Empyrion - Galactic Survival

Empyrion - Galactic Survival

Cerberus-PSV
198 Comments
Ike 29 Dec, 2024 @ 4:48am 
You know what i dont get?
Why is it always that nice ships have shit cargo space...
Tim 30 Nov, 2024 @ 3:17pm 
I am trying to modify the blueprint to allow it RE2. The BP is red because of an illegal block. I found the id of the culprit, can't find it in the actual BP.

It is id# 1081 ScifiContainer1 (Industrial Cargo Container)

it doesn't show up under devices.

Any ideas?
hugums247 13 Sep, 2024 @ 3:17pm 
What is the SV in picture 39
Oberon 3 Sep, 2024 @ 2:47pm 
Huge fan, love the Skaar line up. This ship is spectacular. Side note...I've been making an SV version of this ship...would love to have you take a look at it.
LS-Swapped HMT Olympic 14 May, 2024 @ 10:44pm 
It looks a lot like the Elite Dangerous alliance ships, a rather cool design.
Rakarr 17 Feb, 2023 @ 9:30am 
This is one of my most favorite CVs in the game.
What I spawn is my modified version, but that is not public so as to not take away from the incredible work of the original.
Great work!
Thomas Kirkman 12 Nov, 2022 @ 11:31pm 
Am I missing something on this. CPU usage is 10.5 million, and only 200K available.
FallenShadow 23 Jan, 2022 @ 6:13am 
@GhonnQuikk click p and go to the devices tab, search u the repair console, click on the repair console and you should find to the left of the search bar a switch that says Show on hud, turn that on and it will put a waypoint on the repair console. I hope this helps
Shiek4d5 2 Jan, 2022 @ 3:10pm 
Cerberus usually has 3 heads, but nice design either way.
GhonnQuikk 11 Aug, 2021 @ 11:12am 
Hey, looking for the repair console connected to the repair bay inside the ship. do I need to craft the console or is there one hiding somewhere I can't find it?
GhonnQuikk 8 Aug, 2021 @ 3:47pm 
What kind of Ammo should I have ready to fill this one up with?
svgoerks 19 Oct, 2020 @ 3:18pm 
A months later and he went ahead and refitted it.
MadDragon 6 Sep, 2020 @ 12:40am 
Still my favourite ship of all time. I have spent SO many hours in one variant or another of this one. But as I'm fairly happy with my Eden (exposed thrusters) modification that incorporates everything else I've changed over the last while, I thought I'd share:

https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2221033519
[FDA]TerrorDragon/Sh4dow0fT3rror 5 Sep, 2020 @ 5:09pm 
Ok cool :) i want Perses that he had no legs. I want XXL Hover Blades like other games. Would look so cool and then black and red :D. I have not the creativ to build itself <.<
jrandall  [author] 5 Sep, 2020 @ 3:26pm 
Thank you MadDragon, Sergor_A, and [FDA] TerrorDragon | Fleet Capta! Someday I may try and refit it, but go ahead and release it. If you want I can add it as a modded version on the Cerberus post. Thanks again all!
[FDA]TerrorDragon/Sh4dow0fT3rror 3 Sep, 2020 @ 11:00am 
Very nice Design and Functions but i have rework it a little bit for more Fuel Time. And i have replace the CPU Moduls. So now it fly. Can i publish it?
DE_Sergor 3 May, 2020 @ 5:58am 
First, I really like your designs and thanks for your work.
Then, I would like to propose to make the growing farms on CV an upgrade item like with other designs.
MadDragon 26 Mar, 2020 @ 1:08am 
My version still needs work. Been using it on HWS and I've noticed a few fixes it needs (errors, and omissions from when I added stuff, mainly). But after that's done I'd be honoured to have you mention it.
jrandall  [author] 25 Mar, 2020 @ 12:13pm 
Thank you MadDragon! Sorry about my slow response. Totally cool. If you want I can add it as on modded version on this post. Let me know. Thanks again! Very cool!
MadDragon 13 Mar, 2020 @ 8:30pm 
I have taken it upon myself to make this one A11 compatible, because it's just an awesome ship that I really wanted to use. I've posted the results here: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2021657376

If you object I'll remove it from "public".

