Garry's Mod

Garry's Mod

Draconic Base
1,736 Comments
Arlo Ecloc 17 Jul @ 7:19pm 
Also thanks for educating me instead of insulting me, really appreciated!
Arlo Ecloc 17 Jul @ 7:15pm 
Okay. Thanks for the elaboration!
Vuthakral  [author] 17 Jul @ 6:45pm 
Using the Think hook inherently does not cause significant lag, using unoptimized code in it would. Of course after a 30 second test you're going to rack up thousands of calls, you even said it gets called every frame. 30 * 66 = 1,980 * 2 = 3,960.

I appreciate the concern, however all the first hook does is compare some numbers to ensure that serverside variables match what they should actually match as a cheap anti-exploit so that skids cannot grant themselves access to features that servers have disallowed or parameters they enforce. The second hook simply iterates over players to cache commonly-accessed values, enabling them to only be called once per tick/frame rather than called a dozen or so times individually in specific systems every tick/frame.
Arlo Ecloc 17 Jul @ 7:55am 
Hey. Your globals.lua file uses GM:Think which runs every single frame both serverside and clientside. This causes significant lag. For a ~30s test I racked up 3000+ calls to the server and client. You should probably fix this, it's really not good for optimization.
Vuthakral  [author] 16 Jul @ 4:56am 
Is anything in specific going on? I.e. is it constant or does something happen that causes it or does it happen only at some times?
[Dog--Tags] 15 Jul @ 11:08pm 
this base tanks my frames to 4fps help
Unsubscribing and resubscribing fixed it.
I'm not entirely sure of what's going on, I'm still subbed, but it's gone from my GMod install. If there's something you can do about this, letting you know I guess, I'm going to continue trouble shooting in case the issue's on my side, I've never had this sissue before.
rush 14 Jul @ 2:04am 
nevermind, found that it was actually gmod legs 3 causing that
rush 14 Jul @ 1:49am 
is there any reason to the model I'm using projecting itself into my view lol? I'm not sure what causes it but i'm using this halo 3 mcc add-on that uses draconic base and trying to figure out if an add-on is causing it or not is gonna be a pain (im making a guess that vmanip is playing around with it but i dont really know)

might also have something to do with specific weapons but im also not sure
Vuthakral  [author] 12 Jul @ 3:29am 
You have Draconic's third person enabled
traviswimmer3 12 Jul @ 12:39am 
everytime I install this Addon, it makes me stuck in 3rd person. I have no idea why it happens.
Vuthakral  [author] 6 Jul @ 3:43am 
mat_motion_blur_strength 0, which the base automatically does if you try to disable motion blur. The reason it does this is because the setting toggle when turned off breaks all forms of blur developers have access to and doesn't affect just the motion blur. Things like rotational and zoom blur, for instance, become entirely non-functional. So as a result I have to force-enable the functionality of motion blur, but at least make sure that the effect of motion blur is not visible when someone tries to turn it off.
Skeletondudeofficial 6 Jul @ 2:45am 
this addon smh causes the motion blur settings enabled how do i make it disabled forever?
Vuthakral  [author] 25 Jun @ 3:44pm 
what does that even mean
the fire man 25 Jun @ 2:35pm 
you might want to fix the dieing thing
" i die I come back with out the dragon hands "
Vuthakral  [author] 19 Jun @ 5:48pm 
what does that even mean
egesub 19 Jun @ 4:25pm 
Car hud missing
Vuthakral  [author] 5 Jun @ 5:11am 
@xfew if you read the console print it would tell you it's already disabling the visible motion blur whenever you try to turn it off. It forces the functionality of motion blur to be enabled, but not the visible default use of it.
lawnmower child 4 Jun @ 8:15pm 
it is stopping me from going into third person
xfewuriav 4 Jun @ 7:01pm 
Is there a way to stop it from forcing Motion blur on?
Vuthakral  [author] 4 Jun @ 6:12am 
Does it just happen once or is it preventing you from going into thirdperson entirely?
lawnmower child 3 Jun @ 10:21pm 
[Draconic Base] lua/draconic/cl/library.lua:1570: attempt to call method 'ThirdPerson_PokeLiveAngle' (a nil value)
1. ToggleThird - lua/draconic/cl/library.lua:1570
2. unknown - lua/draconic/cl/library.lua:1580
3. unknown - lua/includes/modules/concommand.lua:54

