Total War: WARHAMMER

Total War: WARHAMMER

SFO compatibility mod for Crynsos Unlocker+ and Mixu's LL
68 Comments
Apex 2 Dec, 2017 @ 5:47pm 
please port to W2:ME =)
Wayna 27 Oct, 2017 @ 7:21am 
great, thank you ^^
Flamboyant Schemer61  [author] 27 Oct, 2017 @ 5:11am 
It is. I am waiting for mortal empires to come fully ( I believe it will have at least one patch for some of the features and modders will adopt to it.)
Wayna 26 Oct, 2017 @ 8:27am 
and for the Southern Realms version of course ^^
Wayna 26 Oct, 2017 @ 8:26am 
Aloha, I like your mod but I wanted to know if a version is planned for TWWII of your compatibility mod with SFO?
Flamboyant Schemer61  [author] 7 Oct, 2017 @ 5:00am 
@Baggio
Yes they should because they are only changing some tables about unit stats. But, you may have some problems with the southern horde mod in the recent patches because the vanilla version of that mod is integrated into a bigger mod so I will make a new mod for it in future. Not in a short time though, I'm drowning in real-life problems.
Baggio 6 Oct, 2017 @ 7:32am 
Hey, I have a question: Recently, SFO had a new patch. Is all of your compatibile submods will work with new SFO version ?
Flamboyant Schemer61  [author] 24 Sep, 2017 @ 7:11am 
@Sinzdri
If you are using only this mod and required mods then it is correpted download. Launcher sometimes deletes some existing mods or download some with corrupted files, it is annoying and happens to a lot of people sadly. I'm using this with a lot of othmer mods in MP campaigns and started 2 different campaigns to test again. No crash. If you are using a lot of other mods. They don't have to be compatible with neither this nor any other mod so...
Sinzdri 22 Sep, 2017 @ 1:34pm 
I think this needs an update, getting crashes around turn 8 when I enable this + mixus lords that I didn't get before mixu's mod was updated.
Makkhariel 21 Sep, 2017 @ 8:40am 
Indeed.
I'm trying to figure out with Mixu where this is coming from (not your compatibility mods from what I have seen so sorry for disturbing you with this)
Flamboyant Schemer61  [author] 21 Sep, 2017 @ 8:30am 
Thanks for pointing that out! I believe nearly all of the mods will be updated after wh2, so current bugs can be fixed and maybe new ones maybe occur in future, all we can do is to wait and try to do our best for a better game.
Makkhariel 20 Sep, 2017 @ 12:45pm 
Seems like there is the same problem for items from Mixu's LL as the items are now marked as quest chains (same as the vanilla ones), but having no quest associated with them, nothing happens when the lords reach the required level. I'll check to see if this is from changes in Mixu's mod, SFO or something else.
Makkhariel 20 Sep, 2017 @ 11:17am 
Hi.
First of all, a huge thanks for all your compatibility mods, these are awesome.
I am not sure where it comes from, but with more or less your mod collection, when playing as middenheim or Mousillon for example, the legendary objects quest for them does not trigger.
It works fine for vanilla LL. If I am not mistaken, even if added in vanilla, those lords are not supposed to have quest chains for their items and these are added by mods and usually unlocked by using a skill point in it.
I'll check to see if there are the same problems with Mixu's LL for example.

Anyway, this is just to report and try to help improve this, this is not a big issue and the whole compilation is still a pleasure to play. Thanks.
Beauzaque 13 Sep, 2017 @ 12:27pm 
Yeah I'm mostly using dryrain's stuff right now myself, with a few other odds and ends.
Flamboyant Schemer61  [author] 13 Sep, 2017 @ 5:13am 
You are welcome! I will add some more lists in all of my mods' pages later. I need to finish my current work first. And, the list I have shared doesn't have many cosmetic mods. I will also upload a list with more cosmetic mods.
Beauzaque 12 Sep, 2017 @ 10:55am 
Wicked, thanks man. Looks like we're using mostly the same stuff. I'll run with that next new game I start.
Flamboyant Schemer61  [author] 12 Sep, 2017 @ 3:40am 
@Brutus Salad
Hi my friend! I didn't, no. If the problem is not there when you only use SFO, Crynsos Unlocker+, Mixu's LL and Instant Quest Battles, then this mod will not make any new problems. But probably this is a small issue about Mixu's mod, I am not sure about it because Mixe recently made his mod compatible with Instant Q. B. with the new update. Some small bugs like that may stayed, it is possible. Will let you know if I do any testing on Mixu's LL and Instant Quest battles but it is an hard minor issue to find.

