Call of Duty: Black Ops III

Call of Duty: Black Ops III

ZM Bots
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Update: 31 Jan @ 2:55pm

Fixed:
  • Bots now drop death machine when someone needs to be revived
  • Multiplayer issues (attempt)

Changed:
  • Small adjustments to teleport script
  • Small adjustments to bot evasive skills
  • Enabled meleeing for bots while downed
  • Increased the amount of zombies required for bots to equip riot shields

Update: 29 Jan @ 1:26pm

Fixed:
  • Some tactical equipment were not functioning properly when bots used them

Changed:
  • Follow anti-block script - now it requires to look at and Melee the bot to make him move away from you (previous version was sometimes unresponsive)

Update: 27 Jan @ 1:01pm

Fixed:
  • Max ammo not refilling one of the dual wield weapons

Update: 26 Jan @ 2:26pm

Added:
  • Bots can ocassionally repair windows when they are near one
  • Bots move as close as possible to targets that are not in the playable area (instead of standing in one place and waiting for them to come into range)
  • Bots pay for the Perk-A-Cola machine and take appropriate perks (when they have acquired all the important perks or have enough perk slots)
  • Bots now utilize shields when overrun
  • Bots can use tactical equipment (Monkey Bomb, Gersh Device, ect.)
  • Bots can buy custom perks
  • Door buying can be toggled
  • Max ammo now refills loaded magazine as well
  • Carpenter now repairs damaged riot shields
  • Ability to stop round progression - next round won't start until enabled again (more reliable way of stopping zombies from spawning than before)

Fixed:
  • Bots aim correctly at zombie monkeys
  • Bots no longer buy wall weapons that they don't see (fixes bots buying wall weapons through walls)
  • Bots' weapons no longer get refilled while in the downed state
  • Some pathfinding issues

Changed:
  • Bots buy weapons progressively (they keep a weapon if it is good enough for the current round)
  • Door opening code was revised (bots should no longer try to open one-way doors from the wrong side)
  • Bot evasive movement was slightly reworked (an attempt to fix bots getting cornered)
  • Reverted back to old bot health regeneration: 50HP/s and Quick Revive no longer doubles it
  • Points are now correctly subtracted when bots buy box weapons, perks from vending machines and pack-a-punch weapons (for ex. when custom price is set)

Update: 13 Dec, 2024 @ 11:18am

Changed:
  • Bots now keep moving while fighting flying targets.

Update: 8 Dec, 2024 @ 9:18am

Added:
  • Bots now remember powerup positions in case they lose sight of them.

Changed:
  • Bot targeting - now they can properly target special creatures and bosses, and with improved accuracy.

Update: 21 Sep, 2024 @ 4:07am

Added:
  • Perk drinking animation for bots.

Fixed:
  • Switching key visibility now won't crash for controller users.

Changed:
  • Slightly decreased bot hearing distance.

Update: 16 Sep, 2024 @ 2:40pm

Hotfix:
  • Keybind info was reset back to previous version due to crashes for controller users. (It will be fixed as soon as i get a controller that i can troubleshoot with.)

Update: 15 Sep, 2024 @ 3:33am

Added:
  • Bots can hear zombies.
  • Bots can talk.
  • Bots ignore nuked zombies.
  • Bots buying weapons from mystery box now counts towards teddy bear.
  • Weapon tier system - helps bots to choose wall weapons and weapons from the box.
  • Option to stop spawning new zombies (round halting) - removed pause game option (this takes it's place).

Fixed:
  • Improved bot accuracy at longer ranges.
  • Improved the ability for bots to open doors (they will ignore doors that are unaccessible for them).
  • Bots are able to target Margwa's head.
  • Bots handle CQB better.

Changed:
  • Bots use melee until round 5 (previously round 10).
  • Bots will try to stay out of player's path if possible when in follow mode to avoid blocking (just look at the bot to make it move).
  • Bots now follow the closest player to them (previously they were following the host only) and switch to Wander when no alive player is found.
  • Bots with Quick Revive regenerate their health twice as fast - 50 HP/s without perk, 100 HP/s with it (previously health regeneration was affected by round number).
  • Bots can buy any wall weapon (previously they used only starting wall weapons).
  • Bots use wall weapons until the mystery box is discovered.
  • Bots will spend on the box and try to get better weapons when the Fire Sale is active.
  • Bots won't necessarily upgrade weapons when they have money for it (they upgrade according to the new Weapon tier system: weaker weapons are upgraded earlier, stronger weapons later).
  • Bots won't take weapons from the mystery box that are worse that their equipped ones.
  • Key info was moved to the upper left corner and can be toggled.
  • Most of the texts are now displayed in the bottom left corner.
  • Slightly changed keys for bot selection and mode (action slot 3 and 4) so those keys can be used for their original purpose as well.
  • Most of the code have been cleaned up.

Update: 29 Jul, 2023 @ 12:27am

Changed:
  • Bots will no longer use melee while insta-kill is active on rounds higher than 10.

Fixed:
  • Bot messages should no longer appear in the corner when the game ends.