Oxygen Not Included

Oxygen Not Included

Pressurized Pipes [DEPRECATED]
86 Comments
Thundercraft 22 Apr, 2023 @ 3:06am 
Actually, the other two mods are only rather similar, while the following seems to be the updated successor:
PressurizedPipes-Fixed
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2804306647
Thundercraft 22 Apr, 2023 @ 3:04am 
I discovered two alternatives that should be up to date:

High Pressure Applications
High Pressure Mod
NightWolf-RUS 14 Feb, 2022 @ 1:37am 
Говно, которое не работает в игре! Его даже нельзя активировать.
1032579708 11 Feb, 2022 @ 6:43am 
please update:steamhappy:
1005189160 23 Jan, 2022 @ 7:19am 
求个大佬更新一下发个支持dlc的版本吧球球了
OceanOfGaming 8 Jan, 2022 @ 8:30am 
guys give it up hes not doing it
tonimark 8 Jan, 2022 @ 6:20am 
please update!
Hypelios 15 Dec, 2021 @ 10:22am 
Please Update!!! =)
魚なななな! 6 Nov, 2021 @ 5:05am 
update please!!!!!!!!
君临天下 24 Oct, 2021 @ 1:14am 
大哥求更新啊
Andynee 29 Sep, 2021 @ 8:17am 
please update do space out DLC
OceanOfGaming 19 Sep, 2021 @ 10:35am 
please update it for spaced out!
1195967217 12 Sep, 2021 @ 10:58am 
求更新或新出
ACC Luhut Binsar Pandjaitan 7 Sep, 2021 @ 9:56pm 
plz update. thx
Diana·余 8 Aug, 2021 @ 9:54am 
Please update it. Thank you
FilipeFerrary 3 Aug, 2021 @ 1:53pm 
I need it to be updated, please.
Swoop 1 Aug, 2021 @ 9:26am 
this one need an update :s
satohari 28 Jul, 2021 @ 5:31am 
Pls update?
The_Hoff779 26 Jul, 2021 @ 3:24am 
This is telling me it isn't compatible with the DLC
crazy 12 Jul, 2021 @ 1:47pm 
求更新
DDRMANIAC007 14 May, 2021 @ 12:15pm 
Would it be possible to add radiant pipes?
朋也 18 Apr, 2021 @ 4:07pm 
@Shin 我知道的管道mod就这一个,你也留言了,等作者适配吧^_^
Shin 18 Apr, 2021 @ 9:14am 
请更新下支持DLC
BlackAeronaut 11 Apr, 2021 @ 11:10am 
Getting similar issues here. Pipes are somehow over-pressurizing for no apparent reason. Gonna have to run some tests in debug mode to see if this is a mod conflict or if something in the game's last update legit broke it.
YouAreMomBooM 16 Mar, 2021 @ 9:07am 
游戏更新无法使用了
Swoop 8 Mar, 2021 @ 7:03pm 
does not make any sense that becerto is able to use it on dlc...im gonna try local installation to see
UmbraMortis 7 Mar, 2021 @ 8:00am 
Please update
Pen^2 24 Feb, 2021 @ 9:28am 
Still seems to be broken for me, even with the highpressurizedpump mox
becerto 23 Feb, 2021 @ 4:19pm 
Just tried it, works for me. :steamhappy: I'm also using this with [Vanilla+DLC] HighPressurizedPump(高压泵)
Swoop 22 Feb, 2021 @ 11:20am 
is it working ?
Emilie Sackenball 8 Feb, 2021 @ 5:07am 
Can confirm, all pressurized pipes start to break with "pressure damage" in the lastest vanilla update
CyberWizard 13 Jan, 2021 @ 3:15am 
looks like some update in the base game broke the mod: all my bridges started to break from overpressure on game load
FanService 5 Jan, 2021 @ 12:12am 
PLZ update
baw521 9 Dec, 2020 @ 12:00am 
Getting same issue as Tourman. Any word on repair?
Tourman 15 Nov, 2020 @ 11:54am 
Game crashes with this mod with latest update, something about first anim should not be Null.
jack 13 Nov, 2020 @ 3:44pm 
I would recommend a high pressure gas/liquid pump because i feel that the current pumps are to slow. i want to be able to shove all the thousands of kilograms of carbon dioxide into the void of space quickly as even on 4x speed it feels very slow. (also if you add extreme pipes then add an extreme pump too)
Sonjay 2 Nov, 2020 @ 12:18pm 
Could we get a high pressure Gas/liquid shut off?
CyberWizard 15 Oct, 2020 @ 4:25am 
plastic could be replaceable by ceramics or insulation for the insulated version and steel for Thermium or aluminum for the radiant version
DDRMANIAC007 17 Sep, 2020 @ 1:15pm 
Having a version of the pipes that are just steel would be great for those who want sections of their pressure pipes to purposely be thermally conductive.
Thunderpig 10 Sep, 2020 @ 7:04am 
Why is there no automation on the valves? I've just spend an hour converting my gas sorter and mass storage onto these pipes and when I turn it on I fine no automation port. *sigh* fml.
Vasco2020 6 Sep, 2020 @ 6:41pm 
Also done a force update and same result pls fix this
Vasco2020 4 Sep, 2020 @ 8:04am 
I receaved an error and oni thinks thai it is this mod also is there a problem useing hight pressure gas pump with this mod??
朋也 28 Aug, 2020 @ 5:48pm 
I didn't want to change the default pump and conduit flow rate.
Super Corgi  [author] 28 Aug, 2020 @ 4:39pm 
I don't necessarily want configure options in this mod. However, the mod Bigger Capacity will work with this mod, and you can configure that one to only change conduit flow capacity. Just make sure Bigger Capacity is before this one in the Mod List.
朋也 25 Aug, 2020 @ 8:25am 
I create a high pressurized gas pump mod https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=2208980460

Can you change the conduit flow of your mod to configurable?
朋也 23 Aug, 2020 @ 6:04pm 
Awesome mod. Can you add a high-pressure liquid pump and a high-pressure gas pump.
MrStoned 11 Aug, 2020 @ 7:39am 
I've done a forced update after deleting local cache and have not encounterd the same pressuredamage to bridges since.
Super Corgi  [author] 10 Aug, 2020 @ 1:51pm 
I took a look at the log, it looks like Steam is either giving you an old version of the mod or has not realized it needs to be updated, which is an unfortunately common occurrence, as there are messages appearing in the log that have been removed since the earlier versions of the mod.

I would recommend looking into the Mod Updater on the workshop, I believe it works very well at finding which mods are out of date and allows you to force a download of the most recent version.
MrStoned 10 Aug, 2020 @ 12:38pm 
@Super Corgi
I have uploaded output log and screenshots.
Game does not crash and i am going to redesign some pipes and try without the mod "Longer Bridges" as well alto they shouldn't interfere with the standard pipe/bridge.
Super Corgi  [author] 10 Aug, 2020 @ 6:39am 
I can’t be certain it is this mod that caused it. The initial error is unfortunately an extremely generic one the devs put in that gives no information to what caused it. During crashes, this mod will likely always be marked simply because of where it hooks part of the functionality to, but the game is only making a very broad guess.

Wish I could help more, when I get time I can look into if there are tools that give more information when this does occur