@Beauzaque
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1131771710&savesuccess=1

This is one possible list, I will try to make more since I think someone has to do all of that testing for people playing SFO with various mods. This is a hard-game list. If you want an easier game, disable the SFO hard mod and Better AI
Brutus Salad 11 Sep, 2017 @ 7:51pm 
Hey Flamboyant Schemer, have you tested this mod with Instant Quest Battles at all? I am trying to get Wolfram's Runefang right now but it doesn't seem to want to spawn for him dispite being the proper level.
Beauzaque 11 Sep, 2017 @ 6:48pm 
Yeah, you right. Would you be down with posting your list, just to give us an idea of what we should cut out of our own?
Flamboyant Schemer61  [author] 11 Sep, 2017 @ 4:51pm 
They work fine you are probably using a lot of other mods and they are causing the issue. I am using a crowded mod list myself and 0 crashes. It is very normal guys, in the end all of the mods are designed to be compatible with only the required mods they have, not other thousand of mods.
Beauzaque 11 Sep, 2017 @ 12:37pm 
@ Nagash I did have it happen a couple of times, also 4 games with a hard crash at turn 9. Haven't tried using Mixu's LL without this patch so I can't pinpoint where the issue is, but removing both of them has left everything else working (currently at turn 42). Mixu did just update his, so something may have been changed that needs to be updated to make them play nice again.
Zoe Hexe 10 Sep, 2017 @ 8:34pm 
@ Nagash. I am getting end-turn crashes with both Estalia and Kraka Drak but none of my main factions. Also the turn seems to be random - and if I keep saves every five turns I can sometimes back up and get past it. It keeps happening though and it's super annoying.
I'M-BUSSING 9 Sep, 2017 @ 7:40am 
Thanks I will check it out.
Flamboyant Schemer61  [author] 9 Sep, 2017 @ 3:44am 
@IM987
No it is not. It works perfect, it should be about your other mods or a bad update of one of them or corrupted game files etc.
I'M-BUSSING 8 Sep, 2017 @ 4:17pm 
When I start a new campagne with this patch and the karak drak steel faith patch (and the main mods too) the game crashes for me is it due to compatibility ?
Flamboyant Schemer61  [author] 5 Sep, 2017 @ 7:09am 
@icydawgfish
no it doesn't. It is an official SFO submod, noone except SFO team or Crynsos use it. I guess it will be updated in a week. It is delayed a bit because SFO is testing a beta patch mainly about chaos.
icydawgfish 5 Sep, 2017 @ 12:55am 
Does this also perform the same patch functions as the official submod "SFO Chaos Invasion for Unlockers?" I really like that submod but it hasn't been updated yet.
Flamboyant Schemer61  [author] 3 Sep, 2017 @ 3:00pm 
NEW MOD İS UP GUYS! Lets give some love and feedbacks on TEB lol:
http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1127456909
Flamboyant Schemer61  [author] 3 Sep, 2017 @ 4:19am 
@I yield, really
Thanks for your kind words. I can make one of course, but I need to wait for him firsdt. You can see in his comments he will make some changes before the release of wh2
CunningSTOX 3 Sep, 2017 @ 2:03am 
Awesome mod and thanks for the hardwork
If you ever get the time can you make a patch for http://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=1076848551
Nood 2 Sep, 2017 @ 6:32pm 
Oh god im dumb thanks for the help really nice modcollection :)
Rustic Clover 2 Sep, 2017 @ 4:46pm 
@Flamboyant Schemer61
I just found out from the lead dev of SFO that they officially won't likely be making a submod for TEB the Southern Realms.
Flamboyant Schemer61  [author] 2 Sep, 2017 @ 1:44pm 
Fix is here for Ironbrow. He has lord of the storm now
Flamboyant Schemer61  [author] 2 Sep, 2017 @ 1:00pm 
@Nood
Your game works perfect. You only need one of these:
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=841631800
choose the one for faction you want to play with. This is a thing about Crynsos Unlocker+ and it allows you to play all of the factions in the game.

