Dota 2
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Update: 24 May, 2015 @ 8:07pm

6.84.3b update

Hero changes:

* Necrolyte: Heartstopper aura now only stacks up to 5 times (200% base damage) on non-hero units

Item changes:

* Added IMBA Armlet: attack speed and damage bonuses increase while Armlet is active (in addition to the normal bonuses). +4 damage/attack speed per second, capped at 40.

Bug fixes:

* Fixed Armlet removing too much HP when being turned off.
* Fixed Heartstopper Aura occasionally creating zombified, invulnerable, useless units. For real this time!

Update: 24 May, 2015 @ 3:37am

6.84.3 update

Heroes:

* Added Omniknight!

Purification: removes negative buffs and stuns on the target. When Omni is dealt fatal damage, Purification will be triggered automatically. This passive effect has a separate cooldown
Repel: whenever repel is cast, it will always affect Omniknight
Degen Aura: drains nearby enemies' main attribute over time
Guardian Angel: global effect. Also grants 60 hp regen per second for its duration
Aghanim's Scepter: allows purification, repel and guardian angel to affect towers and structures.

* Added Phantom Assassin!

Stifling Dagger: also silences enemies for 2 seconds.
Phantom Strike: can be cast on magic immune units, as well as on towers and buildings
Blur: every time PA is hit, she becomes harder to hit
Coup de Grace: every time PA crits, her chance to crit again increases
Aghanim's Scepter: halves coup de grace's critical chance; however, all crits now instantly kill targets.

Hero changes:

* Anti-mage: Spell Shield's cooldown increased from 16 to 20 seconds. BAT increased from 1.2 to 1.25.

* Mirana: Moonlight Shadow's fade time from 2.0/1.0/0.5 to 1.1/0.8/0.5.

Item changes:

* Mango: percentage-based mana restore from 40% to 35%.

* Sentry ward: cost from 50 to 75 gold, vision range from 200 to 400 radius.

* Teleport scroll: cooldown from 45 to 50 seconds.

* Golden Mekansm: heal over time duration from 5 to 6 seconds.

* Dagon:
- Decreased bonus stats and damage;
- Mana cost is now a fixed 175 up to level 5;
- Cooldown up to level 5 from 28/24/20/16/12 to 22/19/16/13/10;
- Damage now stops increasing after level 5 (900 damage);
- Cooldown, mana cost and cast range now improve after level 5 in lieu of bonus damage. +100 cast range, -15 mana cost, and -1 second cooldown from level 6 onwards.

Update: 19 May, 2015 @ 1:28pm

6.84.2b update

General:

* Same-hero mode enabled! Heroes can now be picked multiple times per game. If you experience new bugs due to this, please report them.
* Drow Ranger temporarily removed from the game, due to a long-running Source 2 bug which some times makes her untargettable

Hero changes:

* Astral Imprisonment now deals minor damage at the end of its duration, preventing immediate blink dagger usage
* Freezing Field, when upgraded by Aghanim's Scepter, can now be used anywhere in 1200 cast range (no longer only around CM). No longer makes Crystal Maiden invulnerable during its channeling.

Bug fixes:

* Fixed Vendetta doing the bonus damage even after Nyx lost its invisibility
* Fixed Scepter Freezing Field sometimes continuing to work around CM, even without channeling
* (unconfirmed) fixed Astral Imprisonment sometimes not stealing Intelligence. If you still experience this bug, please send a report.
* Fixed Sanity's Eclipse sometimes stealing too little intelligence
* Fixed Aghanim's upgraded Sanity's Eclipse behavior when Astral Imprisonment is not leveled up
* Fixed Arcane Orb's interaction with unleveled Essence Aura
* Fixed a bug where heroes could fully benefit from aghanim's scepters in their stash
* Fixed Rapier dropping when its owner died with an Aegis of the Immortal

Update: 17 May, 2015 @ 10:22pm

6.84.2 update

Heroes:

* Added Night Stalker!

