Arma 3
Project injury Reaction (PiR)
3,268 Comments
0-0  [author] 21 Jul @ 1:52pm 
@Kasepizza

What do with the Steam Points?)))
Kasepizza 21 Jul @ 1:11pm 
Thanks O-O!

Seems to be working great. I dont appear to be getting injuries as the player, nor do I get the bloody-blinking effect when I get wounded/ killed.

Appreciate the time you took to help solve the issue.

Just sent you 4800 Steam Points. :VBCOOL:
0-0  [author] 21 Jul @ 12:13pm 
[RU] DENTiller

Нет)
[RU] DENTiller 21 Jul @ 11:48am 
Возможно отключить как-то инерцию при беге?
0-0  [author] 21 Jul @ 3:03am 
López El Boig

I think that's all you could do))
Well, you can also try to increase this value: PiR_animhitdelay_on.
López El Boig 21 Jul @ 2:14am 
Hi. Question, what addon option I need to change to make more difficult for a player to go down (I don't mean inconscious, I mean in the ground where you need help but conscious). I have turned up to the max the armor coef and the health of head/torso/etc...?
0-0  [author] 20 Jul @ 4:36pm 
@Kasepizza

Assigning wounds to the player is now fixed.
The effects can be made more transparent in the settings. They cannot be completely disabled.
Kasepizza 20 Jul @ 2:11pm 
Hi O-O, is there any way to disable visual injury effect? Also, despite disabling player injuries I still get injured animation regardless.

Any help would be appreciated! Thanks! :VBCOOL:
0-0  [author] 19 Jul @ 10:26am 
@Broken Native

You may need to force update the mod via the launcher.
Broken Native 19 Jul @ 9:14am 
Any fix for this??

Session lost - File '@project injury Reaction
(PiR)\addons\pir.pbo' not found.
0-0  [author] 17 Jul @ 8:48am 
Crunchyy

Ok)
Crunchyy 17 Jul @ 6:24am 
@O-O Thanks, I've tested it locally with your recommended settings and it looks like a good and well fleshed out mod.
0-0  [author] 17 Jul @ 4:54am 
Crunchyy

Yes))

And yes)
Crunchyy 17 Jul @ 4:42am 
Are the issues fixed now? Considering adding this to a dedicated server in place of Ace med.

Also does the mod include the ability for AI to heal each other as well as players?
0-0  [author] 13 Jul @ 11:19pm 
БЕБЕ᠌

Yes. Find it. Will be fix.
БЕБЕ᠌ ⁧⁧ПОЛИЯ 13 Jul @ 10:31pm 
_dragger setVa>
7:00:27 Error groupowner: Type Array, expected Group
7:00:27 File PiR\Functions\UnconditionFind.sqf..., line 532
7:00:27 Error in expression <Grp, _unit] remoteExec ["selectLeader", groupOwner _unitGrp];

i have the same error
R. Gonzalez 11 Jul @ 1:16pm 
I love you... keep it up!
0-0  [author] 11 Jul @ 9:18am 
@Tollonen

Thanks, fixed it) When I return the new versions, it will be ok)
0-0  [author] 11 Jul @ 8:14am 
Tollonen

Okay, I'll check)
Tollonen 11 Jul @ 7:58am 
I have this type of error in logs, if it helps to fix the issues.

"_dragger setVa>
7:00:27 Error groupowner: Type Array, expected Group
7:00:27 File PiR\Functions\UnconditionFind.sqf..., line 532
7:00:27 Error in expression <Grp, _unit] remoteExec ["selectLeader", groupOwner _unitGrp];"
0-0  [author] 11 Jul @ 7:44am 
Roll back to the previous version until the problems are fixed.
Rheinmetall120 11 Jul @ 7:05am 
doesn't work after update,when click treatment ,i can't see the injury icon and can't stop treatment, the animation froze.
EmiyasMustard 11 Jul @ 5:42am 
i think the code optimization updates messed something up
EmiyasMustard 11 Jul @ 5:41am 
i experience some issues with treating my teammates when wounded, either the treatment icon will not show up or the icon gets stuck on display and still cant treat my ai teammates
0-0  [author] 4 Jul @ 3:55pm 
SkankHunt42