I'm nowhere near your league in ship building, so any design errors or other problems are probably mine.
Drakonis Ordo 2 Jan, 2020 @ 10:19am 
I concur with @Courtjester_99 ! I love this ship (Its my go-to for playing with a friend or two on random gen maps and such) and I'd adore having this upgraded to A11!
courtjester_99 28 Nov, 2019 @ 9:50pm 
Please update to A11! I love this ship, it is my favorite. great job and well done
Murader 4 May, 2019 @ 1:53pm 
would you have a current A9 CV available i can check out? love your ships
jrandall  [author] 4 May, 2019 @ 1:36pm 
Thanks Murader! No. It is in a long list of ships needed updates. But I keep wanting to build new ships etc. lol. I will try and get some of the older ones updated. I been doing more than that thou. Basically a complete overhaul, well, that is what my plan is, but it will take time. Thanks again!
Murader 4 May, 2019 @ 1:24pm 
also want to state i love your builds
Murader 4 May, 2019 @ 1:24pm 
is this updated for A9 yet?
jrandall  [author] 14 Apr, 2019 @ 2:05pm 
Thank you charlie.razor, Logical Destruction, and spcarlin! @Logical Destruction, I haven't visited this ship in a long time. I should go thru it and get it updated. Thanks again!
spcarlin 14 Apr, 2019 @ 1:56pm 
God I love this thing!
Logical Destruction 1 Mar, 2019 @ 5:28pm 
Hi, pretty sweet ship but all the cargo containers are for SV/HV if you remove them. I don't know if this is related to the new cargo setup/changes but I ended up gutting all the cargo containers and putting in the correct CV type. I was having some storage problems I couldn't figure out till I did that. Just a foot note but perhaps you should correct it.
charlie.razor 23 Dec, 2018 @ 3:44pm 
Sorry to be tearing up your wall here, but just an update. Took the four generators out, and replaced them with a T2 generator. Was able to add back in all the fuel tanks I removed, and we are still under on CPU. Updated the BP for your review. Oh....also added signal logic to the aft, port and starboard hangar bays, as well as the personnel entry.
charlie.razor 23 Dec, 2018 @ 2:59pm 
Anyway, Jrandall, check it out!
charlie.razor 23 Dec, 2018 @ 2:59pm 
Man! This thing took some serious work! I'm finding across the board, the number one CPU killer is thrusters. I had to cut out 4 fuel tanks, and change several of the thrusters to XL, while removing smaller thrusters.
jrandall  [author] 22 Dec, 2018 @ 10:51am 
Thanks Riky! Very sorry I did not see you comment! Thanks again!
jrandall  [author] 22 Dec, 2018 @ 10:50am 
Thanks bobo8734 and charlie.razor! @bobo8734, Very sorry I must have missed your comment. With CV's it doesn't matter on the structure much like bases do. Normally I build CV's in space in creative mode. I also use the N key tool a lot. It takes some getting used to thou, but you can set up semetry, copy/paste selected areas etc. Bases I also like to start building in space. But support walls can only be so far appart. In the N key there is debug tab that shows green to red on structual integrity. Thanks again, and if you have more questions, please ask. Thanks again!
charlie.razor 22 Dec, 2018 @ 8:06am 
So this one is so close to being A9 future proofed. As it sits, it's just over the CPU limit. I removed some smaller thrusters, and it seems to navigate just fine. It will take a little more creativity to get the max potential out of the CPU while converting cargo space and ammo boxes, but I feel like it can be done, and am keeping this on my list of projects to work on.
bobo8734 8 Nov, 2018 @ 3:31pm 
Mr. jrandall, I love this ship design the best of all of your work so far. I do have one question: during your design efforts, how do you cover so much open space without the structural integrity of the blocks giving out and collapsing? I have tried using a bracing pillar/wall to hold things up until I connected both sides to the middle, but when I remove the wall/pillar, the crown gives way and collapses. Any tips for a beginner? Thanks in advance and please keep up the incredible work!
Riky 8 Oct, 2018 @ 2:12pm 
jrandall... my favourite CV so far and really congrats for your effort and this masterpiece you give to us players!!! I really enjoy using this ship and i use it like a moving base:steamhappy:!
jrandall  [author] 11 Sep, 2018 @ 7:51am 
Thanks Red. I think it was lacking a bit of power originally, and then changes to the game made it worse since it was built. I would add another generator T1 generator in both reserve rooms A and B. I think that should take care of the problem. Also, sorry about my slow response. I must have missed this comment. Thanks again!
Red 19 Aug, 2018 @ 8:41pm 
WONDEFUL AMAZIN i GOT IT BUT I HAVE A PROBLE WITH GENERATOR 165% IN MOVE
WHY?
RavagedSociety 13 Jul, 2018 @ 9:57pm 
@jrandall Perhaps it might already be old but still a GREAT design. I love the Gigacore more but for a max class 7 server, went with this CV. I did however modify it a bit:

