RimWorld

RimWorld

Glitter Tech
668 Comments
Birdlike 39 minutes ago 
I've not mentioned it in "bugs" because I was not sure it was a bug. It might be reasonable thing that those resourses could not be found from the balance perspective. I was just not sure if it was author vision and perspective, so I decided to send message.
Thank you Garret!
Garret  [author] 4 hours ago 
Hey Birdlike, fixed it :)
Garret  [author] 4 hours ago 
Yeah, that should still be the case. I did have to redo the resources for this mod because of the new stuff that was added. I reformatted the XML so it was also closer to the Core game files. I might have dropped that by accident.
Let me take a look and I'll fix it if I find something.
Birdlike 9 hours ago 
Hello. Not that this is error, but I can recall that in 2024 i was digging alpha-beta poly when find it with ground-pen scanner. NowI can't see those ores in the list for some reason, previously those rare things were in the list for specific search with better ground-penetrating scanner. Can I add alpha-beta poly to scanner somehow? I remember digging it with vanila ground drills... Was it bug?
perilous 14 hours ago 
@Ucan Inek: If you haven't tried yet, Unsubscribe from the Mod and re-subscribe to make sure it downloads the latest version.
Electrolf 15 hours ago 
Okey thank you Garret, you are awesome still for maintaining this and giving it all the love. You rock. <3
Garret  [author] 16 hours ago 
No idea!
I've never installed the classic so I'm not sure the differences.

History:
This is not my mod.
This is actually Sams, who also made Glitter Tech Classic.
He left for several years and I kept this one up and running through out the last several updates.
He came back for 1.5 with the Classic mod.
I reached out to him and asked him if he wanted to take this one over again and/or if he wanted me to remove it, but he never responded.
Electrolf 17 hours ago 
hey! First, thanks for the mod, really! You rock!
I wanted to ask what the general difference is from this to the "classic" one since both are 1.6 now?

Hope your day is great! thanks again for making such great mods :3
Garret  [author] 17 hours ago 
Gonna need a little more information mate :)
UÇAN İNEK 22 hours ago 
mod ıs not working
Garret  [author] 23 hours ago 
07
perilous 23 hours ago 
@Garret That seems to have done the trick!

Can now start a new game with this mod added to my list.

Thank you much!
Garret  [author] 20 Jul @ 8:47pm 
Alright...so please post your screenshot here so I can figure out why you cant do surgery on pawns but I can..
https://github.com/mdrain18/XaviorsGlitterTech/issues/22
Drasca 20 Jul @ 4:26pm 
I likeand generally prefer this fork, but there are currently issues with the surgery for bionics. Surgery is not correct. for the bionics.

It isn't limited to "cannot replace missing body parts" there are missing surgery recipes all together. The whole thing needs overhauled/looked at.

Classic's surgery operations do work as intended. At the time of this comment, this fork's doesn't.

Example: Only operating on one arm or eye but not the other. i.e. only surgery recipe for say left arm, but not right. Or left leg and not right.
Garret  [author] 19 Jul @ 11:56pm 
@perilous, updated some stuff for Odyssey. Let me know if there is anything else you think I should add/change
Garret  [author] 19 Jul @ 8:28pm 
@perilous 07
on it boss! :)
Garret  [author] 19 Jul @ 8:28pm 
@Death, I'm about 99.999% sure its a mod conflict. I've tested this out in my games. Numerous times. All the bionics in this mod use the same parent as the core bionics use and they are set up the EXACT same way as them.
With that said, my mod may cause a conflict with another mod and the interaction be my mods fault. I have not been able to pin point the mod that causes this issue.
I will still look into this issue though. Working on some of the enhancements for Odyssey right now.
perilous 19 Jul @ 1:50pm 
@Admiral Awesome: Yeah, but Garret's has better features.
perilous 18 Jul @ 8:14pm 
@Garret Hopefully, you'll get some time this weekend to work on the issue Odyssey has with it. Glitter Tech Classic just doesn't cut it for me ;)
Deathincarnate 17 Jul @ 6:59am 
Bionics can't replace missing body parts. Is this a mod conflict? I tried disabling EPOE, but still no. I did resub to update to most recent release of the mod. Thank you for your work!
The Pyromaniac 16 Jul @ 4:18pm 
in the new odyssey DLC, i noticed the nano suits dont count as airtight, having no vacuum resistance, is that on purpose?
Garret  [author] 15 Jul @ 9:39pm 
Yup, that's me
Eelt 15 Jul @ 4:35pm 
@Garret I assume you're `mdrain18` on GitHub? I replied with my modlist, and I gues we can continue the conversation on ticket 21 about the Bionics issue.
Kamikaze_dalek 15 Jul @ 11:21am 
Hoping Titanium qualifies as being "airtight".
Garret  [author] 14 Jul @ 1:42pm 
@Blue, tried to push an update but got an error: Workshop: OnItemSubmitted failure. Result: LimitExceeded

