Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
523 Comments
UnDeaD  [author] 10 Jul @ 2:17am 
Change party size in the lobby
John Dayshower 9 Jul @ 8:49pm 
How do I add more than 1 bot?
UnDeaD  [author] 6 Jul @ 10:56pm 
@Clapmeister: It would be nearly impossible to get that to work for all the custom maps existing on the workshop
Clapmeister 19 Jun @ 1:51pm 
This mod is an amazing bots mod. Can you make the bots have to actually approach machines to use them like in bo4, or is that too complicated or finnicky?
thetoerag 16 Jun @ 9:59am 
didnt work for me can you plz fix ill come back in a weak if it dosnt work 1 star:steamfacepalm:
Isaac 1 Jun @ 11:36pm 
Its beautiful. I always love having bots to play with me in any game. Only issue is with maps like Moon. It can take a while for them to situate themselves onto the teleporter, so I have to melee them to order them to move a bit (tysm for adding that mechanic) and then get them to stay, and then we teleport. Its a mess. But thank you for making my dreams come true!
Wokeupliketerry 27 May @ 6:58pm 
try to ask warpspider for some modding tips for more bots if its still not possible then thats igh this is the best mod ive seen so far keep up the good work
UnDeaD  [author] 23 May @ 7:49am 
I'll add it to my to-do list.

Glad you enjoy it.
Luekitsune 23 May @ 3:05am 
In response to the whole Bots swapping out the ray gun variants for guns that have More count and reload time. Would it be possible in the future, if you do decided to update the mod, it would be cool to see the Bots to carry either the OG Ray Gun or Mark 2 variants at a later round, like lets say mid round 20, 25 or 30?

I know you would have the change up the coding for the bots, but it would be cool, because if for instance (You the player) goes down and well the bots couldn't get to you in time, it would be a nice change for the bots to help themselves through the end of the round.

Also in kind regards, this mod its absolutely fun and it's hilarious to witness them get down, in the most Ridiculous ways, especially by a swarm of Monkeys on Ascension XD
Henri 22 May @ 6:59pm 
I hope an update like this is released. Honestly, this is the best mod I've seen for Black Ops 3. And it would be perfect if it was possible to make the easter eggs for all the maps in the game with solo steps.

I look forward to hearing more about your great work.

Thank you very much!
UnDeaD  [author] 22 May @ 11:46am 
If i can find a way to do it then i will, but most likely i will have to dig into the map files which is going to take some time. Currently i'm taking a break from modding, but i will definitely get back to this mod.
Henri 21 May @ 1:19pm 
An excellent mod! Also, do you think it would be possible for you to release an update combining this bot mod with the solo Easter egg mod? For example, pressing just one button in the space monkey round in Ascecion during that Easter egg stage? So that we could do all the Easter eggs solo, but with them helping us. Or in Eisendrache, where we only need to make a bow to start the Easter Egg in solo mode.

I'm using a translator, so sorry if some sentences are hard to understand. XD
UnDeaD  [author] 16 May @ 12:06pm 
It's set up a bit differently.

Until round 15 bots will try to get a better weapon, if one of their weapons isn't strong enough for the current round. Past round 15 they only buy new weapons, if there is a Fire Sale and only take it, if one of their weapon is weaker that any of their current weapons. So they try to keep the better ones.

This logic is based on a calculated value (affected by weapon type, fire mode, mag size, overall ammo count and reloading time), because i wasn't able to get damage values of weapons so I had to improvise.

That's why they swap some weapons that might be strong (like the Ray Gun variants) and prefer weapons with high ammo count, magazine size and faster reload.
Luekitsune 15 May @ 12:17pm 
I wanted to ask this, whenever the BOTS pick up either a Ray gun Mk2 or the OG Ray gun, they end up swapping or replacing them with a different gun whether its a AR or LMG, then when its either Round 30+ the bots just ignore or don't pick up either of the Ray guns anymore.

Is that part of the coding where they're classed as a Wonder weapon, even though they don't have infinite damage Unlike the Thunder gun, wonderwaffe etc?
UnDeaD  [author] 10 May @ 7:33am 
Adding more than 3 bots has been requested before, but due to stability issues it won't happen. (+ I don't know how to do it, and I only do scripting which I believe isn't enough to do it).

Getting bots to do easter eggs is hard, especially that there are countless maps with different steps and interactions. That means each step on each map would require a separate code. These bots are meant to be used mainly for survival. Never had intentions to expand them to do easter eggs, that would take way too much time.
TitzMcGee 3 May @ 8:38am 
add a mod menu pls
Wokeupliketerry 26 Apr @ 7:46pm 
Please men add a 10 bot limit for only zombies not nightmare i would play this all day if this was possible plus your rating and stars will definitely increase since this is what many people want plus the bots are smart too
UnusTheWolf 17 Apr @ 10:59pm 
This is the best mod on blops 3, and its near perfect! My only notes for it is I wish they could pick up wonder weapons (map specific) like the elemental staffs and bows, and I wish they would allow us to continue easter eggs (I don't expect them to do ee steps, but to at least proceed to the next step when requiring 4 people, like placing ragnarok's on tiles to get to the boss room in der eisendrache.) but is still a must have mod, keep up the great work on this mod!
SR 17 Apr @ 3:32am 
Is there any way to progress this adaption of zm bots, making them similar to left 4 dead bots? I eventually would like to demo a Mode that puts Baal in the game and create a necromancer vs player (rts with some turned) mode, does the same attack move set, but spawns a zombie, you switch from player or Baal, if not he spawns in and fights like a bot, while fighting the other bots. so that way, when its progressively being play tested they're act out, you no clip and watch the bots fight the Entity and turn ZM Bot into An amiibo, that, after rounds, it does smooth slides, if you dive at them, they dive back, if you crouch twice and shoot at the sky, they do it too, lets say you did something funny and it was by you, it mimic it on screen looking at the player, you run up and buy the door and look back at bot and run away, it mimic you, now its round 35 and this creep is so smart its like im playing with a clone, like a shadow link
Ryankday202 13 Apr @ 9:55am 
They dont pap on shadows
UnDeaD  [author] 20 Mar @ 11:29am 
I can't do anything abot that. Try re-subscribing to the mod, it helps most of the time.
dust 19 Mar @ 4:13pm 
it's not showing in my mods
UnDeaD  [author] 19 Mar @ 11:44am 
AFAIK in private matches you have unlimited gobblegums, if you have at least one in the storage
Black chicken 19 Mar @ 11:33am 
Suggest adding unlimited bubble gum
UnDeaD  [author] 19 Mar @ 10:23am 
DarkNinja:
They work for me, but only if i skip the built-in menu of the map fast enough. Bots for some reason aren't buying perks on that map either, so i'm not gonna bother with it.