getting this error when trying to go third person.
Vuthakral  [author] 2 Jun @ 3:40pm 
I somehow doubt its my base causing this but I'll take a look when I have time.
BOGYMA 2 Jun @ 3:03pm 
Makes the MW Base weapons invisible. 64x branch.
Ori 31 May @ 9:22am 
Last time i left a comment mistakenly pointing out "Contextual Player Animations" messing up "sliding ability" third person animations. Turned out. it was this one behind it
Invading Executioner 29 May @ 2:41pm 
i love this thing man it makes changing my PM so SO MUCH easier than having yo kill my character over and over again
Plu1223 26 May @ 11:59pm 
okay so while it did run a little better than normal GMod, it still does affect my performance by a large amount. although all this could be an issue with my computer, as it is pretty old.
Plu1223 26 May @ 11:12pm 
i did recently switch out of the 64 bit branch so yeah that's probably the reason, thanks.
Vuthakral  [author] 26 May @ 10:48pm 
If you're experiencing it when only holding out certain base-game weapons, switch to the 64bit branch. This is something that a few people experience and there's no commonality I can find between them other than the 64bit branch does not have this issue for them.
Plu1223 26 May @ 10:35pm 
I know this has been reported before, but Draconic Base seems to have a huge impact on my FPS. Even just with it on in general.
holberry20 25 May @ 9:19am 
oh ok
Vuthakral  [author] 25 May @ 8:49am 
If you open the console you'll see a bunch of lines that relate to the lua error, that's what I'd need to know where the issue lies
holberry20 25 May @ 8:20am 
how do i do that?
Vuthakral  [author] 25 May @ 4:44am 
If you don't give me the error I literally cannot help you
holberry20 25 May @ 2:38am 
its showing errors could you find out whats causing it
starkiller787 23 May @ 6:53pm 
the t33 fuel rod and the two SPNKr rocket launcher no have the error
starkiller787 23 May @ 6:51pm 
an error occurs when the t33 b fuel rod and z 390 HERMS projectiles explode. the error occurs on the dra draconic base and [DRC] forerunner SWEPs. i dont know why it happens but i hope the erros is solved and i can wait fhe update that fixes the bug
Vuthakral  [author] 20 May @ 5:16pm 
Error with the menu is fixed.

@Vesteffi - In this update there was some changes to thirdperson, let me know if it still isn't working for you.
Sacha Belinda 17 May @ 10:22pm 
I Got Error This One

[Draconic Base] lua/draconic/cl/menu.lua:3014: attempt to index a nil value
1. DRCMenu - lua/draconic/cl/menu.lua:3014
2. init - lua/autorun/!drc_shared.lua:17
3. DoClick - gamemodes/sandbox/gamemode/spawnmenu/contextmenu.lua:224
4. unknown - lua/vgui/dlabel.lua:253
Vuthakral  [author] 17 May @ 7:22pm 
Any lua errors?
Vesteffi 17 May @ 1:48pm 
thirdperson is not working in multiplayer, what should i do?
Vuthakral  [author] 15 May @ 8:59pm 
A convar was removed in a recent update to the 64bit branch, waiting on verification it'll stay removed before messing with the menu code
UlτrαΤwο 15 May @ 7:40pm 
After switching to normal branch, seems to be caused by 64-bit.
UlτrαΤwο 15 May @ 5:45pm 
[Draconic Base] lua/draconic/cl/menu.lua:3014: attempt to index a nil value
1. DRCMenu - lua/draconic/cl/menu.lua:3014
2. init - lua/autorun/!drc_shared.lua:17
3. DoClick - gamemodes/sandbox/gamemode/spawnmenu/contextmenu.lua:224
4. unknown - lua/vgui/dlabel.lua:253

I get this error when opening the Draconic menu.
Gnilomord 5 May @ 10:33am 
Ok, I hope I helped with at least something
Vuthakral  [author] 5 May @ 10:26am 
Alright I'll take a closer look at some of the background stuff. It's all approached to be self-aborting if nothing is needed but a later change I make elsewhere means I may have forgotten to update something, or maybe a background change to the game itself made some logic flip. Thanks for letting me know.
Gnilomord 5 May @ 8:56am 
Well, it seems like nothing is connected with the camera and hud. Specifically, with the base itself, the fps decreases slightly.
Vuthakral  [author] 5 May @ 4:33am 
One last clarification, there's no improvement with the gmod camera tool out at all? If yes then it's something hud related, if not then I'll need to review some of the background code.
Gnilomord 4 May @ 10:58pm 
Specifically, just playing with draconic base enabled. Just playing, with this addon, probably 50-60 fps are taken away. And on a map where there was 360, maybe 290 or just 300 fps. I wouldn't say it's critical. But on large maps it's unpleasant when extra fps just disappear.