from 100/175/250/325 to 120/200/280/360.
- Hex mana cost from 100/110/120/130 to 100.
- Finger of Death damage from 650/800/950 to 650/825/1000 (scepter aoe radius from 300/325/350 to 300/350/400).

Naga Siren

- Mirror Image illusion duration from 40 to 50 seconds.
- Riptide cooldown from 10/9/8/7 to 7 seconds, damage from 130/170/210/250 to 130/180/230/280.
- Song of the Siren mana cost from 100 to 50.

Necrophos

- Death Pulse now only stacks up to 3/4/5/6 times, and each stack increases base power by 25% (from 30%). Effect radius from 500/525/550/575 to 550.
- Heartstopper Aura power increase per second from 20% to 15%, maximum creep stacks from 5 to 6.
- Sadist mana regeneration per second from 2/4/6/10 to 2/3/4/6.

Omniknight

- Purification heal/damage from 100/200/300/400 to 90/180/270/360, Omniguard (passive Purification) cooldown from 10 to 25/20/15/10 seconds.
- Guardian Angel hp regeneration per second from 60 to 40/50/60.

Storm Spirit

- Ball Lightning cast point from 0.25/0.2/0.15 to 0.3, damage per 100 units traveled from 8/14/20 to 8/12/16, base mana cost from 0 to 20/10/0.

Sven

- Movement speed from 295 to 310.
- Storm Bolt cast range from 600 to 700, stun radius from 400 to 275/325/375/425.
- Great Cleave from 325/350/375/400 to 400 radius.
- Warcry cooldown from 26/22/18/14 to 20/18/16/14, armor bonus from 6/12/18/24 to 10/15/20/25.
- God's Strength cooldown from 65/55/45 to 70/60/50, mana cost from 100 to 50/75/100, bonus damage from 150/225/300% to 150/250/350%.

Vengeful Spirit

- Base damage from 22-26 to 28-34, base attack time from 1.6 to 1.5, agility gain from 2.7 to 3.5.
- Command Aura bonus damage from 18/30/42/54% to 25/40/55/70%.
- Wave of Terror from 60/80/100/120 to 60/90/120/150 damage.
- Swap from 20/16/12 to 10 second cooldown, mana cost from 100 to 40.

Venomancer

- Poison Sting damage per second from 6/12/18/24 to 6/14/22/30.
- Poison Nova from 100 to 70 second cooldown (60 to 40 with scepter), 200 to 150/175/200 mana cost. Duration increased by 1 second at all levels (0/1/2 seconds with scepter).

Items:

- Monkey King Bar's bash chance from 7% to 10%, damage from 777 to 200, duration from 1.0 to 0.1 second.
- Desolator from 10 to 12 armor reduction.
- Fixed Enchanted Mango's model.

Update: 4 Jul, 2015 @ 12:34am

* Fixed "ADDON_GAME_NAME" text on the loading screen.
* Fixed some heroes not having their aghanim's scepter upgrades shown when hovering Aghs on the game shop.
* Removed the annoying initial message prompt, as it is no longer necessary. Welcome message and quick tips will now be shown on the game chat.

Update: 3 Jul, 2015 @ 8:32am

* Fixed Aghanim's Scepter having no recipe (needing to be bought in one go).
* Fixed Alchemist being unable to grant the Aghanim's Scepter buff to allies.

Update: 3 Jul, 2015 @ 12:18am

6.84.4d minor changes + bugfixing update

Bug fixes:

- Fixed item stats not properly stacking when having multiple copies of the same item.
- Fixed Aghanim's Scepter upgrade descriptions not being shown when hovering over Aghanim's Scepter in the game shop.
- FIxed Bloodstone suicide not ignoring Shallow Grave and Omniguard (Omniknight's reactive Purification when near-death).
- Fixed the occasional massive lag on Kunkka's Ghost Ship and Tsunami procs of Tidebringer.
- Fixed Tracked units sometimes becoming visible, but unable to be attacked.
- Fixed Tracked illusions granting gold when killed.
- Fixed Shallow Grave's heal sometimes not triggering.
- Fixed the game console spamming messages related to stocking non-existing items to the shop.
- FIxed observer and sentry wards not combining into a single item slot.
- Fixed being unable to give allies single instance tangos.
- Fixed Borrowed Time redirecting damage from illusions (and healing Abaddon as a consequence).
- Optimized structure invulnerability code. The game should now run slightly smoother for everyone.


