RimWorld

RimWorld

FCP - US Army Equipment
149 Comments
Ranger Rick  [author] 13 May, 2024 @ 4:28pm 
Need to update and finish a core first
Ranger Rick  [author] 13 May, 2024 @ 4:27pm 
When done
galesdeloscien 13 May, 2024 @ 4:02pm 
soooooooooooooooooooooooooooooooo when?
Ranger Rick  [author] 29 Apr, 2024 @ 2:43pm 
No update, but will have a rerelease for 1.5 with factions and full core mod requirement. No eta atm
Nodzoff 28 Apr, 2024 @ 5:23pm 
when is 1.5 coming out?
Himmel 7 Jul, 2023 @ 12:55pm 
Hyped for the FCP factions mod though!
Himmel 7 Jul, 2023 @ 12:54pm 
Thanks for the advice guys. I tried out a new colony as suggested with cherry picker. But it seems that any pawns meant to wear power armor or fallout specific gear that I cherry picked out spawn in naked. Weirdly enough, a select few did spawn using FCP gear. I assume that has something to do with how the clothing is tagged? I'm not sure since I don't create mods but I will look into it.
Ranger Rick  [author] 5 Jul, 2023 @ 9:14am 
Was going to suggest what Mark McCloud suggested. But I should have factions basic ones done this year.
Mark McCloud 3 Jul, 2023 @ 7:57pm 
You could use the CherryPicker mod to disable the duplicates, though you should really do that for starting a new colony rather than to let you tack a new mod onto a pre-existing playthrough.
Himmel 3 Jul, 2023 @ 6:11pm 
I'm running a fallout themed colony which uses a lot of FCP mods, and it's amazing. I found the Brotherhood Compendium and I really want to add the factions to my play-through but I noticed that mod has duplicates for a lot of apparel items and guns obviously. Would that conflict with the FCP mods? Is it possible to remove their items using the cherry picker mod and then have those factions use FCP mods? Thanks for any help you can provide!
Ranger Rick  [author] 30 Jun, 2023 @ 7:16pm 
<3
Freltzo 30 Jun, 2023 @ 5:59pm 
Just wanted to say I'm looking forward to all the FCP stuff getting the love right now. Hoping to have my next playthrough be a Fallout centric themed run. Also left a comment on the vertibirds mod.
Mark McCloud 29 Jun, 2023 @ 9:28pm 
Ah. Found it. Caravan Item Selection Enhanced makes a record of "allowed items" that can be taken by a caravan or some such. It does not update its list when another mod changes what items are available in it.
Ranger Rick  [author] 29 Jun, 2023 @ 6:22pm 
Try resubbing maybe, I don't get any of those errors on my end. I'll check again tomorrow tho on another account to be sure
Mark McCloud 29 Jun, 2023 @ 5:20pm 
Made a new colony. When I form a caravan I get more "failed to load reference Verse.ThingDef" errors. The following appeared 4 times each:

[code]
FCP_Apparel_T51_US_Army_Power_Armor
FCP_Apparel_T51_US_Army_Power_Armor_Helmet
FCP_Apparel_T51_US_Army_Winter_Power_Armor
FCP_Apparel_T51_US_Army_Winter_Power_Armor_Helmet
FCP_Apparel_T60_US_Army_Power_Armor
FCP_Apparel_T60_US_Army_Power_Armor_Helmet
FCP_Apparel_T60_US_Army_Winter_Power_Armor
FCP_Apparel_T60_US_Army_Winter_Power_Armor_Helmet
FCP_Generals_Hat
FCP_Gun_R91ARUSA
FCP_Gun_Red_Glare
FCP_US_Army_Combat_Armor_USA
FCP_US_Army_Combat_Helmet_USA
FCP_US_Army_Engineer_Jumpsuit
FCP_US_Army_Fatigues
FCP_US_Army_General_Outfit
FCP_US_Army_Winter_Fatigues
FCP_US_Army_Winter_General_Outfit
FCP_Winterized_Combat_Armor_USA
FCP_Winterized_Combat_Helmet_USA
FCP_Winterized_Medic_Armor_USA
FCP_Winterized_Medic_Helmet_USA
[/code]

Why is this mod is still trying to reference things that were removed? Except maybe the R91...
Ranger Rick  [author] 29 Jun, 2023 @ 4:32pm 
Try reinstall, that's been fixed for a hot min I thought.
Fallout 29 Jun, 2023 @ 10:24am 
i fixed it by changing <texPath>Weapons/FCP_R91</texPath> to <texPath>weapons/FCP_R91</texPath>
Fallout 29 Jun, 2023 @ 10:15am 
the R-91 file path is broken
Could not load UnityEngine.Texture2D at Weapons/FCP_R91 in any active mod or in base resources.
logos411 28 Jun, 2023 @ 12:10am 
Awesome! Thanks man.
Ranger Rick  [author] 27 Jun, 2023 @ 6:36pm 
Yup, just got the last piece done so expect an armory for that soonish
logos411 27 Jun, 2023 @ 6:17pm 
Rick are you working on some Brotherhood armor suits soon? Don't mean to rush, but it'd be awesome to see.
rex6564 27 Jun, 2023 @ 2:40pm 
thanks for the updates man hella great work
Ranger Rick  [author] 27 Jun, 2023 @ 10:17am 
T-60 Steam Icon fixed
Ranger Rick  [author] 27 Jun, 2023 @ 9:48am 
A complete rework of some of the mods has happened and this is one of them
Ranger Rick  [author] 27 Jun, 2023 @ 9:47am 
They were removed on purpose for another mod to come. Ill remove the texture here soon
Mark McCloud 27 Jun, 2023 @ 2:49am 
On further inspection of the mod files it seems these items were removed, albeit incompletely. For example, Red Glare's texture file still exists but its thingdef does not.