@Blackt1g3rs
Thanks for pointing out that minor thing I will make a quick fix in the next hours. About Kazador, I have the same ideas more or less, but I want to wait before changing the lords' stats since there could be many different opinions lol.
Blackt1gers 2 Sep, 2017 @ 12:22pm 
fantastic mod but there are 2 problems i have
1: thorek ironbrow (karak azul) doesnt have the lord of the storm ability when put on the anvil of doom like a regular runelord.
2: not a problem per se but i feel like if you buffed the ranged power of kazador dragonslayer (also karak azul) and nerfed him in melee it would make him more unique. maybe give him the same ranged power as a standard glade lord and lessen his melee to be just a little better than a dwarf lord. the lack of penetration power and just shitty damage in general make his crossbow basically just a nice couple hundred damage on a lord rather than anything useful.
Nood 2 Sep, 2017 @ 10:34am 
got all installed and still get the "you are missing a submod" thingy when i wanna start a campagne
Rustic Clover 2 Sep, 2017 @ 2:26am 
@Flamboyant Schemer61
Cool. I'd heard they weren't making a TEB patch so I thought such an idea was dead. Lol
Flamboyant Schemer61  [author] 2 Sep, 2017 @ 2:11am 
@[RoC] Tactical Turtleneck
SFO team will make their own TEB patch. If they abort the mission in the future, yes I will make one. But for now, no. You can have more information on SFO discord group. You can easily acces it via the SFO page
Rustic Clover 1 Sep, 2017 @ 7:09pm 
Do you think you could do a compatability patch like this for SFO in regards to the Southern Realms TEB mod?
Maff 1 Sep, 2017 @ 7:54am 
Thanks for clarifying!
Silver 1 Sep, 2017 @ 7:01am 
Wait for a long time, thanks mate
Bob 1 Sep, 2017 @ 1:45am 
Crynsos said he has other plans with Krell then CA i think we will see soon which plans.
tts 31 Aug, 2017 @ 1:56pm 
Dude you dont have to be sorry! Thanks for what you did
Flamboyant Schemer61  [author] 31 Aug, 2017 @ 1:52pm 
Thanks for all of the positive comments. We also have 1 negative rate sadly :(

@Maff an @Obliterate
both of these issues are part of the Crynsos Unlocker+ guys, nothing about this mod. You can only have the oak of ages by confederations @Maff and you can get rid of Krell @Obliterate lol. Sorry guys they are really things that I can't change
tts 31 Aug, 2017 @ 10:41am 
Maybe its already been reported but i start with three legendary lords as mousilion including krel
Bob 31 Aug, 2017 @ 10:16am 
Come on guys only 25 thumbs up :steamsad:
nflickner 31 Aug, 2017 @ 8:12am 
It's great playing with these lords! I'm loving my Carmine Dragon :)
Maff 31 Aug, 2017 @ 4:49am 
Hey man, great mod!

I don't know if this is because of this mod or Mixu's/Crynsos' side of things, but I noticed I couldn't occupy the Oak of Ages as Daith in Torgovann when I played last played before the previous update.
Flamboyant Schemer61  [author] 30 Aug, 2017 @ 1:51pm 
A lot of small bug fixes includes bretonian lords, dawi lords and daith guys read the changelogs for more info!
Flamboyant Schemer61  [author] 30 Aug, 2017 @ 12:55pm 
@April is a cruel time
Bretonian psy. was a minor bug and I fixed it. Dawi lords' weapons are also working now! I will upload the update in a few hours. About Daith, I nee some time on him.