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Yes they should because they are only changing some tables about unit stats. But, you may have some problems with the southern horde mod in the recent patches because the vanilla version of that mod is integrated into a bigger mod so I will make a new mod for it in future. Not in a short time though, I'm drowning in real-life problems.
If you are using only this mod and required mods then it is correpted download. Launcher sometimes deletes some existing mods or download some with corrupted files, it is annoying and happens to a lot of people sadly. I'm using this with a lot of othmer mods in MP campaigns and started 2 different campaigns to test again. No crash. If you are using a lot of other mods. They don't have to be compatible with neither this nor any other mod so...
I'm trying to figure out with Mixu where this is coming from (not your compatibility mods from what I have seen so sorry for disturbing you with this)
First of all, a huge thanks for all your compatibility mods, these are awesome.
I am not sure where it comes from, but with more or less your mod collection, when playing as middenheim or Mousillon for example, the legendary objects quest for them does not trigger.
It works fine for vanilla LL. If I am not mistaken, even if added in vanilla, those lords are not supposed to have quest chains for their items and these are added by mods and usually unlocked by using a skill point in it.
I'll check to see if there are the same problems with Mixu's LL for example.
Anyway, this is just to report and try to help improve this, this is not a big issue and the whole compilation is still a pleasure to play. Thanks.
Hi my friend! I didn't, no. If the problem is not there when you only use SFO, Crynsos Unlocker+, Mixu's LL and Instant Quest Battles, then this mod will not make any new problems. But probably this is a small issue about Mixu's mod, I am not sure about it because Mixe recently made his mod compatible with Instant Q. B. with the new update. Some small bugs like that may stayed, it is possible. Will let you know if I do any testing on Mixu's LL and Instant Quest battles but it is an hard minor issue to find.
@Beauzaque
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1131771710&savesuccess=1
This is one possible list, I will try to make more since I think someone has to do all of that testing for people playing SFO with various mods. This is a hard-game list. If you want an easier game, disable the SFO hard mod and Better AI
No it is not. It works perfect, it should be about your other mods or a bad update of one of them or corrupted game files etc.
no it doesn't. It is an official SFO submod, noone except SFO team or Crynsos use it. I guess it will be updated in a week. It is delayed a bit because SFO is testing a beta patch mainly about chaos.
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1127456909
Thanks for your kind words. I can make one of course, but I need to wait for him firsdt. You can see in his comments he will make some changes before the release of wh2
If you ever get the time can you make a patch for http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1076848551
I just found out from the lead dev of SFO that they officially won't likely be making a submod for TEB the Southern Realms.
Your game works perfect. You only need one of these:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=841631800
choose the one for faction you want to play with. This is a thing about Crynsos Unlocker+ and it allows you to play all of the factions in the game.
@Blackt1g3rs
Thanks for pointing out that minor thing I will make a quick fix in the next hours. About Kazador, I have the same ideas more or less, but I want to wait before changing the lords' stats since there could be many different opinions lol.
1: thorek ironbrow (karak azul) doesnt have the lord of the storm ability when put on the anvil of doom like a regular runelord.
2: not a problem per se but i feel like if you buffed the ranged power of kazador dragonslayer (also karak azul) and nerfed him in melee it would make him more unique. maybe give him the same ranged power as a standard glade lord and lessen his melee to be just a little better than a dwarf lord. the lack of penetration power and just shitty damage in general make his crossbow basically just a nice couple hundred damage on a lord rather than anything useful.
Cool. I'd heard they weren't making a TEB patch so I thought such an idea was dead. Lol
SFO team will make their own TEB patch. If they abort the mission in the future, yes I will make one. But for now, no. You can have more information on SFO discord group. You can easily acces it via the SFO page
@Maff an @Obliterate
both of these issues are part of the Crynsos Unlocker+ guys, nothing about this mod. You can only have the oak of ages by confederations @Maff and you can get rid of Krell @Obliterate lol. Sorry guys they are really things that I can't change
I don't know if this is because of this mod or Mixu's/Crynsos' side of things, but I noticed I couldn't occupy the Oak of Ages as Daith in Torgovann when I played last played before the previous update.
Bretonian psy. was a minor bug and I fixed it. Dawi lords' weapons are also working now! I will upload the update in a few hours. About Daith, I nee some time on him.