I already have something in mind for the menu, but it needs to be written so it's gonna take time.

Black chicken :
Shangri-La works for me, bots stood where i told them to. They only move away if a zombie is way too close to them.

Not sure what to do about MOTD, because the soul script is unknown to me.
DarkNinja347 18 Mar @ 9:24am 
Any idea why the bots are just frozen at the start of this map?
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3325379878&searchtext=Containment+Breach

Could you fix it?

i do hope those options (force bots to press Interact and teleport them to me get added), if not it alright, i just prefer commanding the bots around to hold positon or wander whenever i want them to unlike AAE bots where they just follow me all the time and no way to command them like ZM Bots.
Black chicken 18 Mar @ 8:12am 
After bots become souls on the MOB OF THE DEAD, they still carry shields, which is interesting, but the downside is that they will not upgrade their weapons
Black chicken 18 Mar @ 8:05am 
On the Shangri-La, bots won't step on raised stones, they'll walk away
UnDeaD  [author] 18 Mar @ 1:22am 
There are already more key combinations than the amount i originally intended to add. I'm gonna have to rework the menu so there are more functionality with less key combos. When i get there i will consider adding these options, but until then it won't likely happen. Sorry
DarkNinja347 17 Mar @ 6:30am 
Any chance to add a command that force all bots to press interact button (keybind F) and also the command to teleport all bots to me (AAE All-Around Enhancement mod does this) ik this mod already have bots teleport but sometime they don't teleport to me. i tend to like doing easter egg with them but these 2 suggestion i mentioned are an obstacle that cant let me do easter egg with them at certain maps.
UnDeaD  [author] 15 Mar @ 8:52am 
djshredss: it's not verrückt, but it's similar to it, here it is: https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2555108802
djshredss 14 Mar @ 2:22pm 
i get i may not get a response but could i get the link to the verruckt map shown in the photos? I can never find maps that come with the old guns and HUD without it being a separate mod cus then I can't have this mod on too :(
UnDeaD  [author] 14 Mar @ 12:50am 
Black chicken:
Most likely because upgrading is set up differently on the map. Bots detect base game PAP triggers, that's how they know on which map it is available. So if a map uses a different method or scripting to upgrade then they won't detect that.

I will get to Die Rise when i have more time.
Black chicken 13 Mar @ 10:47am 
In some mod maps, bot are unable to upgrade their weapons. I suggest adding a feature that allows them to exchange weapons with bot
Black chicken 11 Mar @ 10:43am 
New die rise cannot use this mod
Yarn 2 Mar @ 11:45am 
hi i absolutely love this mod however there are a few maps that require players to ready up meaning that this mod cannot be used to start the map eg: die rise remastered, is there any way around this like maybe spawing them through a command id love any help on this, cheers
dust 13 Feb @ 8:14pm 
make an option to add 10 bots
UnDeaD  [author] 11 Feb @ 12:45am 
iwashitwithahardrock: Load the mod, change party size to 4 (or less if you want less bots), then launch a private game.

maxkfm122: No sorry, source code is not public and I already told you where you can find the files to get started
iwashitwithahardrock 10 Feb @ 2:24pm 
how do i get these to work
border control 2025 10 Feb @ 12:19pm 
can you make the changes man , or send me the source code so I can tweak?
border control 2025 5 Feb @ 6:06am 
?
border control 2025 1 Feb @ 4:08pm 
atleast make it an option to increase how op thy are
Wokeupliketerry 1 Feb @ 9:23am 
like not for the missions lol but for the coop zombies
Wokeupliketerry 1 Feb @ 9:08am 
i dont care about the errors on some maps but they should be able to run on some of them
Wokeupliketerry 1 Feb @ 8:32am 
Like bro it would be so fucking fun bro with alot of bots
Wokeupliketerry 1 Feb @ 8:28am 
Yo bro can you make a 10 bots lobby that will be so fun gang!!!!
UnDeaD  [author] 31 Jan @ 12:03pm 
I don't want to make them OP, they are already harder to kill.
border control 2025 29 Jan @ 6:18pm 
could u please enhance their health even more and multiply the damage they do to zombies please
UnDeaD  [author] 29 Jan @ 12:37pm 
It's the AddTestClient() [scripts.zeroy.com] command.
border control 2025 29 Jan @ 8:00am 
What is the function/command to get bots to spawn in the first place, as if I was starting from scratch?