Items:

- Divine Rapier can now stack in the same item slot infinite times (you still need to drag and drop the rapiers together manually). All rapiers so stacked will be dropped and picked up together.
- Quelling Blade and Stout Shield now cost only 100 gold, in order to be more competitive with other starting item options.
- Battle Fury is now properly built from Quelling Blade, and can chop down trees and wards.
- Aegis of the Immortal now lasts for 8 minutes (up from 5), and ressurects its owner in 3 seconds (down from 5).
- Cheese can now be sold for 1500 gold (previously 500), and restores the owner's full hp and mana.
- Gem of True Sight restock timer from 10 to 5 minutes, and price from 900 to 600 gold.
- Dust of Appearance can now be bought individually. Price from 180 to 80 (from 90 to 80 per single dust).
- Courier now costs only 5 gold (down from 50), but has a 10 minute restock timer.
- Flying Courier is now available from the start of the match, but costs 300 gold (from 100). Speed Burst speed increased to 1200 from 800, and cooldown increased to 30 from 20 seconds.
- Dagon 9 and 10 now deal +50/100 burst damage.
- Changed the Dagon names.
- Moon Shard's active now stacks, and carries with it the bonus night vision as well.

(Im)balance changes:

Night Stalker:
>> Base night vision reduced to 1800 (from 2400);
>> Hunter in the Night now grants +50 night vision every time Darkness is cast;
>> When cast, Darkness grants an extra 200/400/600 bonus night vision for its duration;
>> Night Stalker's night vision cannot exceed 4000 units total.

Update: 29 Jun, 2015 @ 12:29am

6.84.4c minor update

Bug fixes:

- Fixed Yasha-based illusions not granting gold for their owner when killing units.
- Fixed Aphotic Shield's interaction with skills that prevent healing (battle hunger, reaper's scythe, ice blast).
- Fixed Boots of Travel II not being able to teleport to allied heroes.
- Fixed "Teleport requires stop" option not working (you can now use it with the same functionality as in regular Dota).
- Fixed Teleport Scroll not being assigned to quickbuy by default (if you have previously assigned quick buy to IMBA's old TP scroll, you will need to do it again, but only once).

Heroes:

- Added overhead numbers denoting damage, healing, or other values the following skills:
>> Abaddon's Mist Coil (shows healing done);
>> Abaddon's Aphotic Shield (shows damage blocked when it is dealt);
>> Anti-Mage's Mana Break (shows mana burned per hit);
>> Anti-mage's Mana Void (shows unmitigated damage dealt);
>> Bounty Hunter's Track (shows track gold earned);
>> Dazzle's Shallow Grave (shows healing done when grave ends);
>> Dazzle's Shadow Wave (shows healing done);
>> Hand of Midas' Transmute (shows gold earned);
>> Mirana's Sacred Arrow/Moonfire Beam (shows unmitigated damage dealt);
>> Necrophos's Death Pulse (shows healing done);
>> Necrophos' Reaper's Scythe (shows damage dealt);
>> Nyx Assassin's Impale (shows unmitigated damage dealt);
>> Nyx Assassin's Vendetta (shows total bonus damage dealt);
>> Omniknight's Purification (shows healing);
>> Outwindow Defenestrator's Arcane Orb (shows intelligence gained/lost);
>> Outranger Devophos's Astral Imprisonment (shows intelligence gained/lost);
>> Outknight Demolisher's Sanity's Eclipse (shows unmitigated damage dealt);
>> Phantom Assassin's Stifling Dagger (when critting with Aghs, shows all lucky 7s damage);

