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[code]
FCP_Apparel_T51_US_Army_Power_Armor
FCP_Apparel_T51_US_Army_Power_Armor_Helmet
FCP_Apparel_T51_US_Army_Winter_Power_Armor
FCP_Apparel_T51_US_Army_Winter_Power_Armor_Helmet
FCP_Apparel_T60_US_Army_Power_Armor
FCP_Apparel_T60_US_Army_Power_Armor_Helmet
FCP_Apparel_T60_US_Army_Winter_Power_Armor
FCP_Apparel_T60_US_Army_Winter_Power_Armor_Helmet
FCP_Generals_Hat
FCP_Gun_R91ARUSA
FCP_Gun_Red_Glare
FCP_US_Army_Combat_Armor_USA
FCP_US_Army_Combat_Helmet_USA
FCP_US_Army_Engineer_Jumpsuit
FCP_US_Army_Fatigues
FCP_US_Army_General_Outfit
FCP_US_Army_Winter_Fatigues
FCP_US_Army_Winter_General_Outfit
FCP_Winterized_Combat_Armor_USA
FCP_Winterized_Combat_Helmet_USA
FCP_Winterized_Medic_Armor_USA
FCP_Winterized_Medic_Helmet_USA
[/code]
Why is this mod is still trying to reference things that were removed? Except maybe the R91...
Could not load UnityEngine.Texture2D at Weapons/FCP_R91 in any active mod or in base resources.
I cannot say if they were intended to be removed or were accidentally removed.
I have observed that the errors don't appear when a new colony is created, but some of the items in question (like Red Glare as one example) don't appear in the list of spawnable objects in the dev console even with the new colony.
Here's the hugslib: https://gist.github.com/HugsLibRecordKeeper/53c97f2697572eca4f2230992a5c8665
Fixed. Thank you king.
It is set to
<wornGraphicPath>Apparel/FCP_USA/FCP_Winterized_Medic_Armor</wornGraphicPath>
and I believe should be set to
<wornGraphicPath>Apparel/USA/FCP_Winterized_Medic_Armor</wornGraphicPath>
At the title screen the debug console spits out a red config error stating that Red Glare is smeltable but it doesn't give anything for smelting. It also complains that there's no Texture2D for both it and the R91. Lastly, it also spits out a NullReferenceException after each separate weapon's missing texture error.
https://gist.github.com/02bb9df4aaa3616d7e5512533ac8dfe7