1. Moved side doors forward couple blocks. Gives the back more space for larger HV/SV without blocking side doors
2. Added a lot of exterior lighting (spot lights around and lights for upper flight deck)
3. Followed RedMage's instructions and got all of the signal logics setup for hanger doors
4. Added room sensors for interior lights throughout
5. Grow plots and repair module replaced with clearly marked steel blocks for simpler blueprint build
6. Added switches for each farm's grow lights
7. Spruced up the bridge a bit. Bit too barren for my personal tastes. :)

If you don't mind, I'll post for you and others to check out?
jrandall  [author] 5 Jul, 2018 @ 8:36am 
@DangerousDave, especially the plasma, rocket launchers, pulse lasers, and artillery. The flak, minigun, and cannon should be ok.
jrandall  [author] 5 Jul, 2018 @ 8:34am 
@DangerousDave, I would think the turrets and guns would be jumping the class size to 25 from 17. I can't think of another part that would do it. Thanks.
jrandall  [author] 5 Jul, 2018 @ 8:33am 
@Killswitch, Started work on a CV Destroyer. It will be tougher than the rest of CV's I have made. Just early work in progress so far. https://steamproxy-script.pipiskins.com/ugc/963091209870646935/F669A7FE0F05F7D9E591BFF42BAEF1D119D876DF/
Rabobi 5 Jul, 2018 @ 6:49am 
What can be temporarily removed to spawn at lv 17? I will replace the blocks as I progress with the game. Saved enough ore, but can unfortunately not spawn it yet :(
Shadow 3 Jul, 2018 @ 5:58am 
Nice design for sure, but again, still looking for a real PVP "tank" of a CV. At least double or triple hull all around a the core buired deep but accessible to the pilot in case it need a core change.
Weapons on strong pylons and spread for wide coverage and 360. Oh, AND easy to reapir. I built an ugly massive ship that used as the base, the HAMMER, another workshop creation that is out there, but I'm sure jrandall could make it into a work of art. My version has areas 7 to 10 layers thick with air gaps to stop lag shots. It's a beast.
jrandall  [author] 29 Jun, 2018 @ 3:44pm 
@Sage Leon, It has guns and size, but it is only a single block hull of combat armor. I guess it depends what it is facing. PVP...IDK to be honest, I would think kinda weak do to hull thickness. It is great for coop/multiplayer thou. Thanks
Sage Leon 29 Jun, 2018 @ 3:04pm 
Question is this pvp and multiplayer friendly. We are a small public server and i want to make sure if this becomes a primary base it can hold in pvp?
jrandall  [author] 23 Jun, 2018 @ 7:34am 
Thanks ☠CovenantSlayer☠ and lemansgranprix! :)
Ultum 22 Jun, 2018 @ 8:06pm 
This thing is incredible. We were finally able to make one tonight, thank you for putting the time and thought into this ship.
CovenantSlayer 22 Jun, 2018 @ 2:31pm 
I wonder if Cpt. Kirk would confuse this for a Klingon ship if he saw the frontal profile at a large distance........ Keep up the good build quality, another ship I absolutely love!