The mod had 156 updates over 6 years... Most of the settings were added at people's request. And then you come and write that nothing is needed, because you are not able to spend your time on setting up))))

Ok))))
SkankHunt42 4 Jul @ 9:56am 
I have been working with thousandth of mods on my owns servers, and i never seen that many of useless settings. I was just trying to tell that less is more sometimes, i really dont wanna to lose hour just to get new animations and someting familar to ace medical but worse. I didnt want to hurt ur feelings, Have a nice day.
0-0  [author] 4 Jul @ 9:32am 
SkankHunt42

What loud sounds?)

We currently use 226 mods at the once.
There are no bugs in the mod at the moment.

And so... well, it's sad, since you are not able to figure out the settings)))) It must be hard to live like this)))
SkankHunt42 4 Jul @ 8:40am 
And u cant disable those sounds etc? Oh come on why did u make soo many usless options u know like in arma u use like 20 mods at once? The animations are masterpiece but cant use them with all these crap.
SkankHunt42 4 Jul @ 8:31am 
loud and weird sounds (For real wtf is this), to many options in setting and buggy.
0-0  [author] 1 Jul @ 8:36pm 
Rheinmetall120

There are coefficients in the settings.
Rheinmetall120 1 Jul @ 7:58pm 
NIJ IV body armor cant prevent M855 in RHS . Is there any compatible mod?
0-0  [author] 26 Jun @ 1:41pm 
bebeluciernaga

Because I have rewritten a lot in the config, different animation connections and so on.

There will be no other versions of the mod.
БЕБЕ᠌ ⁧⁧ПОЛИЯ 26 Jun @ 12:08pm 
Why? what it has to do with running, walking, stand, crouch, etc animations? why it doesnt just add the new medical animations and all that stuff instead of overwritting it? do you think you could do a simpler version without the advanced medical system and only the hit animations so its compat with other animation mods?
0-0  [author] 25 Jun @ 4:49pm 
beluciernaga

Because PIR overwrites the animation config.
Do you know why this mod makes the arma II anims to arma 3 dont work? when i use PiR i can only see the arma 3 animations
0-0  [author] 24 Jun @ 11:09am 
vitalikilin

I don't know, probably not at all) Wait, it should go away on its own)
vitalikilin 24 Jun @ 9:07am 
how do i get rid of the screen blurring or turning bloody. When playing multiplayer, sometimes it stays like that and doesn`t go away, even if I switch between playable AIs
0-0  [author] 21 Jun @ 11:13am 
ColdyyZ

The mod does not affect this))) Look for the problem somewhere else))
ColdyyZ 21 Jun @ 11:03am 
with this mod
ColdyyZ 21 Jun @ 11:03am 
The weapon does not reload
0-0  [author] 21 Jun @ 6:12am 
ColdyyZ

No reload what?))))
ColdyyZ 21 Jun @ 5:15am 
no reload
0-0  [author] 11 Jun @ 9:55am 
Sgt. Max

Yes, there is. Open settings.
Sgt. Max 11 Jun @ 7:52am 
If i put my AIs to invincible, they still get hit and go down. Is there a way to avoid this yet?
0-0  [author] 8 Jun @ 2:05pm 


No problem)

Do you have any videos of games played on your server?))
8 Jun @ 12:52pm 
Haha no problem. The server is full now. Thanks again for continued support of this mod
0-0  [author] 8 Jun @ 11:49am 


I understand)) We planned it yesterday, but we didn't make it)))
8 Jun @ 11:18am 
Ok. We do appreciate the updates, but today it was just bad timing lol. Thanks
0-0  [author] 8 Jun @ 11:03am 


I think there will be no updates in the near future)
8 Jun @ 10:41am 
Is it okay to repack this into server pack to avoid updates disrupting events