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Exception ticking DropPodIncoming46265 (at (228, 0, 65)). Suppressing further errors. Exception: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 9ECE4230]
at GiddyUp.Harmony.Patch_DetermineNextJob.Postfix (Verse.AI.Pawn_JobTracker __instance, Verse.AI.ThinkResult& __result) [0x00172] in <d1a4c78bbdc4403a9b7e1f5abf35a5a7>:0
at Verse.AI.Pawn_JobTracker.DetermineNextJob (Verse.ThinkTreeDef& thinkTree, System.Boolean ignoreQueue) [0x00109] in <981a33edf24d499488b0f820d94638e1>:0
- POSTFIX GiddyUp: Void GiddyUp.Harmony.Patch_DetermineNextJob:Postfix(Pawn_JobTracker __instance, ThinkResult& __result)
...
https://gist.github.com/HugsLibRecordKeeper/d60681c1e2fdddfdc8dca4c64c0f7fa8
Apologies if it's just another mod causing the conflict. I notice that I'm also on V2.2.3, but I can't get Steam to pull a newer version. Unsubscribing and resubscribing didn't change anything there,
Hopefully this is what you needed
How I recreated it was on an asteroid and there was a chunk that needed to be picked up. I had already removed the vacuum from the mine and the chunk was pretty far away from the drop spot so one of my pawns took a mount to retrieve the chunk. There was also an item on the outside of the asteroid that needed to be hauled so after dropping off the chunk, the pawn immediately went for the item outside without getting off of the mount
The way i did it is if the pawns are in a map with vacuum (ie: space), they should not try to auto-mount to do new jobs, doesn't matter where the job is.
Error while killing Rarsaiño during phase 5: System.NullReferenceException: Object reference not set to an instance of an object
[Ref AACDBC00] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
https://steamproxy-script.pipiskins.com/sharedfiles/filedetails/?id=3524922584
New Problem induced by fix: Pawns that are trying to do 'construct' based jobs specifically will freeze in place if they are too far from mounts to auto-mount, or if mounts are not allowed/able to access the location the pawn is (Via disallowed riding area or other area restrictions, or physical blocked pathing or other). This can be overcome by move the pawn next to the object(s) to be constructed, raising their job priority in construction to highest, then forcing the pawn to build a thing in that area. Convoluted enough that I might uninstall the mod until a real fix is found, honestly, but we'll see
[Giddy-Up] An error occured calling AllWildAnimals. This may happen if a mod has malformed PawnKindDef when the game is trying to process the def database for the first time. Skipping...
System.ArgumentException: An item with the same key has already been added. Key: Alligator
- alphaanimals
- megafauna
Exception in JobDriver fixed tick for pawn Muffalo172361 driver=JobDriver_Mounted (toilIndex=1) driver.job=(Mounted (Job_287153) A = Thing_Human172289 Giver = ThinkNode_QueuedJob [workGiverDef: null])
https://gist.github.com/HugsLibRecordKeeper/d6843a62c19de944eda69e933a1679f6
They pop up when trade caravans show up-- and frequently the animal that's getting called out doesn't even show up in the caravan, so I assume it's getting nuked by the error? I'm nowhere near a perfect mod list, but I'm pretty sure this one is caused by Giddy-Up.