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In the last chapter, when playing with bots, the bots can't move well enough to heal your teammates, so you have to keep shooting your teammates. The ping also goes up high due to the infinite zombie summoning. I think it would be good to at least give them a navigation to the helicopter's location. The rest was doable.
星空下的小森林 Jan 13, 2024 @ 5:09am
Very interesting picture~~
BT Oct 1, 2023 @ 11:50am
It was more fun than I thought. It was my first time running a map. Really.
박봉설 May 28, 2023 @ 4:29am
The map is very fun, but it feels a bit urgent at the end, perhaps because of the BGM.
Can you fix map 3 when loading? It's taking a while and the game starting to become unresponsive...
8/10 from me.
-In maps 4 and 5 infected will spawn in plain sight or even next to you.
-The fire sequence in map 5 makes bots turn stupid and stay in front of the slowest player, causing friendly fire.
-Some alarms are background noise instead of gauntlet events. It's confusing and annoying.
-Map 2's custom door and switch event at the end are buggy.
-The way to the rescue chopper could use at least an arrow pointing up, or better a ladder at the dead end.
-A lot of paths that are dead ends with no loot. Put some items at the end at least.
-The lack of dialogue during the initial cutscene is jarring.
The rest is ok. Level design is decent, custom grafitti is amusing and the multitank gauntlet in map 1 was v. good. With some polish, this campaign would be fantastic. As is, the jank keeps it from greatness.