Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Difficulty is fine, long missions are fine, but having several bait and switches on it actually ending is just frustrating and making it feel like a waste of time.
The mission was otherwise pretty fun and an enjoyable level of difficulty but good lord.
RNG’s Total Escalation, Absolute Escalation, and Operation Endgame set the standard for large-scale co-op warfare. Each mission delivers massive battles, dynamic objectives, and intense strategic gameplay that evolve as the fight progresses.
Total Escalation – Defend PALA from a relentless BDF invasion against overwhelming odds.
Absolute Escalation – Lead the BDF’s counteroffensive, capturing cities and dismantling PALA’s war machine.
Operation Endgame – ARC’s final push to crush the BDF in a full-scale invasion.
With 1000+ hours of hosting on the ATF dedicated server, these missions have been battle-tested for stability, balance, and challenge. RNG continuously updates them, ensuring they remain the best PvE content in Nuclear Option.
Brutally difficult solo – teamwork is essential. Highly recommended!
However the lag for the host specifically, especially on a high pop lobby, is REALLY bad, to the point where whoever is running the server can't participate. I don't think that's your doing rather its more to do with the games optimization, but worth pointing it out.
game basically ends when the enemy cant spawn more planes
I did notice a bug at the main enemy airfield though. The units spawned by the vehicle depot there have a pathing issue and get stuck on the factory on the SW side of the airfield. This results over time in 50+ vehicles being stuck and driving up against the factory building.