(Im)balance changes:

Anti-Mage:
>> Decreased Blink's cooldown from 12/9/7/5 to 10/8/6/4, and rescaled cast point from 0.2 to 0.3/0.25/0.2/0.15;
>> Reworked mana break:
* Previously burned a base amount of mana + a percentage of the target's current mana.
* Now burns 4/6/8/10% of the target's maximum mana, plus 12% of its current mana, and deals 10% of the target's full mana pool as pure damage when the target is out of mana.

Dazzle:
>> Shadow Wave bounce range from 475 to 480/520/560/600.

Update: 27 Jun, 2015 @ 4:42pm

6.84.4b Update

Bug fixes:

- Fixed Repel being unpurgable.
- Fixed Guardian Angel causing massive lag whenever it was used.
- Fixed Moonbeam (Sacred Arrow), Macropyre, Light Strike Array, Torrent, Shuriken Toss, Crystal Nova and other skills being considered units (able to be hooked by Pudge and similar interactions).
- Fixed Bane's Nightmare End not being switched for Nightmare when the Nightmare debuff ends.
- Fixed Basher and Abyssal Blade having no cooldown (now 1.2 and 1.0 second cooldowns respectively).
- Fixed Light Strike Array not destroying trees.
- Fixed Macropyre not destroying trees.

Heroes:

- Temporarily removed Luna due to Eclipse hitting only Luna herself (rofl).
- Doubled Queen of Pain's Daze movement randomization frequency (Daze is Sonic Wave's disorientation debuff).

(Im)balance changes:

Abaddon:
>> Decreased Borrowed Time's cooldown by 5 seconds on all levels.

Doombringer:
>> Doom's duration from 6/12/18 to 8/14/20 (12/16/20 with scepter).

Sven:
>> Warcry cooldown from 12 to 26/22/18/14; move speed bonus from 20% to 12/14/16/18%.
>> God's Strength bonus damage from 200/300/400% to 150/225/300%.

Items:

- Temporarily removed items whose interactions with spells were unreliable, until they can be fixed: Linken's Sphere, Silver Edge, and Lotus Orb.
- Mask of Madness extra damage taken from 45% to 50%; duration from 12 to 16 seconds, cooldown from 12 to 15 seconds.
- All proc-based effects from the three swords (sange, azura, yasha) and their combinations have been reduced from 20% to 15% chance.
- Yasha-based illusions no longer spawn from attacking structures.
- Yasha-based illusions damage from 50% to 35%.
- The Triumvirate now has the same passive skills as the combined swords (like Sange & Yasha or Sange & Azura). Previously, the Triumvirate's skills were sligthly stronger.

Update: 27 Jun, 2015 @ 9:45am

Bug fixes:

- Fixed a bug where some heroes would create real heroes instead of illusions when procing Yasha's afterimage;

Heroes:

- Added "lazy" versions of Alchemist, Juggernaut, Luna, and Slark.
>> Alchemist still cannot grant other heroes an aghanim's scepter (will be fixed in a later update);

Cosmetic:

- Added a "blur" effect to afterimage illusions;
- Sniper is now a minuscule midget (no gameplay effect).

Update: 27 Jun, 2015 @ 1:09am

updated the main splash screen

Update: 27 Jun, 2015 @ 12:39am

* Fixed illusions being able to generate more yasha-based illusions;
* Fixed some items stacking stats on their owner when being dropped/picked from the ground.

As an unintended consequence of this last fix, most duplicated items won't provide duplicated stats anymore - i.e. if you are using two yashas, or two moon shards, you will only gain the benefits from one of them.

This does NOT prevent simple items from granting duplicated stats, so stacking gg branches, bracers, claymores, et cetera will still work normally.