The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Bassem's Faster, Master!
45 Comments
Bassem  [author] 8 May, 2022 @ 2:46pm 
@Siva yay I'm glad you like the trailer! I don't think most people notice it
Siva 8 May, 2022 @ 11:12am 
Expertly made trailer.
Kimi Staff 29 Mar, 2020 @ 9:37pm 
love it they make master spells so underpower by there slowness
Liquid Masala 29 May, 2016 @ 8:34am 
nice
Clover 23 Apr, 2016 @ 6:12pm 
the first time i used a master level spell, i knew someone, somewhere would make a mod to make them faster, thank sheogerath I found you.
mikey8432 11 May, 2015 @ 7:58pm 
love the pic dude made me chuckle just for that i'll give you a thumbs up without even trying out this mod :)
Bassem  [author] 3 May, 2015 @ 4:48pm 
So get it! :D
EAST 3 May, 2015 @ 9:08am 
i want it!
Bassem  [author] 16 Aug, 2014 @ 4:44am 
*Archmage
Bassem  [author] 16 Aug, 2014 @ 4:44am 
@enakrabia , search the Steam Workshop for "Blue Arhmage Robes" or something like that.
enakrabia 13 Aug, 2014 @ 4:52pm 
What are those black arch mage robes in the pictures? are they a mod?
Archie Pelligo 9 Mar, 2014 @ 3:17am 
This is an extremely usefull mod and i love the trailer for it
Paroxysm Of A Dragon 2 Feb, 2014 @ 10:44am 
Thanks mate!
obama 19 Jun, 2013 @ 8:29pm 
Finally, i found this mod !
+
Mathrador 14 Jan, 2013 @ 10:48pm 
should find a way to speed up the over all cast animation as well the movments gave it a more power house spell feel
Ailanthus 4 Jan, 2013 @ 8:19am 
lol i love the picture of of lydia.
armely 7 Jul, 2012 @ 7:50pm 
I'm loving this mod right now, but I have one suggestion to make. After Lightning Storm charges up, it still takes a second for the hands to draw back and do their thing before actually doing damage. LS's charge time probably should be changed to instant, but it's still balanced because of the extra time before doing damage.
farrens2005 28 Apr, 2012 @ 5:52am 
Nice idea, have to admit I rarely used the master spells because of constant interrupts. Either a shorter charge up or removal of the root was a must!
MagicPants 23 Apr, 2012 @ 3:39pm 
Love this!
*A Lasagne 22 Apr, 2012 @ 5:48pm 
Thank you! I thought I'd wasted 6000 gold and a lot of time with those spells when I first tried them out
AktBad 21 Apr, 2012 @ 6:55am 
Thanks
Bassem  [author] 13 Apr, 2012 @ 11:24am 
@Roniellio That's what I thought would happen when I created the mod: a faster hand animation.
But it seems the game uses two animations for this: the charging one and the "ready" one. Shortening the "charging" made its animation cut short and switch to the "ready" midway through.
I don't think I can speed up the charging animation without editing the animation data itself.
V化三界之空>I<歸九地之虛D 12 Apr, 2012 @ 5:46pm 
always got problem with master spells in master grade game play... without stronger follower and summoned aid, master spell is almost useless in combat... freezed boot + 3 secs cast + interuptable = combo hit from mobs till i drop on the floor... since mobs won't give you the time and leasure to fully cast the spell before they rush to you and bash you down with a good hit, which might be followed by another one, and another one, and more hit to come till you are on the ground.
TES VI WHEN? 12 Apr, 2012 @ 5:37pm 
Exactly what I was looking for. Will you update this mod to where the animation is faster too? I looks kinda weird for him to just raise his hands all suddenly. Either way, thanks.
Yūko Aioi 12 Apr, 2012 @ 4:56pm 
I very much like this. If there's any chance you could make a similar mod that slightly decreases the charge time of all other spells too, that would be amazing. So far I've only been able to find mods that negate charge time completely.
JonasB 12 Apr, 2012 @ 8:01am 
What I like most is that this is a very specific and isolated change. I avoid most magic mods because they change too much, when all I really want from them are a few specific things.
Bassem  [author] 11 Apr, 2012 @ 2:49pm 
@wicker Sorry mate, I post to the Workshop only, easier to manage in one place.

@JonasB @Pheonix I hope it pleased you enough to rate! More handy mods coming soon.
JonasB 11 Apr, 2012 @ 11:20am 
This pleases me. It pleases me greatly.
Miggle 10 Apr, 2012 @ 6:55pm 
Words cannot describe the awesomeness of this mod.
J-Boogie 10 Apr, 2012 @ 4:24pm 
add to the nexus plz
Dude 10 Apr, 2012 @ 9:35am 
This should have been a perk or enchantment for the game right out of the box, excellent work!
davidmsmithk9 8 Apr, 2012 @ 5:24pm 
funny picture
PlayerTw0 8 Apr, 2012 @ 4:24am 
20s music makes anything better when your getting smacked around ;P
RobbinRobin 7 Apr, 2012 @ 11:56pm 
FEIM is a dragon shout. Become atheral.
Bassem  [author] 7 Apr, 2012 @ 4:41pm 
@Genebris using invisibility to charge a Master spell... that's a clever idea! But what is "FEIM"?
Genebris 7 Apr, 2012 @ 7:29am 
OMG THEY ARE NOT USELESSS!! You can use FEIM to charge it. Or invisibilty.
UncleStu 7 Apr, 2012 @ 2:49am 
Good idea. The master level spells are close to completely useless in vanilla; even without the groundrooting, interruption and ridiculous charging time they are still not even powerful enough to earn the "master" title. Atleast one of four problems is fixed with this mod; a good start! :D
FrozenDilemma 7 Apr, 2012 @ 1:25am 
One word..."V-I-D-E-O" :D simple mod yet one of the most effective, thanks for the upload :D cheers
MagicPants 6 Apr, 2012 @ 8:12pm 
I love this. It actually is practical to use it in a fight!
💜Nanachi Enjoyer💜 6 Apr, 2012 @ 7:37pm 
lydia shut up. just shut your mouth
ItsOkToBeFat 6 Apr, 2012 @ 2:58pm 
lol dremora
Bassem  [author] 5 Apr, 2012 @ 4:01pm 
@Dremora yes, yes it will work.
Dremora 5 Apr, 2012 @ 1:27pm 
will it work
fox_is_king 5 Apr, 2012 @ 10:17am 
I don't have the skills to mod games, so I've been waiting for something like this. I'll sub and rate after I try it, thanks for making it.
StrikeEagle360 5 Apr, 2012 @ 5:52am 
Very nice. :D subbed and rated