Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3452923594
What was the idea behind the fountain of youth btw ?
https://github.com/Proximitron/ZealousInnocence
Also all sources are included in every download of the mod.
heya.
i could update to 1.6 if you don't have time anymore (which i understand ! )
=> System.TypeLoadException: Could not resolve type with token 01000092 (from typeref, class/assembly Verse.IThingGlower, Assembly-CSharp, Version=1.5.8840.32476, Culture=neutral, PublicKeyToken=null) assembly:Assembly-CSharp, Version=1.5.8840.32476, Culture=neutral, PublicKeyToken=null type:Verse.IThingGlower member:(null) signature:<none>
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
ReflectionTypeLoadException getting types in assembly ZealousInnocenceRedux: System.Reflection.ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
at (wrapper managed-to-native) System.Reflection.Assembly.GetTypes(System.Reflection.Assembly,bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at Verse.ModAssemblyHandler.AssemblyIsUsable (System.Reflection.Assembly asm) [0x00000] in <cd7169108ea74757aa50c5b33d275c15>:0
Thank you for the great mod, it's much appreciated.
- Pawns will try to change any cloth (so also diapers) if they are under 50%
- Pawns will keep wearing bad cloth (full diapers) instead of going commando, giving a little space for error and material shortages
- Pawns can easily set to burn/destroy old diapers by status
- High quality gear (including diapers) will have more hitpoints and by extension the capacity will scale automatically with quality.
If you want to prevent rashes, you can keep doing how you do it for any other cloth in rimworld. You set a production limit for... until there are 2 diapers in storage with over 50% and set to destroy any diapers that is in storage with less than 50%. Similar to cloth they will now auto change diapers as well.
Does Hitpoints = Diaper status? So 50> may result in rashes
Can you explain this? The ideology is only active if you (or others) choose that ideology. Otherwise its generel neutral/negativ stance against that ideology (other ideologies)
What’s your idea behind the fountain ?
Thx :)
Root level exception in OnGUI(): System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 25E0C8A6]
at ZealousInnocence.StatPart_LimitedSupport.TransformValue (RimWorld.StatRequest req, System.Single& val) [0x00023] in <f857ab45968f4d32b67a4e526c706441>:0
at RimWorld.StatWorker.FinalizeValue (RimWorld.StatRequest req, System.Single& val, System.Boolean applyPostProcess) [0x00022] in <69945a8ed6c540cf90b578de735e0605>:0
at RimWorld.StatWorker.GetValue (RimWorld.StatRequest req, System.Boolean applyPostProcess) [0x0005c] in <69945a8ed6c540cf90b578de735e0605>:0
It may be a pain, but try to remove ALL the mods, except for these one, even the ones you are 99.9999% certain aren't the problem. Just to see if the problem persists. Oh, and start a new game. Don't load an old game.
Opening up the InfoCard for any animal immediately crashes the GUI and makes the tab unusable if (I think, not sure) you have Vanilla Framework Expanded - Apparently I think it's trying to apply the Bladder stuff and the Absorbency Value onto the Animals, which is a stat modifier, it's trying to get a name for the nonexistent stat types for animals and the entire infocard crashes and is made unusable.
Exception filling window for Verse.Dialog_InfoCard: System.NullReferenceException: Object reference not set to an instance of an object
[Ref C18F4478]
at ZealousInnocence.StatPart_LimitedSupport.TransformValue (RimWorld.StatRequest req, System.Single& val) [0x00023] in <f857ab45968f4d32b67a4e526c706441>:0
at RimWorld.StatWorker.FinalizeValue (RimWorld.StatRequest req, System.Single& val, System.Boolean applyPostProcess) [0x00022] in <69945a8ed6c540cf90b578de735e0605>:0
https://pastebin.com/c0fdGgyq
I'm sure there is some sort of incompatibility but I cannot for the life of me figure out which mod is doing it :C. Any help would be appreciated!
Is this an intended specification?
EDIT: Fixed in my version, will work in the next update.
I try to get my version into a state i can patch this, as i am currently working on the "Fountain of Youth"
The (not yet released) new kind of anomaly adding a strange fountain that contains water that solves the problems of old age, can be dangerous. As such new weapons like water pistols can be developed, to put the enemy at the other end of those dangers.
- Genetics added and with it bladder sizes that influence the rate pawns fill their bladder (not bladder control), genes that control bedwetting chances and strong or weak bladder control.
- Bedwetting was reimplemented and redone so that most pawns get it and grow out of it somewhere between 6 and 16. Only 5% (setting) keep it as adult.
- Lots of backward compatibelity to not brake savegames with changes.
- Lots of new configurations, intelligence and behaviour of pawns
- A dynamic gene system (setting) that makes things like bladder strengh, size and being prone to bedwetting hereditary
- Underwear, icons and pictures
- The behaviour and curves of incidents are better balanced and chances visible at hovering bladder control
- A lot more to discover
A lot of this features target gameplay where this mod is only a part of a normal game, meaning outside of playing as the babs and their specific behaviour
I am sorry the releasesize is over 100mb. With the next release i will remove things like nugget-packages and compile directories. Its not a problem, just an answer for the question why a mostly xml and code mod is over 100mb ;)
Bladder control is now finally more gradual and not just an on/off switch. The chance to make it to the toilet and to not pee the bed at night is guided by overall bladder control. Age (very young and old) also influences it. Lots of text corrections (Thanks Jawsh), lots of new pictures (Thanks again Jawsh). Also more realistic self-estimation of potty-training and resulting acceptance of pull-ups or diapers. Yes pull-ups are now a thing and preferd by big and small with bedwetting issues. Hovering bladder control will now give you a lot of information and i suggest using a non-vanilla hud as the vanilla one cuts off the window a bit (not too bad but easy to see)
For a complete list, please see the changelog "Change Notes" at the top