Arma 3
Recoil coefficient changer
103 Comments
0-0  [author] 29 Mar @ 5:29am 
SUSOVALORD

This mod hasn't been worked on for a long time. Its further development is Animated recoil.
But even there, it most likely won't work on AI)
SUSOVALORD 29 Mar @ 4:27am 
Hi mate. Can you make this work for AIs? Because in some mission whose AIs are controlled by players this mod no longer functions
0-0  [author] 23 Feb @ 1:49am 
Beehern175

What?))
Beehern175 23 Feb @ 1:40am 
how to open mod pls
0-0  [author] 4 Feb @ 4:34pm 
Musclebust

Maybe))
Musclebust 4 Feb @ 4:31pm 
@ 0-0

I found the conflict. Its @Heavy Weapons Framework by Webknight.
0-0  [author] 30 Jan @ 8:04pm 
Reticuli

No.
Reticuli 30 Jan @ 7:26pm 
This affect AI?
0-0  [author] 25 Jan @ 12:32am 
Musclebust

Set the coefficient to -4. To understand exactly whether the mod works or not. The mod starts working approximately 6 seconds after the mission starts.

And so, I don't know. I haven't checked it for a long time, because further development of the mod is in Animated Recoil.
Musclebust 24 Jan @ 5:37pm 
Do you know if there are any mods that conflict with this one?

I have an issue where on the first shot i fire after the mission starts the recoil seems to work but all shots after the first are vanilla recoil.
0-0  [author] 7 Jul, 2024 @ 6:06pm 
Redwan S.

No)
Redwan S. 7 Jul, 2024 @ 6:11am 
Hello :D
Thanks for creating such as useful mod.

Is there a chance to make a version of this mod to work with Diwako's Punish unknown weapon? As in allows you to only apply recoil increase to the punishment?
0-0  [author] 20 May, 2024 @ 6:44am 
Longshot133

Ok)
Longshot133 19 May, 2024 @ 11:16pm 
Will do, i'll take a look into them, thank you!
0-0  [author] 17 May, 2024 @ 5:44pm 
Longshot133

ACE has its own sway parameters.
Longshot133 17 May, 2024 @ 5:23pm 
After the recent Ace update the weapon sway with stamina doesnt seem to change. was wondering if you may know how to fix it?
0-0  [author] 26 Apr, 2024 @ 5:29pm 
D@rk Knightz

Well, just start the game with it.
D@rk Knightz 26 Apr, 2024 @ 2:40pm 
How do you use this mod?
0-0  [author] 21 Apr, 2024 @ 7:12pm 
cds.ravishah

What download file?)))
D@rk Knightz 21 Apr, 2024 @ 5:51pm 
Where is the download file for this mod?
0-0  [author] 14 Jan, 2024 @ 2:37pm 
J-Money

There are no animations in this mod. It is unlikely to conflict with animated mods.
J-Money 14 Jan, 2024 @ 3:50am 
Is this version of the mod incompatible with "Funnys Tactical Anim"?

I know "Animated Recoil Coeff" is.. it looks funky.. bummer they dont work together..
0-0  [author] 23 Dec, 2023 @ 9:07am 
Crimson_Phantom

Yes.
CrimsonThe12 16 Dec, 2023 @ 10:01am 
Does this work with ACE?
0-0  [author] 13 May, 2023 @ 8:30am 
sir.ghostington

Both.
sir.ghostington 13 May, 2023 @ 6:49am 
heyo, just wanted to know if this mod is clientside or not
0-0  [author] 4 Mar, 2023 @ 11:29am 
BK

Ok)
bk 4 Mar, 2023 @ 11:24am 
Thank you so much
African Hippo Hunter 1 Oct, 2022 @ 8:38am 
LOL, as soon as you sent that the mod disappeared, mad crazy, the mod is good, it's just depressing how it doesn't work with weapon canting. Love the mod though.
0-0  [author] 9 Sep, 2022 @ 2:07am 
African Hippo Hunter

And what to do ... you now have to live with him.
African Hippo Hunter 8 Sep, 2022 @ 3:38pm 
I removed the mod and it still exists, I literally cant get rid of it anyway possible
nanner 8 Sep, 2022 @ 4:25am 
@The_E_Man - From my testing, Recoil coefficient changer works with GGE Weapon Canting. Animated Recoil Coefficient Changer breaks GGE Weapon Canting.
0-0  [author] 7 Jun, 2022 @ 12:26am 
Toka

Umm.. what do you mean you can't disable the mod?
toka 6 Jun, 2022 @ 6:17pm 
Seem to have a problem with not being able to disable the mod and make it so there's not recoil. Any fix?
0-0  [author] 19 May, 2022 @ 12:24am 
The_E_Man

No.
The_Knave 19 May, 2022 @ 12:12am 
does this work with gge weapon canting
0-0  [author] 23 Apr, 2022 @ 6:27am 
Mahmud

Both.
local drunk driver 23 Apr, 2022 @ 5:34am 
is this a serverside mod?
Richy .bark 23 Feb, 2022 @ 3:38am 
Thank you
0-0  [author] 21 Feb, 2022 @ 11:48pm 
Azrael

No, there are no problems in the work of the mod)) But I recommend using not this one, but the animated version) There are more possibilities.
Isaac 21 Feb, 2022 @ 11:20pm 
Well the mod author's Russian, so probably questionable lol
Richy .bark 21 Feb, 2022 @ 6:32pm 
its cool but, i see the comments and i have questions, the mod dont have problems?
0-0  [author] 22 Oct, 2021 @ 6:14am 
GGE Weapon Canting - will not work

Bipod Deploy - deploy are working.
JustRyan 22 Oct, 2021 @ 5:52am 
Amazing mod, feels like Squad haha. 2 problems

- GGE Weapon Canting
- Bipod Deploy

They both seem to get knocked out with this mod
0-0  [author] 20 Oct, 2021 @ 1:01pm 
Venatus

Works)) It doesn't work with the animated version, not this one)
Venatus 20 Oct, 2021 @ 12:54pm 
great mod,but the "GGE: Weapon Canting" mod doesnt work with this.... :steamsad:
0-0  [author] 29 Jun, 2021 @ 9:35am 
'mante

I've tested it already) Honestly, I don't see any use for this.
'mante 29 Jun, 2021 @ 9:17am 
Well I guess "1 for all" is fine if you want to make it :D
0-0  [author] 28 Jun, 2021 @ 1:09pm 
'mante

I think it's not worth it)) There are very few cases in which this may be needed.