I cannot say if they were intended to be removed or were accidentally removed.
Mark McCloud 27 Jun, 2023 @ 2:17am 
I'm getting a lot of "could not load reference to Verse.ThingDef" errors involving content from this mod. Going through my save files and mods will take a while, but I'm chipping away at it looking for conflicts.

I have observed that the errors don't appear when a new colony is created, but some of the items in question (like Red Glare as one example) don't appear in the list of spawnable objects in the dev console even with the new colony.

Here's the hugslib: https://gist.github.com/HugsLibRecordKeeper/53c97f2697572eca4f2230992a5c8665
logos411 27 Jun, 2023 @ 2:10am 
Looks badass Rick. Great to have you back!
Freltzo 25 Jun, 2023 @ 5:36pm 
👍 That was quick
Ranger Rick  [author] 25 Jun, 2023 @ 5:13pm 
Will fix tmr
Ranger Rick  [author] 25 Jun, 2023 @ 5:13pm 
Sure is tyty
Freltzo 25 Jun, 2023 @ 5:10pm 
is it intended that both variants of each variant are listed as t-51 in the promo cards? Isnt the second variant with the utility hooks t-60 power armor?
Ranger Rick  [author] 21 Jun, 2023 @ 2:11pm 
Not having that issue @BastardBlade, try resubing again
Ranger Rick  [author] 21 Jun, 2023 @ 2:09pm 
Interesting, let me look again
BastardBlade 21 Jun, 2023 @ 12:32am 
The R-91 Assault rifle just appears to be a white square. kinda looks like people are holding pillows.
Ranger Rick  [author] 6 May, 2023 @ 6:19am 
Fixes are in place, ty for being patient!
Ranger Rick  [author] 1 May, 2023 @ 6:23pm 
mwahahaha
Ranger Rick  [author] 1 May, 2023 @ 6:23pm 
kanid99 yuppers was fiddling with some c# the apparel fix is done and easy was working on some other stuffs
kanid99 1 May, 2023 @ 4:23pm 
@Ranger Rick - the wintererized medic armor texture path is still broken in this release.
Ranger Rick  [author] 30 Apr, 2023 @ 6:10pm 
adding in some more stuff mod may be down for a day
Fawx 30 Apr, 2023 @ 8:09am 
@kanid99

Fixed. Thank you king.
kanid99 30 Apr, 2023 @ 5:27am 
Winterized medic armor worn graphic path appears incorrect.
It is set to
<wornGraphicPath>Apparel/FCP_USA/FCP_Winterized_Medic_Armor</wornGraphicPath>
and I believe should be set to
<wornGraphicPath>Apparel/USA/FCP_Winterized_Medic_Armor</wornGraphicPath>
RoboSpongie 27 Apr, 2023 @ 8:48am 
Same issue as Fawx, getting a pink square for US Army winterized medic armor
Fawx 19 Apr, 2023 @ 8:59am 
"US Army winterized medic armor" is just a pink square for me when worn by a pawn.
freelanceractual 5 Apr, 2023 @ 1:41pm 
R91 still appears to be broken after the fix, Missing Icon and textures and causes Hud to vanish when an equiped colonist pawn is selected
Ranger Rick  [author] 11 Mar, 2023 @ 7:04am 
Should be fixed
Ranger Rick  [author] 11 Mar, 2023 @ 4:12am 
Yup hadn't had time till today to fix. Known issue will be working on today. Ty though!
Mark McCloud 11 Mar, 2023 @ 4:06am 
This mod is making the debug console spit out red errors as early as the title screen. I managed my load order with RimPy's auto-sort and the most recent community database available.

At the title screen the debug console spits out a red config error stating that Red Glare is smeltable but it doesn't give anything for smelting. It also complains that there's no Texture2D for both it and the R91. Lastly, it also spits out a NullReferenceException after each separate weapon's missing texture error.

https://gist.github.com/02bb9df4aaa3616d7e5512533ac8dfe7
Ranger Rick  [author] 6 Mar, 2023 @ 4:39pm 
Yup fixing tomorrow!
freelanceractual 6 Mar, 2023 @ 4:23pm 
Running into issues with the R91. Its completely invisible in game, and is currently causing the game to freeze and Hud to vanish when Player's faction pawns equipped with the Rifle are drafted.