I'll try again tomorrow.
Garret  [author] 14 Jul @ 12:44pm 
@Eelt, check the bugs page if you can and let me know.
horologium 14 Jul @ 12:35pm 
yeah og glittertech is updating to 1.6
Orbit 14 Jul @ 12:29pm 
it says updated to 1.6
Orbit 14 Jul @ 12:29pm 
did the original mod update
Garret  [author] 14 Jul @ 12:25pm 
Got it, working it.
Also, sorry for misleading you earlier about where to post log.
Next time can you post it on the github: https://github.com/mdrain18/XaviorsGlitterTech/issues

Not sure what site that is you linked but it keeps trying to get me to buy something when I click on your text lol. I created an issue on the git site already, so you are good to go.
Eelt 14 Jul @ 11:06am 
@Garret Checks your bugs discussion, I put a link to a paste to my `Player.log` there, and the output when clicking "Next" when trying to start a new game.
Garret  [author] 14 Jul @ 9:28am 
Eelt 14 Jul @ 7:58am 
This mod is causing problems for me in 1.6, I'm not really sure what the exact issue is, but in the logs I see all bionics like `GTEar`, `GTHeart` etc. and a bunch of things referencing null classes? In practice, I can get to the title screen, but not further as when I click "Next" when trying to create a new game, nothing happens. Removing this mod fixes it. So I'm not sure if everything is ported or of there's some weird mod conflict only happening in 1.6
Garret  [author] 13 Jul @ 10:29pm 
Whelp... ummm let me fix that. I'll redo 1.5 release and push to the 1.5 folder. That should fix it.
After sleep... sleep first, then I'll rebuild 1.5
:)
perilous 13 Jul @ 8:30pm 
I think because he wants to play using GT, but that is not currently working. It stopped working for me after installing Odyssey. What specifically happens is that with GT in the mod list, when you start a new game and try to click Next on the Scenario page, the Next button clicks, but nothing happens. Loading a previous save just fails altogether.
Garret  [author] 13 Jul @ 7:28pm 
Is there a reason you are trying still play on 1.5?
Blue 13 Jul @ 4:57pm 
Moving this to main mod: 1.5 Load order harmony +DLC+ Glitter tech
Getting this when opening mod option. might be harmony issue.
Exception filling window for RimWorld.Dialog_ModSettings: System.MissingMethodException: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,System.Nullable`1<Verse.TipSignal>)
at RimWorld.Dialog_ModSettings.DoWindowContents (UnityEngine.Rect inRect)
at Verse.Window.InnerWindowOnGUI (System.Int32 x)
perilous 13 Jul @ 3:11pm 
@Garret - I think I've figured out the issue, but not yet a solution. For some reason when I add Harmony in as a Mod, it doesn't then have a corresponding mod folder in the Workshop\Content area. I think maybe the author of Harmony goofed something.
Garret  [author] 12 Jul @ 9:58pm 
Okay, remove all other mods and include this one, harmony, and all the core DLCs and if it still gives you an error, please send it to me on github.
reznor8 12 Jul @ 10:36am 
I cant click on next in the scenario selection screen with this mod activated on 1.6, it also throws some errors on the startup...
MisterSprickles 12 Jul @ 5:34am 
Game does not start with mod activated.
Garret  [author] 9 Jul @ 9:58pm 
Hmm okay.
Weird. I'll take a look at it tomorrow.
SSUNS 9 Jul @ 5:31am 
After the update, a normal deep drill behaves like the Advanced drill.
LZIM 8 Jul @ 5:39pm 
didnt see the 1.6 but do see orion exoskeleton and thats all that matters 1.6 just got officially 3 days early inaugurated, gg
Garret  [author] 7 Jul @ 10:03pm 
Looks like the about didn't upload with the release notes. I'll fix that in the morning.
Garret  [author] 7 Jul @ 10:02pm 
Still working on 1.6
Latest update fixed several issues people have been talking about to include the Advanced drill. That works as it should now.
Ascythian 7 Jul @ 5:11pm 
@Garret Mind adding 1.6 to the tag if that is what it was updated to? Thanks.
LZIM 25 Jun @ 7:31pm 
@Entewilderin

would suggest doublecheck the materials on the list of ingredients for the skin suits
typically buy them from traders if you are mid or later game or consider the raids for me mod so you can specifically call a raid of a faction that uses the items you want, waste them all, and with tainted only when rotten, dubs bad hygience, mending etc you can collect the items you want from raiders and patch them.
Garret  [author] 20 Jun @ 1:08pm 
Thank you!