Void: grants vision of the target, and reduces its vision radius
Crippling Fear: mutes items at night
Hunter in the Night: gets stronger every time Darkness is cast
Darkness: grants vision of enemies on cast

* Added Nyx Assassin!

Impale: repeats a % of the damage the target has taken in the last 3 seconds
Mana Burn: improved burn, damage, and cooldown
Spiked Carapace: no damage instance limit
Vendetta: stores the damage Nyx takes, and deals it on the next Vendetta strike

* Added Outworld Devourer!

Arcane Orb: drains intelligence from the target
Astral Imprisonment: steals a % of the target's current intelligence
Essence Aura: OD gains more mana from each point of int he has
Sanity's Eclipse: Always burns mana. Aghs applies astral imprisonment *before* calculating damage

Items:

* Added IMBA Necronomicon: units dying around the owner have a chance of reviving as lesser necrominions

* Added IMBA Divine Rapier: ALL damage dealt by the owner is increased by 100%

* Added IMBA Butterfly: every attack also hits a random enemy unit on the map

* Added White Queen's Cape: a cheap, bkb-like item, which provides short-duration, short-cooldown spell immunity

* Reworked Black King Bar: no longer requires a recipe. Now requires White Queen's Cape as a component

* Added Moon Shard

* Added Solar Crest

* Rebalanced nearly all items

Balance changes:

* Abaddon: Aphotic Shield can now target towers and buildings

* Dazzle: increased Shallow Grave cast range, poison touch damage, and shadow wave armor reduction

* Drow Ranger: decreased Gust's attack speed reduction, Marksmanship bonus move speed, and scepter bonus agility. Increased Marksmanship's enemy hero detection range

* Jakiro: added a slight turn rate slow to Liquid Fire

* Lich: Frost aura passive damage removed, aura range reduced, and proc chance reduced. When Frost aura procs Frost Nova, it will now only deal the 150 AoE damage (no extra single target damage). Frost aura now has a 10% base slow, but targets take longer to be slowed

Bug Fixes:

* Simplified some operations to improve overall stability (keep reporting any crashes or stability issues you find!)

* Fixed Aphotic Shield sometimes running out of charges forever or going above the maximum charge cap

* Fixed Leap not disjointing projectiles properly

* Fixed Leap rooting Mirana for its duration

* Fixed a rare fatal error when heroes died to team-owned non-hero units (towers, fountain, etc.)

* Fixed Heartstopper's aura sometimes leaving targets in a zombie-like, unkillable, useless state

* Fixed Sacrifice sometimes not awarding XP properly to allies in its radius

* Fixed Culling Blade not killing Aphotic Shielded targets

* Fixed Shuriken Toss' chain spawning high in the air

* Fixed Reaper's Scythe sometimes not granting kill credits to Necrolyte

* Fixed Macropyre not destroying trees

* Fixed Aghanim's Moonlight Shadow lasting forever when Mirana died

* Fixed the following buffs' interactions with invulnerability (like Astral Imprisonment): passive Frostbite, passive Shallow Grave, Tidebringer

* Fixed Gust, Torrent and Ghost Ship not moving their targets properly when another knockback was already in effect

Update: 9 May, 2015 @ 10:00pm

* Added proper lobby explorer support

Update: 9 May, 2015 @ 9:39pm

* Significantly decreased file size (~140MB to ~28 MB).

Update: 9 May, 2015 @ 9:19pm

* Fixed modID parameter (to allow GetDotaStats tracking)

Update: 9 May, 2015 @ 8:15pm

* Fixed Kunkka's missing tooltips
* Fixed Manta Style and Veil of Discord's tooltip errors.

Update: 9 May, 2015 @ 5:02pm

Minor fixes for going LIVE.

Update: 9 May, 2015 @ 2:13pm

Minor fixes for going LIVE.